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Mis post- FIxed
This is an army I play a lot (either all the ordo's Sob, DW & GK or I combine only 2 etc.)
Some suggestions, though is all dependent on perception (fluff etc makes a big difference with these armies. If just looking at stats etc, look else where. They are not ubber competitive armies (SoB can be), you have to use target priority, tactics and have lady luck on your side to do well etc. But, I think they are the most fun to play because so "elite")
GK:
Drop the hammer on both GMNDK for swords: saves 10points
I wouldn't bother with the psilencers on strikes saves: 6points
Drop both purgs: take 2x (125) 5x Interceptors: 4x Storm bolters, 4x Pairs of Falchions, Justicar (Storm bolter & Falchion) (can deploy out of LoS first turn and then teleport up on your first turn or screen or go for objectives later cause of high movement etc...) (+24 Points). These are debatable, I just like them (even over strikes) cause of the versatility and the ability to get objectives (even if 4 points more per model) (I prefer Justicar with a hammer but personal pref).
SoB:
764
Celestine: (150)
5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta & Power axe)
5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta)
Repressor: 2x Storm bolters, 1x Heavy flamer
(307)
5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta & Power axe)
5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta)
Repressor: 2x Storm bolters, 1x Heavy flamer
(307)
Why I prefer this set up? Repressors are easy to hide. You could take them (minus the storm bolters) as BSS for more command & points left, but I like the scout, Costs less drops. They can advance and still shoot. If I don't advance I can do the "extra" storm bolter shots if against infantry (At the cost of melta shots). If they explode I probably won't lose someone expensive. I can drop a squad out and still be effective. I can split fire (I have 2 squads to shoot, so can declare 1 squad then the other) They draw fire away.
Equals 160pts left to spend (Power axes dropped= 170)
To this you could add some screens if want from SoB etc. However, your entire army is designed around, if don't get first turn: 1. Hide and try to mitigate losses (screens could add that depends on terrain/opponent etc). 2. If get fist turn, move/advance up and drop in and kill as much as can. Later game (this is why need interceptors) some small units go back and get objectives. Main force close pressure. It's all perspective. Just some thoughts on my experiences.
GL
Automatically Appended Next Post:
Edit:
Would Be remiss if don't say this (If swapped either your GK or SoB for IG):
If you take say 1 or 2x detachment of GK's/SoB's and 1 or 2 Detachments of IG will be very competitive... (for a total of 3)
Or if take Detachments: 1x GK, 1x SoB and 1x IG
IG can compensate for all the weakness of either so if want to be "competitive" they are a viable option.
SC
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