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Made in us
Regular Dakkanaut




NC, USA

Hey all, made some updates to a list i posted a week or so ago, wanted to get some feedback. My gaming buddies tend to play fairly competitive lists, so while I don't plan on taking this to a GT, I do want to hold my own. Competitive level feedback is welcome.

Grey Knights Battalion Detachment - 1067 pts
HQ
Grand Master in Nemesis Dreadknight - Warlord, First to the Fray - 260 pts
- Teleporter, Greathammer, Gatling Psilencer


Grand Master in Nemesis Dreadknight - 260 pts
- Teleporter, Greathammer, Gatling Psilencer

Troops
3x Strike Squad - 107 pts each
- Falchions, 1x Psilencer

Heavy Support
2x Purgation Squads - 113 pts each
- Justicar w/ Falchions, 4x Psilencers



Sisters of Battle Battalion Detachment - 932 pts
HQ
Celestine - 150 pts
Canoness - 47 pts
- Storm Bolter

Troops
2x Battle Sister Squad - 59 pts each
- Superior w/ Storm Bolter/Chainsword, 1x Storm Bolter, 1x Heavy Bolter

1x Battle Sister Squad - 56 pts
- Superior w/ Storm Bolter/Power Axe, 2x Storm Bolter

Fast Attack
2x Dominion Squad - 137 pts each
- Superior w/ Combi-Melta, 4x Meltagun

Seraphim Squad - 103 pts
- 2x Seraphim w/ Inferno Pistols

Dedicated Transport
2x Sororitas Repressor - 92 pts
- Heavy Flamer, 2x Storm Bolter


Potential changes:
- Drop a storm bolter on one Repressor and the Power Axe on sister squad to pick up the third Heavy Bolter since those will mostly be sitting back/mid field anyway
- Drop the Seraphim in favor of Imagifiers


Thoughts?

This message was edited 2 times. Last update was at 2017/10/05 20:29:44


 
   
Made in au
Ork-Hunting Inquisitorial Xenokiller





Mis post- FIxed
This is an army I play a lot (either all the ordo's Sob, DW & GK or I combine only 2 etc.)

Some suggestions, though is all dependent on perception (fluff etc makes a big difference with these armies. If just looking at stats etc, look else where. They are not ubber competitive armies (SoB can be), you have to use target priority, tactics and have lady luck on your side to do well etc. But, I think they are the most fun to play because so "elite")

GK:
Drop the hammer on both GMNDK for swords: saves 10points
I wouldn't bother with the psilencers on strikes saves: 6points
Drop both purgs: take 2x (125) 5x Interceptors: 4x Storm bolters, 4x Pairs of Falchions, Justicar (Storm bolter & Falchion) (can deploy out of LoS first turn and then teleport up on your first turn or screen or go for objectives later cause of high movement etc...) (+24 Points). These are debatable, I just like them (even over strikes) cause of the versatility and the ability to get objectives (even if 4 points more per model) (I prefer Justicar with a hammer but personal pref).

SoB:

764
Celestine: (150)

5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta & Power axe)
5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta)
Repressor: 2x Storm bolters, 1x Heavy flamer
(307)

5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta & Power axe)
5x Dominions: 2x Meltaguns, 1x Storm bolter, 1x Boltgun, Vet (Combi-melta)
Repressor: 2x Storm bolters, 1x Heavy flamer
(307)

Why I prefer this set up? Repressors are easy to hide. You could take them (minus the storm bolters) as BSS for more command & points left, but I like the scout, Costs less drops. They can advance and still shoot. If I don't advance I can do the "extra" storm bolter shots if against infantry (At the cost of melta shots). If they explode I probably won't lose someone expensive. I can drop a squad out and still be effective. I can split fire (I have 2 squads to shoot, so can declare 1 squad then the other) They draw fire away.

Equals 160pts left to spend (Power axes dropped= 170)
To this you could add some screens if want from SoB etc. However, your entire army is designed around, if don't get first turn: 1. Hide and try to mitigate losses (screens could add that depends on terrain/opponent etc). 2. If get fist turn, move/advance up and drop in and kill as much as can. Later game (this is why need interceptors) some small units go back and get objectives. Main force close pressure. It's all perspective. Just some thoughts on my experiences.

GL

Automatically Appended Next Post:
Edit:

Would Be remiss if don't say this (If swapped either your GK or SoB for IG):

If you take say 1 or 2x detachment of GK's/SoB's and 1 or 2 Detachments of IG will be very competitive... (for a total of 3)

Or if take Detachments: 1x GK, 1x SoB and 1x IG

IG can compensate for all the weakness of either so if want to be "competitive" they are a viable option.

SC

This message was edited 10 times. Last update was at 2017/10/06 11:04:20


14k Generic Space Marine Chapters
20k Deathwatch
10k Sisters of Battle
3k Inquisition
4k Grey Knights
5k Imperial Guard
4k Harlequins
8k Tau



 
   
Made in gb
Regular Dakkanaut





You also missed the fact you have to buy the GMNDK a dreadfist. If you're doing matched play you, annoyingly, have to pay out 25 points for the fist because it's in the base equipment.(There's a few threads knocking around on this)

I agree with the above regarding the swords and interceptors. A highly under rated unit!



   
 
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