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Made in us
Fixture of Dakka






Falls Church, VA

So apparently there's no "limit 1" to anything on the Vehicle Equipment List, and certain vehicles (e.g. Leman Russes) are given access to items from the Vehicle Equipment List.

Does this conceivably mean that a Leman Russ could have, say, fourty hunter-killer missiles (if one modeled it like a M4 Calliope Sherman)? Or like, 12 Heavy Stubbers?

Some people say they know no fear. What they mean is that they have encountered and conquered it. I, on the other hand, truly know no fear. It is as alien to me as doubt, rage, or mercy.

2nd Concordian Independent Super Heavy Tank Armoured Regiment - 12,376 points
Order of the Luminous Beacon - 2087 points
Nevian Conclave of the Ordo Hereticus - 2002 points 
   
Made in gb
Waaagh! Ork Warboss






 Unit1126PLL wrote:
So apparently there's no "limit 1" to anything on the Vehicle Equipment List, and certain vehicles (e.g. Leman Russes) are given access to items from the Vehicle Equipment List.

Does this conceivably mean that a Leman Russ could have, say, fourty hunter-killer missiles (if one modeled it like a M4 Calliope Sherman)? Or like, 12 Heavy Stubbers?
It depends on the exact wording and exact situation.


Leman Russes have "Any model may take items from the Vehicle Equipment list."

The rule for the wargear list states "Many of the units you will find on the following pages reference one or more of the wargear lists below. When this is the case, the unit may take any item from the appropriate list."

Compare and contrast the Predator from Codex: Space Marines, where it limits it by saying "This model may take a hunter-killer missile." Or to a Captain where it may replace one item with "an item" from a list.

So yeah, RaW you can take 3 Trillion Hunter-Killer Missiles and 3 Trillion Storm Bolters for a Leman Russ.

Who says the new IG codex isn't maximum cheddar?

The real crux comes down to the meaning of the word "any" and whether that permits one or unlimited purchases. An Errata/FAQ worthy situation for sure. There is an indirect indication it's meant to be one only in the "A vehicle cannot have both a heavy stubber and a storm bolter" rule, but it's by no means definitive.

This message was edited 5 times. Last update was at 2017/10/10 18:41:49


+++++There are currently NINETY TWO (92) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them.
RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; and Vectored Manoeuvring Thrusters may be used to move within 1" of an enemy unit during the Movement Phase and does not benefit from FLY.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

Hunter Killer Missiles aren't on the vehicle equipment list.

Knock yourself out with 44 Dozer Blades by all means!

From what I can see they missed off the ability for Russes to have a missile at all, oops.

This message was edited 1 time. Last update was at 2017/10/10 18:42:08


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Fixture of Dakka






Falls Church, VA

 JohnnyHell wrote:
Hunter Killer Missiles aren't on the vehicle equipment list.

Knock yourself out with 44 Dozer Blades by all means!

From what I can see they missed off the ability for Russes to have a missile at all, oops.


Aren't they?


Some people say they know no fear. What they mean is that they have encountered and conquered it. I, on the other hand, truly know no fear. It is as alien to me as doubt, rage, or mercy.

2nd Concordian Independent Super Heavy Tank Armoured Regiment - 12,376 points
Order of the Luminous Beacon - 2087 points
Nevian Conclave of the Ordo Hereticus - 2002 points 
   
Made in gb
Waaagh! Ork Warboss






 JohnnyHell wrote:
Hunter Killer Missiles aren't on the vehicle equipment list.

Knock yourself out with 44 Dozer Blades by all means!

From what I can see they missed off the ability for Russes to have a missile at all, oops.
Yes they are. Page 85 of the codex, 4th entry in the Vehicle Equipment List.

+++++There are currently NINETY TWO (92) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them.
RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; and Vectored Manoeuvring Thrusters may be used to move within 1" of an enemy unit during the Movement Phase and does not benefit from FLY.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

Ah how funny, I stand corrected, later on where I peeked they just listed the track guards etc. I stand corrected.

I look forward to the tears of anyone who builds a 'Leman Russ Whirlwind' then gets butthurt by an FAQ that says SERIOUSLY? NO!




Automatically Appended Next Post:
I'm going with 'take any item' not being interpretable as 'may take multiples of'.

This message was edited 1 time. Last update was at 2017/10/10 18:48:18


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Longtime Dakkanaut




 JohnnyHell wrote:
Ah how funny, I stand corrected, later on where I peeked they just listed the track guards etc. I stand corrected.

I look forward to the tears of anyone who builds a 'Leman Russ Whirlwind' then gets butthurt by an FAQ that says SERIOUSLY? NO!




Automatically Appended Next Post:
I'm going with 'take any item' not being interpretable as 'may take multiples of'.

Surely the Russ can take Dozer Blades and a Hunter-Killer Missile.
   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

That wouldn't be multiples of items from the list, it would be two items from a list where they're allowed to take any item.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Longtime Dakkanaut





 JohnnyHell wrote:
Hunter Killer Missiles aren't on the vehicle equipment list.

Knock yourself out with 44 Dozer Blades by all means!

From what I can see they missed off the ability for Russes to have a missile at all, oops.


I could see somebody doing that and modelling something with the size of 44 Dozer blades. Basically, the vehicle provides cover for all the other units in the army as it moves up toward the enemy, with dozer blades taking up the width of the board, while indirect fire weapons sit behind and lob fire over the Russ into the enemy.

Of course, it would have been more impressive if they still had the older edition rules about wrecks staying on the board. Then, it could have been a big mess if the Russ didn't explode.
   
Made in us
Fixture of Dakka






Falls Church, VA

Would 44 dozer blades give the Leman Russ +44 to hit in close combat?

Some people say they know no fear. What they mean is that they have encountered and conquered it. I, on the other hand, truly know no fear. It is as alien to me as doubt, rage, or mercy.

2nd Concordian Independent Super Heavy Tank Armoured Regiment - 12,376 points
Order of the Luminous Beacon - 2087 points
Nevian Conclave of the Ordo Hereticus - 2002 points 
   
Made in de
Longtime Dakkanaut




 JohnnyHell wrote:
That wouldn't be multiples of items from the list, it would be two items from a list where they're allowed to take any item.

But it doesn't seem to make any sense to read that as forbidding multiples and nothing more. How can you get that out of it? Possibly you could read it as allowing only a single item, period, but this is clearly not how it's supposed to work.
   
Made in gb
Longtime Dakkanaut



Glasgow

Yeah it depends whether any item means any number of any item or any item once

I am in favor as its crazy but

RAW seems ambiguous
   
Made in us
Major General





Florence, KY

 Unit1126PLL wrote:
Would 44 dozer blades give the Leman Russ +44 to hit in close combat?

No, because no matter how many blades it has its still "... a vehicle with a dozer blade..."

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Fixture of Dakka






Falls Church, VA

 Ghaz wrote:
 Unit1126PLL wrote:
Would 44 dozer blades give the Leman Russ +44 to hit in close combat?

No, because no matter how many blades it has its still "... a vehicle with a dozer blade..."


Aw. XD

Some people say they know no fear. What they mean is that they have encountered and conquered it. I, on the other hand, truly know no fear. It is as alien to me as doubt, rage, or mercy.

2nd Concordian Independent Super Heavy Tank Armoured Regiment - 12,376 points
Order of the Luminous Beacon - 2087 points
Nevian Conclave of the Ordo Hereticus - 2002 points 
   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

Dionysodorus wrote:
 JohnnyHell wrote:
That wouldn't be multiples of items from the list, it would be two items from a list where they're allowed to take any item.

But it doesn't seem to make any sense to read that as forbidding multiples and nothing more. How can you get that out of it? Possibly you could read it as allowing only a single item, period, but this is clearly not how it's supposed to work.


Because I'm reading it as allowing you to choose any items from the list, just not any more than once. It's clearly the authors' intent to me, as per the stubber/storm Bolter note, because of precedent and modelling options, because you can't have 44 dozer blades... bunch of reasons.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Legendary Master of the Chapter






 Unit1126PLL wrote:
fourty hunter-killer missiles (if one modeled it like a M4 Calliope Sherman)? Or like, 12 Heavy Stubbers?


Dont care if its right or wrong.

thats halarious and would make any ork player jelly.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Fixture of Dakka






Falls Church, VA

Omg. I can see it now. A punisher with the big gun, and then a whole bunch of tiny gatlings (each barrel being a heavy stubber) just festooned all over the tank, taking up an entire 2000 point army in one Auxiliary slot.

Let's see..

Punishers are 150 points or so, plus the stubbers...

...one Punisher tank with 462 heavy stubbers.

Enuff dakka?

Some people say they know no fear. What they mean is that they have encountered and conquered it. I, on the other hand, truly know no fear. It is as alien to me as doubt, rage, or mercy.

2nd Concordian Independent Super Heavy Tank Armoured Regiment - 12,376 points
Order of the Luminous Beacon - 2087 points
Nevian Conclave of the Ordo Hereticus - 2002 points 
   
Made in se
Swift Swooping Hawk





 JohnnyHell wrote:
Dionysodorus wrote:
 JohnnyHell wrote:
That wouldn't be multiples of items from the list, it would be two items from a list where they're allowed to take any item.

But it doesn't seem to make any sense to read that as forbidding multiples and nothing more. How can you get that out of it? Possibly you could read it as allowing only a single item, period, but this is clearly not how it's supposed to work.


Because I'm reading it as allowing you to choose any items from the list, just not any more than once. It's clearly the authors' intent to me, as per the stubber/storm Bolter note, because of precedent and modelling options, because you can't have 44 dozer blades... bunch of reasons.


More than one Dozer Blade is silly and obviously not intended. Two Storm Bolters? Not silly, and we can't possibly know if intended. Rules shouldn't work like that.

Craftworld Sciatháin 4180 pts  
   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

One can never have 'enuff dakka'. Such a thing does not exist.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ch
Legendary Dogfighter





RNAS Rockall

 Unit1126PLL wrote:
Omg. I can see it now. A punisher with the big gun, and then a whole bunch of tiny gatlings (each barrel being a heavy stubber) just festooned all over the tank, taking up an entire 2000 point army in one Auxiliary slot.

Let's see..

Punishers are 150 points or so, plus the stubbers...

...one Punisher tank with 462 heavy stubbers.

Enuff dakka?


No; Stormbolters and AlRahem them into the enemy deployment zone.

This could make for a really interesting conversion application though; say; AA autoguns quad mounted on a chimera or something.

Ryza,Forge world of Shackled Stars in 40k = Azyr, the lore and realm of the heavens in Sigmarfantasy

Now it's bugging you too. 
   
Made in us
Fixture of Dakka






Falls Church, VA

>1400 shots per turn isn't enough?


Automatically Appended Next Post:
Oh gods storm bolters - you can get over 900 on the tank at 2000 points.

This message was edited 1 time. Last update was at 2017/10/10 20:10:49


Some people say they know no fear. What they mean is that they have encountered and conquered it. I, on the other hand, truly know no fear. It is as alien to me as doubt, rage, or mercy.

2nd Concordian Independent Super Heavy Tank Armoured Regiment - 12,376 points
Order of the Luminous Beacon - 2087 points
Nevian Conclave of the Ordo Hereticus - 2002 points 
   
Made in us
Legendary Master of the Chapter






 Unit1126PLL wrote:
>1400 shots per turn isn't enough?


Automatically Appended Next Post:
Oh gods storm bolters - you can get over 900 on the tank at 2000 points.


Could that kill like a titan?

its more bullet than tank.

This message was edited 1 time. Last update was at 2017/10/10 20:15:14


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

 Unit1126PLL wrote:
>1400 shots per turn isn't enough?


Automatically Appended Next Post:
Oh gods storm bolters - you can get over 900 on the tank at 2000 points.


Conscripts no longer most OP thing in Guard force.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Waaagh! Ork Warboss






Press Button, Delete Unit.

Let's also not forget the silly RAW that forces you to fire your HK missiles the first time you fire, so it really is a 1 hit wonder.

+++++There are currently NINETY TWO (92) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them.
RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; and Vectored Manoeuvring Thrusters may be used to move within 1" of an enemy unit during the Movement Phase and does not benefit from FLY.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in us
Legendary Master of the Chapter






 BaconCatBug wrote:
Press Button, Delete Unit.

Let's also not forget the silly RAW that forces you to fire your HK missiles the first time you fire, so it really is a 1 hit wonder.


You could delete multiple units since you can split fire.

yeah obvious raw is a no but at this point gw fethed up and its funny af

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Battleship Captain






Does no one notice space marine seargents can have infinite bolt pistols? Replace bolt pistol with weapons from seargents list - seargents list may take two weapons from list contains bolt pistol rinse and repeat. A pistol is free too. Infinity bolt pistol shots.
   
Made in us
Legendary Master of the Chapter






 cormadepanda wrote:
Does no one notice space marine seargents can have infinite bolt pistols? Replace bolt pistol with weapons from seargents list - seargents list may take two weapons from list contains bolt pistol rinse and repeat. A pistol is free too. Infinity bolt pistol shots.


I forget cant you only shoot 1 pistol? or was that a grenade thing.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in nl
Bounding Assault Marine






RAW. RAI. I'm the one with a tank that has more ordnance than Terra itself.



Seriously though, so what if somebody (with the voice of reason) modeled two or three hunter-killer missiles to his tank and uses one during each of the first three turns? We still tend to playing with points more often than with power ratings, so with that added granularity such opponents would still be forced to spend points for each one-shot missile, that can still miss. And realise that I do agree with people saying this can fall out of whack with power ratings, and less reasonable people. But we all know that such people, the TFG's, can be delegated into seeking out eachother, or suffer total social isolation.
   
Made in us
Longtime Dakkanaut





 Unit1126PLL wrote:
>1400 shots per turn isn't enough?


Automatically Appended Next Post:
Oh gods storm bolters - you can get over 900 on the tank at 2000 points.


Don't forget to model the tank hauling a big trailer contaning all the ammo needed for the weapons.
   
Made in se
Swift Swooping Hawk





 Desubot wrote:
 Unit1126PLL wrote:
>1400 shots per turn isn't enough?


Automatically Appended Next Post:
Oh gods storm bolters - you can get over 900 on the tank at 2000 points.


Could that kill like a titan?

its more bullet than tank.


900 Storm Bolters at rapid fire range deal about 50 damage to a Warlord Titan, which would leave it at about 10 wounds. A bit of luck, and you kill it.

Curiously, the Titan's degrading save menas that it would be much more efficient to split your Storm Bolters between two tanks, even though you then get fewer guns. At 2000 pts, two Basilisks each decked out in maximum Storm Bolters take out a Warlord.

Craftworld Sciatháin 4180 pts  
   
 
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