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2017/10/26 10:39:53
Subject: Necromunda Underhive - House of Chains Pg272
Prepare For Battle
Welcome to the underhive, Juve. As a new recruit to one of the many hive gangs fighting for territory, for supplies or just to survive, it’s time to gather your fellow gangers around you, pick an opponent and head into the depths. But remember – the enemy could be around the next corner or waiting in the shadows behind any doorway, so keep an eye out, and always watch your back…
Before playing their first game, each player will need to assemble their fighters (and ideally paint them!), so that each one is carrying the appropriate equipment. The assembly guide included in the box shows how to assemble each fighter so that they match up with one of the Ironlords or Carrion Queens Fighter cards.
Scenarios
Whether you’re fighting a skirmish in ancient tunnels, pushing into the territory of a rival gang or even making a last stand in your own stronghold, you’d best pay attention to your goals, Juve… or risk losing everything.
Each game of Necromunda is defined by the scenario you choose to play. These range from brief but bloody chance encounters between rival gangers to full-scale raids deep into enemy territory. Games can be linked together into campaigns in which your gang grows and accumulates wealth.
The scenarios in the Necromunda: Underhive box focus on confrontations fought in the labyrinthine tunnels of the lower hive cities where many newly-founded gangs first seek to establish themselves. Once your gang has gained some notoriety, the Necromunda: Gang War expansion will allow you to take the action into the open spaces of the manufactory domes above.
Zone Mortalis
These tunnels are no place for cowards, Juve. Dark, cramped and filled with horrors, they’re as dangerous as your rival gangs, and make sure that only the strongest of us survive…
In the Necromunda: Underhive box you’ll find a wealth of tiles representing the Zone Mortalis, the deadly tunnels beneath Hive Primus. These can be configured in a variety of ways, and the included doors, barricades, booby traps and other scenery mean you can create endlessly variable battlefields to fight over.
THE SETTING
What nightmare are these hive worlds?
In these places where man has been allowed to grow unchecked, teeming billions infest the vast hive cities. Even here the press of humanity is not strong enough to turn back the madness, or deflect the distaff forces of Chaos, heresy and death. Life is cheap. The bullet and the grenade are kings. Neither day nor night touches the billions of souls trapped in this nightmarish world. For them, there is just the unblinking septic gloom of ancient fluorescence. The putrid atmosphere of the underhive is stained with the dark patina of age. A brown haze fills air which has been recycled a million million times and offers the inhabitants but the meanest measure of life it can without choking them.
Beware the shadows of the hive, where only the strongest endure…
Empire in the Stars
The Imperium of Mankind stretches across the galaxy, encompassing over a million habitable worlds and untold billions of the Emperor’s subjects. It is the most extensive and populous empire that has ever existed in the history of humanity, and it is ruled as it has been for the last ten thousand years by the Divine Champion and Protector of the human race, the God-Emperor of Mankind.
The Emperor has long since ceased to live in any normal sense. Ten thousand years ago, following His titanic battle against the rebel Warmaster Horus, Primarch and Arch-champion of Chaos, His mutilated and barely-alive body was installed inside a sophisticated life-support machine known as the Golden Throne. The Emperor can no longer speak and it is doubtful if He comprehends events which take place in the material universe, as His powerful mind stalks through that nefarious region of pure energy known as the Realm of Chaos, staving off the enemies of Mankind. The actual administration of the Imperium is therefore undertaken by a vast bureaucracy known as the Adeptus Terra – the Priesthood of Earth.
Hive Worlds
Hive worlds are planets whose industrial output, while technologically far cruder than that of a Forge World of the Adeptus Mechanicus, nonetheless feeds the Imperium’s unquenchable hunger for base manufactured goods. They utilise vast towering metal cities intended to maximise the exploitation of both natural resources and manpower, and invariably, the surfaces of such worlds are polluted wastelands, ashen plains made barren by generations of mining and used as dumping grounds for the toxic byproducts of industry. Their populations are densely concentrated, their lives a short and miserable toil unless they reject it entirely and throw in their lot with the numerous gangs and other outcasts that exist in the cracks.
The World of Necromunda
Founded long ago in the depths of the Dark Age of Technology, Necromunda was brought into the Light of the Emperor by the Imperial Fists Legion during the Great Crusade. It is said that the ash wastes from which the great hives rise are a by-product of the devastation wrought upon the world during its brief defiance of the coming of the Imperium, but the truth is lost beneath the toxic plains.
Necromunda is a world of mines, factories, refineries and processing plants. The planet is a vast powerhouse of industry, making thousands and thousands of different items for use throughout nearby planetary systems, and nothing which can contribute to the planet’s output has been left untouched.
The Underhive
Necromunda is host to several thousand hive cities, some vast in scale and home to billions, others decrepit and populated only by the dead. Below a hive’s functioning levels lies a honeycomb of ancient domes, tunnels, ruins and structures from Necromunda’s long-dead past. These ruins lie at the very bottom of each city, below the clan-dominated manufactory zones and the ash wastes: they are the undercities, the oldest and deepest parts of Necromunda’s hives.
These undercity zones – called by most the ‘underhive’ – often predate the construction of the hive above by many centuries, even millennia. They are remnants of Necromunda’s true cities, built before the planet’s natural ecology was destroyed, when there were no encroaching ash wastes, and it is quite possible that the remains of the colony vessels that first brought Mankind to the planet still lie beneath some hives.
The Great Houses
Necromunda is ruled by a small number of factions of incredibly wealthy and powerful bodies known as the Great Houses. The Great Houses are primarily investors – they make nothing and provide no service. Subservient to these are the Clan Houses, who maintain the vast manufacturing base of Necromunda. Every House has its own cultural traditions, distinctive linguistic traits, codes of dress and behaviour, as well as unique concerns and aptitudes. Though distinct and often antagonistic towards one another, the Houses are also interdependent upon one another for the provision of specific and rare items or services.
Wars of the Underhive
The underhive lies beneath the hive cities, beyond the laws of House and hive. Its depth varies from a few hundred metres to several kilometres, and its extent is neither constant nor strictly delineated, the crumbling margins of the hive above simply melting into the upper zones of the underhive. It is a no-man’s land: the Badzones… downhive. Here an individual can make a new beginning or come to a sudden end, and everyone knows there are fortunes to be won in the depths for those willing to take the chance.
NECROMUNDA: GANG WAR The rules included with the Necromunda: Underhive boxed game cover battles set in the claustrophobic tunnels beneath the hives – but gangs also clash above ground, amid sprawling machinery that fills vast domes from ground to ceiling. Necromunda: Gang War is a set of rules that allow the players to use 3D terrain in their games, bringing a literal new dimension to their battles – and also an incredibly detailed campaign system, in which 2-6 (or more!) players develop their gangs, fight for territory and dominate the other Houses.
Downloadable rules for old gangs:
(coming soon)
Each player’s gang is made up of a number of fighters, each of which is represented by a plastic miniature and a Fighter card. Necromunda: Underhive contains two sets of Fighter cards representing the Ironlords Goliath gang and the Carrion Queens Escher gang.
Each Fighter card is split into several areas:
1. The fighter’s name. If they are a Leader or Champion, it will also be shown here.
2. The fighter’s value, in credits.
3. The fighter’s characteristics.
4. The weapons the fighter is carrying.
5. Any skills the fighter may have.
6. Any equipment (including armour) carried by the fighter.
The game also includes a number of blank Fighter cards. We recommend that new players use the Ironlords or the Carrion Queens to start with, but experienced players might wish to generate their own gang, for which they will need to use the blank Fighter cards.
A number of dice are used in Necromunda to resolve the outcome of various actions. The game makes use of four different types of dice: D6, Injury Dice, Firepower Dice, and Scatter Dice.
Explosions, jets of flame and area effects are represented in the game by Blast markers and Flame templates, which are used to determine how many fighters are hit by such an attack or an effect.
Tactics cards can be used to represent the myriad tricks and schemes employed by the gangs. There are three types of Tactics cards:
Gang Tactics, which can be used by any gang
Escher Tactics, which can only be used by House Escher gangs
Goliath Tactics, which can only be used by House Goliath gangs
Two card Vision Arc templates are included (one for Escher fighters and one for Goliath fighters), which can be used to determine a fighter’s vision arc.
This message was edited 73 times. Last update was at 2020/01/29 20:32:26
Just had time to watch the videos... damn I'm so HYPED! The rule snippets they show all look great. Love the addition of cards and the new characteristics. Also... that voiceover lady is the best.
2017/10/26 11:45:54
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
Duncan had me worried with those "And now, we're going to build Bonesnapper. We'll notice all the parts are numbered so you know what parts you need!"
But then they turned out to be customizable anyway. Whew!
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2017/10/26 11:48:06
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
porkuslime wrote: so.. price? Number of models in a warband? (At work, cannot watch videos)
Haven't seen the price yet. But there are two full gangs, some terrain, and a lot of stuff to play (cards, tokens, cardboard tiles), so I don't think it will be cheap.
From the plastic sprues, it looks like you can swap the arms, but not pose them (the contact between the arms and the torso isn't flat). That's going to make it hard to magnetize, and not so easy to kitbash…
2017/10/26 11:54:55
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
porkuslime wrote: so.. price? Number of models in a warband? (At work, cannot watch videos)
Haven't seen the price yet. But there are two full gangs, some terrain, and a lot of stuff to play (cards, tokens, cardboard tiles), so I don't think it will be cheap.
From the plastic sprues, it looks like you can swap the arms, but not pose them (the contact between the arms and the torso isn't flat). That's going to make it hard to magnetize, and not so easy to kitbash…
"Full gangs" means.. ??? not much.
I am curious if we get 10 models a side, 10 vs 8, 12 vs 15, etc..
2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info!
2017/10/26 11:58:32
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
Mymearan wrote: Just had time to watch the videos... damn I'm so HYPED! The rule snippets they show all look great. Love the addition of cards and the return of the old characteristics. Also... that voiceover lady is the best.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
2017/10/26 12:14:04
Subject: Re:Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
I'm a bit annoyed that the rules for actual necromunda (gang wars) is a separate buy, to me its the equivalent of day 1 DLC, but I'll be buying it all anyway.
I'm just waiting for pics of my Delaque gang now.
2017/10/26 12:25:48
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
porkuslime wrote: so.. price? Number of models in a warband? (At work, cannot watch videos)
Haven't seen the price yet. But there are two full gangs, some terrain, and a lot of stuff to play (cards, tokens, cardboard tiles), so I don't think it will be cheap.
From the plastic sprues, it looks like you can swap the arms, but not pose them (the contact between the arms and the torso isn't flat). That's going to make it hard to magnetize, and not so easy to kitbash…
"Full gangs" means.. ??? not much.
I am curious if we get 10 models a side, 10 vs 8, 12 vs 15, etc..
If the pictures are to be believed, ten per side with 5 unqiue poses per gang and a variety of arm and head options.
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/10/26 12:30:03
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
Hopefully there're more weapon option than what show in the manual from the build video. Because I really hate the ugly lasgun the Escher had. The Irad Widow seem to have some kind of autopistol.
Or maybe I can just use the revolver pistol from Goliath for them instead
This message was edited 1 time. Last update was at 2017/10/26 12:32:44
2017/10/26 12:37:41
Subject: Re:Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)
Do check out the "how to build" videos. As always they're very basic - if you know how to build a miniature then you don't need the information - but they contain shots of the instructions.
They're all specific named gangers, but if what I'm seeing is correct it looks -very- modular. So the Escher ganger Rhosinn has a laspistol (right) and sword (left) arm, but it appears that that plasma pistol (left) from Marika would just as easily fit on that Rhosinn body, allowing you to have a Laspistol/Plasma pistol ganger. Video even says they are, so it seems very cleverly designed.
This message was edited 1 time. Last update was at 2017/10/26 13:21:20
H.B.M.C. wrote: Do check out the "how to build" videos. As always they're very basic - if you know how to build a miniature then you don't need the information - but they contain shots of the instructions.
They're all specific named gangers, but if what I'm seeing is correct it looks -very- modular. So the Escher ganger Rhosinn has a laspistol (right) and sword (left) arm, but it appears that that plasma pistol (left) from Marika would just as easily fit on that Rhosinn body, allowing you to have a Laspistol/Plasma pistol ganger. Video even says they are, so it seems very cleverly designed.
The pictures of the complete gangs show that there's five torso/legs for each gang, and then you can add different heads, hair and arms.
It looks like the Necromunda Underhive box set has the option to follow the instructions and build two pre-constructed gangs complete with stat cards, so new players can get stuck in right away without needing to worry about which weapons to choose - but also allows you to build your own gang if you're more experienced.
2017/10/26 13:30:05
Subject: Necromunda Underhive - website is live, new videos and info, preorder nov 11th (OP has all info)