Switch Theme:

Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block





Has anyone noticed you cannot buy Tyranid warriors anymore (outside of the last chance to buy get started box)? Seems very odd. I have already painted my first 50 PL of tyranids in Leviathan and warriors seem well positioned with a 4+/6++ FNP for that hive fleet.
Made in us
Been Around the Block





Played my first codex game today. 50 Power Level vs Orks (he was 55 PL)

I played:
Leviathan Battalion detachment
Swarmlord
tyranid Prime

20 loaded Hormagants
20 fleshborer termagants
3 Tyranid Warriors 2 deathspitter/scytal 1 strangler scytal. Adrenal glands

3 Tyrant Guard 2 scytal/rending 1 scytal/crushing claws adrenal glands

1 carnifex double monstrous scytal plasma shot adrenal glands spore cysts tusks

He played Orks with a deffdred, Mech, named painboy, battle wagon, big unit of boys, big unit is nobs, everything he had had max upgrades


We played standard dawn of war with 4 objectives with random values. He ended up with the 4 and the 1 while I had two 2's. though in the long run it didn't end up mattering as He conceded on turn 4 before he could be tabled.

My takeaways:

Swarmlord with new toughness and3+\ 4+ teamed with psychic support and tyrant guard is a pretty beefy death star vs other melee armies. I cast catalyst and the horror on whatever was scary and proceeded to only lose one wound for the rest of the game.

One carnifex isn't enough. I felt he didn't do much this game except catch bullets while I chased around targets.

I am not sure what strategy Leviathan is building towards, other hive fleets seem to have a much clearer unifying theory and
lend themselves to certain strategic advantages. My gut tells me that Leviathan will/would be one of the few lists that you would only have it as a single fleet. This seems like it would be the only way to get any efficiency out of the trait and get a return on points. Still not sure of how to win the game with it other than try to play like old battle company. MSU warriors screened by cheap gants on objectives. With DS genestealers/swarmlord kamikazee'd into the enemy as distractions.

As for Orks, obviously neither list was hyper competitive but I felts if he had just gone with 90 boys and some buffing characters I would have been in trouble.

Everyone else's thoughts?




Automatically Appended Next Post:
Anyone else notice Tyranid prime doesn't have the Tyranid warrior keyword? The only character in this vein in our book not to buff themselves.

This message was edited 1 time. Last update was at 2017/11/13 00:38:20


 
Made in us
Been Around the Block





I have a question; how do we leverage the Leviathan hive fleet mechanics and strategems to make a competitive list? I have about 1000 points of painted nids and this hive fleet just doesn't seem to lend itself to any particularly viable strategy. Behemoth, kraken, Kronos, and even jorm all seem to take an aspect of our dex and channel it into a design strategy.

I appreciate the guidance
Made in us
Been Around the Block





I was thinking of using Kronos with 90 termagants and a tervigon for a recycling screen for my gun line. This would protect two rupturefexs and a unit of 6 hiveguard (for double shoot start) a lictor as a GS taxi for backfield pressure and a neuron plus venomthropes for backfield synapse and alpha protection. Thoughts?


Automatically Appended Next Post:
Well as soon as I sell my Leviathan painted army :(

This message was edited 1 time. Last update was at 2017/12/02 16:09:11


 
Made in us
Been Around the Block





Replies to above:

We have banned forgeworld in my group so malanthropes are out.

I was thinking using the stealers/lictor as a combo objective grabber/melee distraction to buy time for guns to come to bear. I suppose I could use those points for another tervigon.

I could replace the lictor and venomthropes for a unit of 30 hormagants. Would this leave too susceptible to first turn shooting alpha? My termagants are the screen. I don't really care if they die so long as my shooting is effective.

If I strip everything down more core looks like:
(2) Tervigon
(90) fleshborer termagants
(6) hive guard
(2) rupture fex

This gives me some regenerating screen that takes up 270 sq inches of board space in termagants. Minimum of 24 shots highly efficient shots for around 1500 points. Even with 90 gants this seems kinda elite. Where would go from here? Or should I just try out jormungundir for more resilience?




This message was edited 3 times. Last update was at 2017/12/02 18:24:33


 
 
Forum Index » 40K General Discussion
Go to: