Hi there all, first time posting on dakka. I came here looking for advice in trying to make the most optimal list without spamming tyrants, dakkafexes, genestealers, trygons and exocrines. I know that it might be a dire task, but I hope that we can make it work, at least at a semi-competitive level. I have to say that I enjoy having my whole army painted, so I would like to adhere the most to the units I already have (don´t mind ditching some and having to buy/paint some more).
It bores me how 8th evolved into a alpha strike/ gunline bubble. Why do we have an entire board if any unit is moving except for charging. An army able to cross the field and not relying exclusively on
DS would be really sweet.
Here are the rules/handicaps:
-If possible, I would like to include Old One Eye, fluff reasons and all that
-No more than 2 repeated units (there are exceptions, fexes for example)
-It would be awesome to use melee fexes making use of
OOE´s aura
-Dont mind the weapons, my group doesn´t follow "what you see is what it is"
Here´s the miniatures I own:
-4 biovores.
-2 Lictors (1 deathleaper)
-1 tervigon/tyranofexx
-1 Tyrant/wings magnetized
-2 Tyrant guard
-2 Hive guard (I have to buy more with 8th...)
-2 Zoantropes/Neurotropes
-20 Hormagaunts
-60 Termagants
-6 Ripper Swarms
-20 Gargoyles
-1 Carnifex (Screamer Killer)
-1 Tyranid Prime
-6 Tyranid warriors
-1 Trygon/Mawloc
-20 Genestealers
-1 Broodlord
-1 Armorcast Malefactor (can proxy tyranof/tervigon/haruspex)
-18 Spore mines
Here is the point cost for all the units/weapons in the codex, by autooxidation from the tyranid hive
docs.google.com/spreadsheets/d/1N8HPLzLAWCdQjjX0AGs2DMzOIC8ioEC0pnWWWOUUCdk/edit?usp=sharing
My first idea was something like this:
HQ
Hive Tyrant with miasma cannon, wings and talons/sword&whip
Old One Eye
Troops
20 Hormagaunts
18 Genestealers
3 Ripper Swarm
HQ
Neurotrope
Malantrope
Troops
20 Hormagaunts
3 Ripper Swarm
20 Termagants/10 Devilgants
Hea
4 Biovores
2 Screamer Killer Carnifexes with spores
1 Mawloc
1Exocrine
1 Tyranofexx with Acid Spray (for protecting from
DS but I was thinking in changing it for a Broodlord and a Lictor)
The strategy would be to advance with the hormas and carnifexes(2+ save) towards the enemy (using the synapse of the broodlord and the neurotrope or the malantrope), while the exocrine and the biovores covers them up. Using Jormungand as adaptation, setting as reserves the termagants to exit through the mawlocs hole, while the genestealers would assault from the lictor and deploying the tyrant by
DS to give synapse to the gants.
I know that the strategy is severely messed up: I see that the exocrine is somewhat forced, as I hardly would neet backfield synapse if I used only biovores. In addition, I´m pretty unsure how much the advancing wave can soak up the damage.
How about deepstriking a large group of warriors with 3+ save from Jormungand or using plates on stealers to gain 3+ (It would be possible to arrive to the enemy just by having more models/wounds with acceptable saves that they can afford with their shooting?)
Well, that´s my Infinite 8 years old child´s wishlist.
Sorry for my english, not a native speaker
Thank you in advance!