Switch Theme:

[2000] - Tyranids codex 8th - Daydreaming a Creative Semi-competitive list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ru
Fresh-Faced New User




Spain

Hi there all, first time posting on dakka. I came here looking for advice in trying to make the most optimal list without spamming tyrants, dakkafexes, genestealers, trygons and exocrines. I know that it might be a dire task, but I hope that we can make it work, at least at a semi-competitive level. I have to say that I enjoy having my whole army painted, so I would like to adhere the most to the units I already have (don´t mind ditching some and having to buy/paint some more).

It bores me how 8th evolved into a alpha strike/ gunline bubble. Why do we have an entire board if any unit is moving except for charging. An army able to cross the field and not relying exclusively on DS would be really sweet.

Here are the rules/handicaps:

-If possible, I would like to include Old One Eye, fluff reasons and all that
-No more than 2 repeated units (there are exceptions, fexes for example)
-It would be awesome to use melee fexes making use of OOE´s aura

-Dont mind the weapons, my group doesn´t follow "what you see is what it is"

Here´s the miniatures I own:
-4 biovores.
-2 Lictors (1 deathleaper)
-1 tervigon/tyranofexx
-1 Tyrant/wings magnetized
-2 Tyrant guard
-2 Hive guard (I have to buy more with 8th...)
-2 Zoantropes/Neurotropes
-20 Hormagaunts
-60 Termagants
-6 Ripper Swarms
-20 Gargoyles
-1 Carnifex (Screamer Killer)
-1 Tyranid Prime
-6 Tyranid warriors
-1 Trygon/Mawloc
-20 Genestealers
-1 Broodlord
-1 Armorcast Malefactor (can proxy tyranof/tervigon/haruspex)
-18 Spore mines

Here is the point cost for all the units/weapons in the codex, by autooxidation from the tyranid hive docs.google.com/spreadsheets/d/1N8HPLzLAWCdQjjX0AGs2DMzOIC8ioEC0pnWWWOUUCdk/edit?usp=sharing

My first idea was something like this:

HQ
Hive Tyrant with miasma cannon, wings and talons/sword&whip
Old One Eye

Troops

20 Hormagaunts
18 Genestealers
3 Ripper Swarm

HQ
Neurotrope
Malantrope

Troops
20 Hormagaunts
3 Ripper Swarm
20 Termagants/10 Devilgants

Hea
4 Biovores
2 Screamer Killer Carnifexes with spores
1 Mawloc
1Exocrine

1 Tyranofexx with Acid Spray (for protecting from DS but I was thinking in changing it for a Broodlord and a Lictor)

The strategy would be to advance with the hormas and carnifexes(2+ save) towards the enemy (using the synapse of the broodlord and the neurotrope or the malantrope), while the exocrine and the biovores covers them up. Using Jormungand as adaptation, setting as reserves the termagants to exit through the mawlocs hole, while the genestealers would assault from the lictor and deploying the tyrant by DS to give synapse to the gants.

I know that the strategy is severely messed up: I see that the exocrine is somewhat forced, as I hardly would neet backfield synapse if I used only biovores. In addition, I´m pretty unsure how much the advancing wave can soak up the damage.

How about deepstriking a large group of warriors with 3+ save from Jormungand or using plates on stealers to gain 3+ (It would be possible to arrive to the enemy just by having more models/wounds with acceptable saves that they can afford with their shooting?)

Well, that´s my Infinite 8 years old child´s wishlist.

Sorry for my english, not a native speaker
Thank you in advance!


This message was edited 8 times. Last update was at 2017/11/07 19:10:40


 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Dont take the carapace on the genestealers, its not worth giving up the speed. And its just a 4+, you already have a 5++ invul, and with the 4+ its just gonna turn into a 5 or 6+ with the amount of AP out there.

Genestealers are better than Hormies. If you take the Genestealers parent with a broodlord. hormies are good to get around behind, but you need 30 to get benefit of the large unit rule.

Acid spray on the Tyrannofex might be hard to get off. ALso Trygon would be better than the mawloc for the DS taxi. Dump out 30 devilgants and unload.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in ca
Speedy Swiftclaw Biker






I made a list the other day featuring OOE and 5 fexes paired with deep striking trygons bringing genestealers. Flyrant and malanthrope for support, then mawloc and deathleaper for distraction and character hunting.


It was pretty good. Won 1 out of the two games, second being purge the alien and I had way more units. But both games were still close matches with both side taking heavy casualties. First game was vs. Grey knights and Eldar. Second tau and dark Eldar.

It was actually my first game with em in the new edition and I am pleased. I feel Deathleaper and OOE with some buds are gonna be regulars in many of my coming lists.

-3890
-3600
-4400
-3645
painted -3765 
   
Made in es
Fresh-Faced New User




Spain

To Dynas: I planned using the Mawloc over the Trygon to save up some points, taking advantage that i was thinking in picking Jormungand.In case of the hormies, I suposse that i have no choice but to buy 10 more at least. The Broodlord confuses me a bit, as he can´t DS alongside the genestealers, so he would have to use his own method or just advance with the horde. If the genestealers are DS i see no problem in giving up Swift and Deadly, but I find that paying 2 aditional points per model kills that option.


To Cuss: What weapons did carry the fexes? Did they used at least one set of HST? How effective was the Deathleaper at character hunting? I suposse that maybe he could do something vs non-marine characters. It´s a bit sad that we have 4 mandatory units in this army, having to spam really kills the variety, how many trygons and genestealers did you used?

Thank you both for responding!

This message was edited 1 time. Last update was at 2017/11/08 10:56:22


 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Yeah that is one issue with the Genestealers and the Broodlord. Remember the Broodlord is a genestealer and can use the genestealer rules.
Also, if you take swarmy you can have him speed boost the broodlord to get him in range.
you can drop pod the broodlord as well.

Note when the genestealer infestation nodes come out with the codex Saturday, this may solve this problem.

If you go OOE and Carnifexs, probably want to go with the screamer killer loadoats. Again, lots more options coming with the codex. And Dakkafexes will be back.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in ru
Fresh-Faced New User




Spain

I was thinking about some variants of list, having some difficulties acummulating CP by the price of adding garbage.

1st serious try, 2000 pts:

Kraken Batallion
HQ

Flyrant with rending claws and miasma cannon 195
Neurotrope 70

Troops
20 Hormagaunts 100
20 Hormagaunts 100
20 Hormagaunts 100

Heavy Support
Trygon Prime 200
Kraken Camuflage thing (-1 hit)

Kronos Batallion
HQ
Neurotrope 70
Broodlord (kronos warlord trait) 162

Troops
10 Genestealers 120
3 Ripper Swarm 33
3 Ripper Swarm 33

Elite
Lictor 45
Lictor 45

Jormungand Spearhead
HQ
Neurotrope 70

Troops
14 Termagants 10 Devilgaunts 136

Heavy Support
Biovores 36
Biovore 36
Biovore 36

Behemoth Spearhead
HQ
Old One Eye 200

Heavy Support
Screamer Killer 90
Screamer Killer 90
Biovore 36

The strategy would be to advance with the Hormagaunts screening the Neurotropes alongside the Carnifex acting as bodyguards for OOE. The ripper swarms would act as late turn objetive grabbers or to avoid DS. Biovores for backfield support. The devilgaunts would pop using the Trygon Prime and the Genestealers and Broodlord would deploy thanks to the lictors. The flyrant would DS for a nasty surprise. The kronos adaptation is to mess up with psychics.

Should I make the Trygon behemoth instead of Kraken and forget about the relic? Also explored the posibility of composing a brigade for 3 CP more, but I find a nuisance to spend 135 points in spore mines and a useless lictor. Also it makes more difficult to make the best use from adaptations.

How does it seems?

11 CP (-1 for relic, -2 for lictors deploy stratagem) = 8 for other uses

And I would have to make myself to the idea of buying and painting 40 hormas... well, feth my life (dont do tyranids kids)

This message was edited 9 times. Last update was at 2017/11/09 14:46:39


 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

I am pretty sure the Trygon dropped in points. Hes like 108 now, prime is like 138. Saw this on a vid. I think you have too many hive fleets and your going to have to be worrying about Synapse.
You have 4 fleets, i would try to drop it to 2. Probably Kraken and Kronos or Behemoth and Kronos, 1 melee contingent and 1 shooting/pyskic contingent.

If you can I would swap the biovore in the Behemoth for another Screamer killer.

Instead of Jormungand i would take Kronos. The +1 cover isn't really going to help IMO with the amount of AP out there. Your better off camping those guys and rerolling 1's. Plus you have the option to put a Psychic shroud of SitW.

For your Hormies, I think 2 units of 30 would be better

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
 
Forum Index » 40K Army Lists
Go to: