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2017/11/16 16:58:50
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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This message was edited 3 times. Last update was at 2017/11/16 17:39:26
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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2017/11/16 17:02:47
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Longtime Dakkanaut
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ouch
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2017/11/16 17:05:59
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Grim Dark Angels Interrogator-Chaplain
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Alas poor Ynnari. I knew them, Farseer Hor'Atio...
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/11/16 17:18:40
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Longtime Dakkanaut
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Pretty sweeping - but not really surprising.
Sort of optimistic for regular Dark Eldar and Harlequins now. While Ynnari was there they were always going to be limited in the base stats.
By toning Ynnari down it also allows them to roll out an interesting set of releases in the future (if they go down the road).
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2017/11/16 17:26:48
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Pyro Pilot of a Triach Stalker
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Whelp, that makes Yanni about 100x less scary. Craftworld is where it is at now.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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2017/11/16 17:29:10
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Norn Queen
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Where are these coming from? I don't see an article on the community page.
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2017/11/16 17:33:45
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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I read about them:
https://www.lavozdehorus.com/nueva-faq-mundos-astronave-del-index-xenos-1-controlando-los-ynnari/
Here. So I did go for them in the warhammer-community FAQ's page and pasted them here.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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2017/11/16 17:34:30
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Norn Queen
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Can you link the Warhammer Community FAQ page I can't find it
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2017/11/16 17:37:54
Subject: Re:New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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https://www.warhammer-community.com/faqs/
You just need to go to Warhammer-Community and go down a little, you have there buttons for "Event Calendars", " Faqs" and "Store News"
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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2017/11/16 17:40:16
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Norn Queen
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Awesome! Thank you (FYI you need to click Warhammer 40k at the top first). Thank you.
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2017/11/16 17:55:13
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Oozing Plague Marine Terminator
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Nice. Use of index options was as I had said all along....
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2017/11/16 18:20:01
Subject: Re:New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Longtime Dakkanaut
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Well, at least Ynnari aren't quite as obviously the no brainer they used to be (even though it's done by bringing Ynnari down, rather than other pointy ears up).
Also have a feeling we'll eventually be seeing a bunch of Ynnari stratagems such as
- 1 CP, you can do a shooty soulburst again, even though you already did one this turn.
- 1 CP, you can do a single soulburst in your opponent's turn
Etc....
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2017/11/16 18:29:50
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Member of the Ethereal Council
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With the infographic, does that mean I can use index wargear for autarchs?
Does that mean Autarchs with reaper launchers are back or no?
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2017/11/16 18:36:11
Subject: Re:New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Grim Dark Angels Interrogator-Chaplain
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Wonderwolf wrote:Well, at least Ynnari aren't quite as obviously the no brainer they used to be (even though it's done by bringing Ynnari down, rather than other pointy ears up).
Also have a feeling we'll eventually be seeing a bunch of Ynnari stratagems such as
- 1 CP, you can do a shooty soulburst again, even though you already did one this turn.
- 1 CP, you can do a single soulburst in your opponent's turn
Etc....
Based on no Codex and the Triumvirate rebox with Index-reprint rules, I wouldn't bank on much if anything for them.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/11/16 18:38:19
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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So the Avatar is not a named character (yay!), but he can't take relics... even though the Phoenix gem would be the only one he would be eligible for anyway and was practically made for him (and I just assembled a FW one that comes with an extra gem that I'm assuming is specifically for that purpose).
...okay. Weird as hell and entirely unnecessary. The Avatar definitely got a bit less trash with this affirmation, even if they kind of shat the bed with the relic, but I'll take what I can get for him.
Also, really glad to see the Ynnari nerf. I think they'll still be really solid, just not auto-take over Craftworlds. Out-of-sequence actions in general slow the game down a lot, and I'm glad to see them kept in line.
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2017/11/16 18:41:40
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Enigmatic Chaos Sorcerer
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I am afraid that this clarification of index and codex will be opening pandora's box. it means you can take the old index options with the NEW codex datasheet (thereby getting any updates) with no drawbacks at all.
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- Wayne
Formerly WayneTheGame |
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2017/11/16 18:47:54
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Kid_Kyoto
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Wayniac wrote:I am afraid that this clarification of index and codex will be opening pandora's box. it means you can take the old index options with the NEW codex datasheet (thereby getting any updates) with no drawbacks at all.
Unless I'm misunderstanding, you could per the last time they clarified this.
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2017/11/16 18:51:47
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Enigmatic Chaos Sorcerer
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daedalus wrote:Wayniac wrote:I am afraid that this clarification of index and codex will be opening pandora's box. it means you can take the old index options with the NEW codex datasheet (thereby getting any updates) with no drawbacks at all. Unless I'm misunderstanding, you could per the last time they clarified this. Nobody was absolutely sure the last time because it was vague. Before it sounded like you had to use the index datasheet AND options (updated points from codex if applicable), this is saying you can use the most up to date datasheet (so may get an extra ability or something) with index weapons (at codex prices if applicable). like the autarch with reaper launcher; before you had to use the index datasheet so you did NOT get the "regain a spent CP on a 6" ability and it was questionable if you got the warlord traits. Now though it's clear as day that you can take the best of both, and have a character who can snipe other characters with a reaper launcher and still give you back CP on a 6.
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This message was edited 2 times. Last update was at 2017/11/16 18:54:09
- Wayne
Formerly WayneTheGame |
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2017/11/16 18:54:16
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Prescient Cryptek of Eternity
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Wayniac wrote:I am afraid that this clarification of index and codex will be opening pandora's box. it means you can take the old index options with the NEW codex datasheet (thereby getting any updates) with no drawbacks at all.
Can you give a specific example of why this would be a problem? I don't think allowing a Commissar to take a Power Axe is exactly game breaking.
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2017/11/16 18:54:31
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Longtime Dakkanaut
Moscow, Russia
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I love the flowchart. Like they're explaining things to the mentally impaired.
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2017/11/16 18:56:47
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Abhorrent Grotesque Aberration
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This message was edited 1 time. Last update was at 2017/11/16 18:58:51
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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2017/11/16 19:00:17
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Enigmatic Chaos Sorcerer
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Kriswall wrote:Wayniac wrote:I am afraid that this clarification of index and codex will be opening pandora's box. it means you can take the old index options with the NEW codex datasheet (thereby getting any updates) with no drawbacks at all.
Can you give a specific example of why this would be a problem? I don't think allowing a Commissar to take a Power Axe is exactly game breaking.
Eldar Autarch with Swooping Hawk Wings and Reaper Launcher. You can now regain a spent CP on a 6 (new codex Autarch datasheet) AND take a reaper launcher AND take a warlord trait that lets you snipe characters with said reaper launcher. Zero drawbacks for using an older weapon loadout.
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- Wayne
Formerly WayneTheGame |
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2017/11/16 19:01:59
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Powerful Phoenix Lord
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Good. As someone who has found the creation and execution of Ynnari a bit slap-dash, it's nice to see them nerf'ed a bit. If GW continues to pushing the story in the Ynnari direction they need a genuine codex with a dedicated entry list and not just a mish-mash random Eldar soup w/ confusing/contradicting abilities.
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2017/11/16 19:09:57
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Devastating Dark Reaper
Scotland
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Wayniac wrote: Kriswall wrote:Wayniac wrote:I am afraid that this clarification of index and codex will be opening pandora's box. it means you can take the old index options with the NEW codex datasheet (thereby getting any updates) with no drawbacks at all.
Can you give a specific example of why this would be a problem? I don't think allowing a Commissar to take a Power Axe is exactly game breaking.
Eldar Autarch with Swooping Hawk Wings and Reaper Launcher. You can now regain a spent CP on a 6 (new codex Autarch datasheet) AND take a reaper launcher AND take a warlord trait that lets you snipe characters with said reaper launcher. Zero drawbacks for using an older weapon loadout.
Hardly game breaking though, Illic still puts the hurt on characters more. I'm glad all characters will be getting their weapon options back.
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Space Wolves - Alpha Legion - Biel-Tan - Reikland - Lizardmen of Hexoatl - Slaaneshi Daemons |
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2017/11/16 19:17:47
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Decrepit Dakkanaut
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Well they confirmed how Index vs Codex is with a bloody flowchart. Anyone want to pull some mental gymnastics to refute how it intends to work? Automatically Appended Next Post: Oh yeah and what are the main FAQ takeaways that are important?
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This message was edited 1 time. Last update was at 2017/11/16 19:18:14
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2017/11/16 19:22:58
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Ancient Space Wolves Venerable Dreadnought
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Kriswall wrote:Wayniac wrote:I am afraid that this clarification of index and codex will be opening pandora's box. it means you can take the old index options with the NEW codex datasheet (thereby getting any updates) with no drawbacks at all.
Can you give a specific example of why this would be a problem? I don't think allowing a Commissar to take a Power Axe is exactly game breaking.
Yeah, it’s specifically allowing only wargear options. Not special rules, profiles, or anything else, excepting the profile of the wargear and only if it’s not already in the Codex.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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2017/11/16 19:28:13
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Terrifying Doombull
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Kriswall wrote:Wayniac wrote:I am afraid that this clarification of index and codex will be opening pandora's box. it means you can take the old index options with the NEW codex datasheet (thereby getting any updates) with no drawbacks at all.
Can you give a specific example of why this would be a problem? I don't think allowing a Commissar to take a Power Axe is exactly game breaking.
I don't think it would be a problem. Personally, I just find it really awkward and bizarre. Instead of a weird flow chart to pick and choose a few specific items and voltron a bunch of rules and point costs together, maybe... not just randomly take out wargear?
This is a silly solution to a trivial problem they didn't need to create for themselves. Just keep in appropriate stuff and axe the stuff that isn't desirable for the game anymore. Don't hem and haw and create problems.
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Efficiency is the highest virtue. |
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2017/11/16 19:32:47
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Locked in the Tower of Amareo
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Slayer-Fan123 wrote:Well they confirmed how Index vs Codex is with a bloody flowchart. Anyone want to pull some mental gymnastics to refute how it intends to work?
Automatically Appended Next Post:
Oh yeah and what are the main FAQ takeaways that are important?
What\s to refuse? It worked differently before, GW decided to alter their rules. It's their game so they can change the rules at will.
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2024 painted/bought: 109/109 |
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2017/11/16 19:43:47
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Gore-Drenched Khorne Chaos Lord
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tneva82 wrote:Slayer-Fan123 wrote:Well they confirmed how Index vs Codex is with a bloody flowchart. Anyone want to pull some mental gymnastics to refute how it intends to work?
Automatically Appended Next Post:
Oh yeah and what are the main FAQ takeaways that are important?
What\s to refuse? It worked differently before, GW decided to alter their rules. It's their game so they can change the rules at will.
The entire argument previously was whether it did or did not work as per that chart, it's needless arguing it now.
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2017/11/16 19:49:17
Subject: New Craftworld Eldar FAQ, Actualized Xenos 1 for Ynnari and Designer Notes for Index vs Codex
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Norn Queen
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And the fact they had to change it to include this flowchart shows you were wrong all along. GW have changed their mind and it's a good thing they did, but don't pretend it was this way all along. Automatically Appended Next Post: Wayniac wrote:I am afraid that this clarification of index and codex will be opening pandora's box. it means you can take the old index options with the NEW codex datasheet (thereby getting any updates) with no drawbacks at all.
And? The point here is to never invalidate old models.
Let's be 100% frank here, the reason the codexes cut out all the old options is to cut off their nose to spite their face regarding the chapter house lawsuits. GW would rather screw over the customer than let other companies make money selling things GW don't sell.
However, the new GW head honchos also aren't totally moronic like they were in the Kirby days, and thus the Indexes are there for older players to use their own old models, while making sure newer players forget they exist.
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This message was edited 1 time. Last update was at 2017/11/16 19:51:53
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