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Made in us
Longtime Dakkanaut






The first Inceptors with Assault Bolters were 75 points per model, too costly to fit within their big role. Chapter Approved will drop their cost again to 45 points per model. Is this finally cheap enough to compete with similar units?

The obvious comparison is a Space Marine bike. The base model is the same cost and provides the same Wounds, Toughness, and Attacks. While Inceptors move 4" slower, they gain Deep Strike and the crucial Fly keyword.

Each Inceptor spends nearly half its total cost on Assault Bolters, and much more on Plasma Exterminators. Is this too much risk for a 2 Wound model? Inceptors need protection and to skirmish at their 18" range.

Which chapter makes the best use of Inceptors? The -1 to hit Raven Guard may be most often useful, although the Imperial Fist's Bolter Drill stratagem is a big buff to Assault Bolters.
Made in us
Longtime Dakkanaut






Spoletta wrote:
3 DA plasma inceptors rerolling 1's to hit can alpha strike a tank commander. They are among the most powerful units in the game and we will see a lot of whine on them.
Yeah this is gonna be a thing. Also FWIW Reece says Azreal stepping out of a Drop Pod will be a thing, which could grant Inceptors full re-rolls of misses.

With re-rolling misses, 3 overcharged plasma inceptors do an average 18 Wounds to a T7 3+ target with the plasma strategem. Without any re-rolls, 13 Wounds (and 2 dead Inceptors).
 
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