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Made in us
Regular Dakkanaut





Texas

I get WYSIWYG and why its needed, but I feel this is more important for the primary weapons, guns and main melee weapons. Like this guy is carrying a flamer but its really a melta, that I get. Or this guy has a chainsword but its really a power sword.

If I play nids, and want toxin sacs or adrenal glands on my hormigaunts, but they dont have them model, is that gonna be something that is not allowed?

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Made in gb
Longtime Dakkanaut




UK

Generally speaking its primary weapons. Most people can't see most upgrades on units and many upgrades don't even have an official part of the model. Bits like extra carapace and toxin sacs or grenades or seals or sights on weapons - these are all formal upgrades but they all "vanish" in terms of seeing them on the tabletop.

At a practical level the way points work with upgrades also makes it highly impractical to force a player to fix them on permanently. Expecting every Tyranid player to have every upgrade variant of gaunts is impractical. Equally so limiting every player to only use what's modelled in terms of upgrades would seriously cut down one what they could take or vary in their armies.


Primary weapons should be modelled; meanwhile you should have at least two clearly printed army lists that clearly detail what unit has what upgrades.
In an ideal world you could consider painting the rim of the base of your models (esp gaunts) in different colours per unit. That way you can easily note on the army list - "red termagaunts have toxin sacs" "Blue termagaunts don't". This also helps during the game as you can easily see which gaunts belong to which group for moving and combat.


Another option is to model all your gaunts without any upgrades then have a selection of "leader" gaunts that have the upgrades modelled. So that gaunt denotes what the whole squad has.
   
Made in us
Regular Dakkanaut





Texas

Thanks Overread. Exactly the answer i was looking for. I like the "invisible upgrade" logic.

Definitely agree about the primary weapons, and thats why all my MC are magnatized.

I like the Idea of a Leader Gaunt. i have a couple extra Warrior heads, maybe I can make a Hormigant prime so to speak with all the upgrades.

Only other issue, is I have 40x genestealers with the extended carapace on the model, but I never play with the rule. I put it on back when i was young and dumb for aesthetic purposes. Wanted a little carapace to paint to tie in the color scheme. I would guess this would be the same, an all or none I would just field them as is, but both units NEVER take the extended carapace.


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Made in gb
Longtime Dakkanaut




UK

Honestly extended carapace on genestealers is one of those "its invisible" upgrades. I can wager most opponents wouldn't tell the difference. All they'd tell is that its a genestealer with rending claws/scything talons. They would likely totally miss the added bits of carapace unless you really painted it to highlight those parts over the rest of the model.

Just like most people won't ever see grenades on imperial guard units.

I'd field them however you wish, one group could be with and another without. The key is that you denote easily which group is which then have a clear army list written out.
   
Made in us
Novice Knight Errant Pilot




It's going to depend on the TO and how they feel about it. If you're unlucky, it'll depend on how they feel about you.

It will also depend somewhat on the opponents, their expectations and likelihood of complaining. If a TO gets a lot of complaints about bio-whatevers not being present, they may enforce it.

Efficiency is the highest virtue. 
   
Made in us
Regular Dakkanaut





Texas

Cool. The carapace is vibrant for sure, but I field them all the same. Never take the carapace as it slows them down. Just looks cool.

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Made in us
Dark Angels Librarian with Book of Secrets






A Protoss colony world

My play group is fairly relaxed about it, at least with certain models. Chaos cultists, for example: I usually run a lot of them, but they are a mix of autogun, autopistol/CCW, and special weapons. My group is okay with me saying everyone has an autogun. I just don't own 40+ autogun cultists. Generally it's a case by case basis for WYSIWYG around here.

My armies (re-counted and updated on 12/01/17, including usual wargear options):
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Made in us
Longtime Dakkanaut





Los Angeles

 Dynas wrote:
Only other issue, is I have 40x genestealers with the extended carapace on the model, but I never play with the rule. I put it on back when i was young and dumb for aesthetic purposes. Wanted a little carapace to paint to tie in the color scheme. I would guess this would be the same, an all or none I would just field them as is, but both units NEVER take the extended carapace.

You're in Texas, which likely means your tourneys are ITC? I play in the ITC almost exclusively and see players from all over the USA. And those carapace pieces on the GS won't be a problem, based on 5+ years of tourney experience.

The other posters' advice is good, too, in that it is the main weapon on the model (like SM, CSM, necrons, orks or eldar) that ought to be apparent.

I am going to field a Winged Autarch with a Reaper Launcher. The model has a fusion pistol, so at a tourney, this might be pushing things; then again, GW has not made an autarch model with a Reaper Launcher, so I expect acceptance from the other players. Ask me on Sunday how that went.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

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