Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/12/13 11:45:37
Subject: Combat on upper floors of buildings
|
 |
Fresh-Faced New User
|
So last night had a horde of poxwalkers charging up a building at a unit on the 3rd floor. It was a small ruined floor only allowing a few pox walkers onto it, with a further dozen sat on the floor below.
How do you govern who can fight? Same floor? Do the models below class as being within an inch of a model within an inch. Their heads will be less then an inch from the base of the model above but it seems dodgy they can attack through a ceiling.
What's the general consensus on this one?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/12/13 11:52:10
Subject: Combat on upper floors of buildings
|
 |
Norn Queen
|
Yellabelly wrote:So last night had a horde of poxwalkers charging up a building at a unit on the 3rd floor. It was a small ruined floor only allowing a few pox walkers onto it, with a further dozen sat on the floor below. How do you govern who can fight? Same floor? Do the models below class as being within an inch of a model within an inch. Their heads will be less then an inch from the base of the model above but it seems dodgy they can attack through a ceiling. What's the general consensus on this one?
You follow the same rules as any other time. Ruins have no special rules in this regard. You measure from Base to Base, no exceptions. Luckily you have a 6" coherency distance vertically so you can maintain coherency, but models on different levels of ruins, if those ruins are more than 1"+base height apart, can't be within 1" of each other.
|
This message was edited 2 times. Last update was at 2017/12/13 11:53:51
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/12/13 11:56:12
Subject: Combat on upper floors of buildings
|
 |
Fresh-Faced New User
|
Sorry I was probably not overly clear with my OP. I'm assuming the official RAW would allow the models on a floor below to fight due to "within 1" of a model within 1" but it doesn't sit right with me.
I'm trying to ask how people play it themselves. Do you use the RAW, do you house rule to it being models on the same floor. How do you handle it in your games?
Edit to respond to your edit! - Ah so within 1" of a model within 1" applies to the bases of the models. One models head within 1" of anothers base (vertically) doesn't put them into combat range? Makes more sense.
|
This message was edited 1 time. Last update was at 2017/12/13 11:58:10
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/12/13 11:58:30
Subject: Combat on upper floors of buildings
|
 |
Norn Queen
|
Yellabelly wrote:Sorry I was probably not overly clear with my OP. I'm assuming the official RAW would allow the models on a floor below to fight due to "within 1" of a model within 1" but it doesn't sit right with me. I'm trying to ask how people play it themselves. Do you use the RAW, do you house rule to it being models on the same floor. How do you handle it in your games?
I play by following the rules. Assuming a standard 3" per level, Models on the floor below will not be able to be within 1" of models above. Models on the SAME floor will obviously be within 1".
|
This message was edited 1 time. Last update was at 2017/12/13 11:58:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/12/13 12:02:05
Subject: Re:Combat on upper floors of buildings
|
 |
Nihilistic Necron Lord
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/12/13 12:29:28
Subject: Combat on upper floors of buildings
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Yellabelly wrote:So last night had a horde of poxwalkers charging up a building at a unit on the 3rd floor. It was a small ruined floor only allowing a few pox walkers onto it, with a further dozen sat on the floor below.
How do you govern who can fight? Same floor? Do the models below class as being within an inch of a model within an inch. Their heads will be less then an inch from the base of the model above but it seems dodgy they can attack through a ceiling.
What's the general consensus on this one?
You either play RAW or house rule it if that feels counter-intuitive.
We tend to only house rule for vehicles and monsters, as otherwise very silly "can't hit me" stuff happens.
MANY other threads on this subject...
|
This message was edited 1 time. Last update was at 2017/12/13 12:29:47
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/12/13 12:43:30
Subject: Combat on upper floors of buildings
|
 |
Fresh-Faced New User
|
Sorry I have a tendency to search via Google rather than the forums search function. I didn't find anything much that way. Will use the forum search from now on
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/12/21 22:36:27
Subject: Combat on upper floors of buildings
|
 |
Dakka Veteran
|
With the current rules ruins can quickly become a cheap mechanic to further hurt assault oriented armies. Which are already pretty punished under the new rules.
So I've basically removed all ruins from tables until I finish fixing them. IE Remodeling them so that they present both advantages, and disadvantages. Also so no gamey rules abuses can occur.
Such as positioning a unit so it doesn't allow any room for a unit below to assault. Basically becoming impervious to assaults.
Until then short of doing what I am doing RAW at tournaments, and just not being that picky about it in friendly games.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/12/22 08:38:30
Subject: Combat on upper floors of buildings
|
 |
Khorne Chosen Marine Riding a Juggernaut
|
One thing to keep in mind is models without bases in this case you measure from the hull
So if you had a defiler up against a ruin if could attack any models within 1" of it
|
|
|
 |
 |
|