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Made in gb
Fresh-Faced New User




So last night had a horde of poxwalkers charging up a building at a unit on the 3rd floor. It was a small ruined floor only allowing a few pox walkers onto it, with a further dozen sat on the floor below.
How do you govern who can fight? Same floor? Do the models below class as being within an inch of a model within an inch. Their heads will be less then an inch from the base of the model above but it seems dodgy they can attack through a ceiling.
What's the general consensus on this one?
   
Made in gb
Norn Queen






Yellabelly wrote:
So last night had a horde of poxwalkers charging up a building at a unit on the 3rd floor. It was a small ruined floor only allowing a few pox walkers onto it, with a further dozen sat on the floor below.
How do you govern who can fight? Same floor? Do the models below class as being within an inch of a model within an inch. Their heads will be less then an inch from the base of the model above but it seems dodgy they can attack through a ceiling.
What's the general consensus on this one?
You follow the same rules as any other time. Ruins have no special rules in this regard.

You measure from Base to Base, no exceptions. Luckily you have a 6" coherency distance vertically so you can maintain coherency, but models on different levels of ruins, if those ruins are more than 1"+base height apart, can't be within 1" of each other.

This message was edited 2 times. Last update was at 2017/12/13 11:53:51


 
   
Made in gb
Fresh-Faced New User




Sorry I was probably not overly clear with my OP. I'm assuming the official RAW would allow the models on a floor below to fight due to "within 1" of a model within 1" but it doesn't sit right with me.
I'm trying to ask how people play it themselves. Do you use the RAW, do you house rule to it being models on the same floor. How do you handle it in your games?

Edit to respond to your edit! - Ah so within 1" of a model within 1" applies to the bases of the models. One models head within 1" of anothers base (vertically) doesn't put them into combat range? Makes more sense.

This message was edited 1 time. Last update was at 2017/12/13 11:58:10


 
   
Made in gb
Norn Queen






Yellabelly wrote:
Sorry I was probably not overly clear with my OP. I'm assuming the official RAW would allow the models on a floor below to fight due to "within 1" of a model within 1" but it doesn't sit right with me.
I'm trying to ask how people play it themselves. Do you use the RAW, do you house rule to it being models on the same floor. How do you handle it in your games?
I play by following the rules.

Assuming a standard 3" per level, Models on the floor below will not be able to be within 1" of models above. Models on the SAME floor will obviously be within 1".

This message was edited 1 time. Last update was at 2017/12/13 11:58:52


 
   
Made in de
Nihilistic Necron Lord






Germany

https://www.dakkadakka.com/dakkaforum/posts/list/732157.page
https://www.dakkadakka.com/dakkaforum/posts/list/737698.page
https://www.dakkadakka.com/dakkaforum/posts/list/736933.page
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Yellabelly wrote:
So last night had a horde of poxwalkers charging up a building at a unit on the 3rd floor. It was a small ruined floor only allowing a few pox walkers onto it, with a further dozen sat on the floor below.
How do you govern who can fight? Same floor? Do the models below class as being within an inch of a model within an inch. Their heads will be less then an inch from the base of the model above but it seems dodgy they can attack through a ceiling.
What's the general consensus on this one?


You either play RAW or house rule it if that feels counter-intuitive.

We tend to only house rule for vehicles and monsters, as otherwise very silly "can't hit me" stuff happens.

MANY other threads on this subject...

This message was edited 1 time. Last update was at 2017/12/13 12:29:47


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Fresh-Faced New User




Sorry I have a tendency to search via Google rather than the forums search function. I didn't find anything much that way. Will use the forum search from now on
   
Made in us
Dakka Veteran





With the current rules ruins can quickly become a cheap mechanic to further hurt assault oriented armies. Which are already pretty punished under the new rules.

So I've basically removed all ruins from tables until I finish fixing them. IE Remodeling them so that they present both advantages, and disadvantages. Also so no gamey rules abuses can occur.

Such as positioning a unit so it doesn't allow any room for a unit below to assault. Basically becoming impervious to assaults.

Until then short of doing what I am doing RAW at tournaments, and just not being that picky about it in friendly games.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

One thing to keep in mind is models without bases in this case you measure from the hull

So if you had a defiler up against a ruin if could attack any models within 1" of it

 
   
 
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