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Made in us
Regular Dakkanaut




Hey all. Made a new list to jump into Blood Angels. It’s what I currently own and wanted to get my feet wet. Any recommendations are welcome.

Vanguard detachment 1K

Captain- LC x 2 / jump pack(relic JP)
Lamartes

7x Death Company - Bolt pistol/CS

5x SG- 2 Axes/3 Swords

DC Dread -Blood talons

Dev Squad- missile / lascannon
Dev Squad- missile / lascannon

Captain will be the warlord with artisan trait and I will spend 1 CP on Black Rage for him. 6 Attacks re rolling hits and wounds -2 AP with 2 damage seems pretty good to me.

This message was edited 2 times. Last update was at 2017/12/14 19:17:19


 
   
Made in gb
Fresh-Faced New User





So the problem with this list (i think) is that the discrepancies in move value are too large while the slower moving models can not sufficiently take hits (with the exception of the dreadnought).

Let's say I am your enemy, how would I take you out?

First shoot up the fast moving SG and your Captain. Then your DN or your DC.

I'd try to make the army more of a fist or allow a steady flow of destruction.

Note: I'm not a pro
   
Made in us
Regular Dakkanaut




Wow complete noob here. The SG are sanguinary Guard not stern Guard. And the death company all have jump packs. The dread would run forward , maybe die, but with placement try to avoid as much as possible. First turn I will drop the captain with the sang guard and lamartes with the death company all while the dev squads will soften up stuff.

If playing another deep strike heavy army I will plan my deep striking accordingly.

Hope this clarifies a little bit but I do see you point. The dread is mainly there to clear the mid field as much as he can and the devs to take out most heavy range units.
   
Made in nl
Fresh-Faced New User





I’m noob but not that noob haha. I know your SG are Sanguinary Guard. Hence the fast moving as they have JP’s.

Your list didnt state that your DC has JP that’s why I was triggered by the speed of your army.

Hope this clarifies a bit.
   
Made in de
Nihilistic Necron Lord






Germany

Blood talons are bad, to expensive. Drop them and use the furioso fists. Use the 15 pts. you saved to buy power axes/swords for DC. Use boltguns on DC. They will double your shots after deepstriking. Pistols can be used in CC, but only next turn, some of your DC is probably dead by that time. Giving your captain two LC will waste his BS2+, you only get one additional attack. Give him a stormbolter and a power axe. The stormbolter will give you 4 additional attacks, instead of only 1. He is going to get +1 to wound when he charged, so rerolling failed wounds doesnt matter much. With S+1 from the axe you will wound T4 on 2+.
   
Made in us
Regular Dakkanaut




YellowSkin wrote:
I’m noob but not that noob haha. I know your SG are Sanguinary Guard. Hence the fast moving as they have JP’s.

Your list didnt state that your DC has JP that’s why I was triggered by the speed of your army.

Hope this clarifies a bit.


Wow my context was super off lol. I wasn’t calling you a noob I was talking about myself! I forgot to add a lot to my list. Sorry if it read that way.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

-axes are currently dead weight on sanguinary guard. Go with fists or swords at all times.
-the DC dread is the only big target and also not very fast. He doesn't have a place in this list. Poor guy.
-Someone in the DC needs some weaponry. You don't want to pay 20 a man just to have a unit of hormagaunts. At least a couple power swords.

From there you'll want to start making a battalion instead of the 1cp detachments. We really really like eating CP for things, so you may consider swapping the devs for tacticals backfield with a heavy weapon. They aren't good by any stretch, but CP is worth it.

20000+ points
Tournament reports:
1234567 
   
Made in de
Nihilistic Necron Lord






Germany

Why are power axes dead weight on sang guard ?
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

p5freak wrote:
Why are power axes dead weight on sang guard ?

They cost more than the sword or fist for a questionable return. 1 strength point means that only your wound rolls against t4 and 5 will experience any change (16.66% more likely to wound,) while losing a point of AP will see an opposite change, (16.66% more likely that the enemy passes the save,) as extremely few t4-5 models have less than a 4+ armor. Against lower toughness, the sword with red thirst already wounds on 2's, and against higher toughness, both wound on 4's, again with the sword winning on both AP and point cost. If you want to make sure the unit can easily wound high toughness, some fists can replace some swords at no extra cost, which will take you straight to the part of the wound chart where you're wounding almost everything on a 2.

20000+ points
Tournament reports:
1234567 
   
Made in de
Nihilistic Necron Lord






Germany

 niv-mizzet wrote:

They cost more than the sword or fist for a questionable return.


How is a power axe more expensive than a fist ?? Axe is 5, fist is 12.

 niv-mizzet wrote:

1 strength point means that only your wound rolls against t4 and 5 will experience any change (16.66% more likely to wound,) while losing a point of AP will see an opposite change, (16.66% more likely that the enemy passes the save,) as extremely few t4-5 models have less than a 4+ armor.


Against T4/T5 3+ armor the axe is better than a sword.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

p5freak wrote:
 niv-mizzet wrote:

They cost more than the sword or fist for a questionable return.


How is a power axe more expensive than a fist ?? Axe is 5, fist is 12.

 niv-mizzet wrote:

1 strength point means that only your wound rolls against t4 and 5 will experience any change (16.66% more likely to wound,) while losing a point of AP will see an opposite change, (16.66% more likely that the enemy passes the save,) as extremely few t4-5 models have less than a 4+ armor.


Against T4/T5 3+ armor the axe is better than a sword.


Incorrect. We are talking about the sanguinary guard weapons, not power weapons. Check the costs again with that in mind.

And no the sword and axe have the same wound rate against t4/5 3+ armor. All the axe does is transfer 1/6 of probability from your end to theirs. (you wound one die step easier, they save one die step easier.) As I said, with red thirst in mind, the axe is only better if you are hitting toughness four or five, and they have a 5+ or worse save.

20000+ points
Tournament reports:
1234567 
   
Made in de
Nihilistic Necron Lord






Germany

 niv-mizzet wrote:


Incorrect. We are talking about the sanguinary guard weapons, not power weapons. Check the costs again with that in mind.


Ah yes, my fault.
   
 
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