Switch Theme:

Kustom Force Field and Gargantuan Squiggoth  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Inspiring Icon Bearer





Colorado Springs, CO

So a bit of an interesting question I think.

A Kustom Force Field gives a 5++ to the transport that the Big Mek wearing it is embarked on. Specifically it states:

"If the Bik Mek is embarked, the vehicle transporting it has a 5+ invulnerable save against ranged weapons instead."

A Vehicle is defined as "a thing used for the transporting of people or goods, especially on land, such as a car, truck or cart."

A Gargantuan Squiggoth is a transport with a 20 model capacity.

So my inference from the above is that since the KFF rule doesn't state that the transport has to have the "vehicle" keyword, then the Gargantuan Squiggoth would benefit from the 5++ granted by the KFF.

Is there something out there that says I'm wrong on this? I don't think it's exactly game-breaking, but it's not weak either.

One of them filthy casuals... 
   
Made in gb
Norn Queen






 godswildcard wrote:
So a bit of an interesting question I think.

A Kustom Force Field gives a 5++ to the transport that the Big Mek wearing it is embarked on. Specifically it states:

"If the Bik Mek is embarked, the vehicle transporting it has a 5+ invulnerable save against ranged weapons instead."

A Vehicle is defined as "a thing used for the transporting of people or goods, especially on land, such as a car, truck or cart."

A Gargantuan Squiggoth is a transport with a 20 model capacity.

So my inference from the above is that since the KFF rule doesn't state that the transport has to have the "vehicle" keyword, then the Gargantuan Squiggoth would benefit from the 5++ granted by the KFF.

Is there something out there that says I'm wrong on this? I don't think it's exactly game-breaking, but it's not weak either.
I would say RaW it works because Vehicle is not a keyword in the rule, so it simply means anything the Mek is embarked on.
   
Made in nl
Longtime Dakkanaut




If the Big Mek is embarked on a Gargantuan Squiggoth the Gargantuan Squiggoth will get the 5++ invulnerable save, but the Big Mek will not project the force field out in a 9" bubble unless he disembarks.
   
Made in us
Never Forget Isstvan!






Big mek with combi-skorcha, painboy, and 18 burna boyz on a Gargantuan squiggoth is pretty nasty.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Krazed Killa Kan






State of Jefferson

Dont think painboy will work embarked? And KFF replaces slugga so no gun + KFF.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 doktor_g wrote:
Dont think painboy will work embarked? And KFF replaces slugga so no gun + KFF.

Yeah, p. sure the painboy can’t perform surgery while embarked. All abilities are basically “off” while on board a transport and only the big mek’s KFF specifically saying it works while transported means it does. And since the squiggoth is neither infantry nor biker, the painboy definitely can’t heal that.

As for the wargear; meks can replace either of their weapons with choices from the list so a KFF+Combi-Skorcha is possible. He just won’t have a close combat weapon… which isn’t such a big deal if your primary job is keeping the giant elephant/rhino/fungus alive and thus you’re not going to disembark ever.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Krazed Killa Kan






State of Jefferson

@Mr Rose. KFF / SAG can only replace slugga [Xenox2 pg 14]

@thread. Personally I like KFF and Tankbustas in the Squiggoth.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 doktor_g wrote:
@Mr Rose. KFF / SAG can only replace slugga [Xenox2 pg 14]

Now read the next line in the entry. The one that starts “This model may replace its choppa…”
Then go check what’s in the “Souped-up Weapons” list on p.11.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Krazed Killa Kan






State of Jefferson

Haha. Unassailable! Well done sir.
   
Made in us
Krazy Grot Kutta Driva




Littleton

 Eihnlazer wrote:
Big mek with combi-skorcha, painboy, and 18 burna boyz on a Gargantuan squiggoth is pretty nasty.


The squiggoth is open topped correct? I do not have the rules for him. Are you guys using Forgeworld rules?

 
   
Made in gb
Norn Queen






osirisx69 wrote:
 Eihnlazer wrote:
Big mek with combi-skorcha, painboy, and 18 burna boyz on a Gargantuan squiggoth is pretty nasty.


The squiggoth is open topped correct? I do not have the rules for him. Are you guys using Forgeworld rules?
Yeah it's the Forge World Xenos index.

It's not "Open topped" but does have a rule "Howdah" that is similar in that it lets the embarked dudes shoot.
   
 
Forum Index » 40K You Make Da Call
Go to: