Switch Theme:

TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
God-like Imperator Titan Commander




Halifax

Hello Everyone,

TITANOMACHINA Kickstarter is launched!



The Facebook Group:
https://www.facebook.com/groups/172129640097323/

My development blog:
http://titanomachina.blogspot.ca/

Titanomachina's BoardGameGeek entry: https://boardgamegeek.com/boardgame/252790/titanomachina

This message was edited 41 times. Last update was at 2019/04/19 18:58:47


 
   
Made in us
Stealthy Warhound Titan Princeps







Good luck with it! I hope one gets to smash lots of buildings. The indestructibility of terrain is one of the things I hate about Titanfall.
   
Made in ca
God-like Imperator Titan Commander




Halifax

Thanks! The next thing to print should be buildings (smashing them makes them either more easily damaged next time, smaller from Large to Medium and Medium to Small, or destroyed that scores points).
   
Made in ca
God-like Imperator Titan Commander




Halifax

Alright, got some modular buildings on the way. Their modular construction means there's room for a terrain expansion involving different buildings with different effects.



http://titanomachina.blogspot.ca/2018/01/terrain-modular-buildings.html?m=1
   
Made in ca
God-like Imperator Titan Commander




Halifax

I'm currently getting a turret added to the Rhea, and four more weapons to reflect the configurations used in demo/play-testing games I've been running. The turret is more like an armature, so a third weapon can come over one of her shoulders.

She's currently armed with what I'm provisionally calling a Claw (original, right?) and a Macro Gun. She's armed with a Missile Pod for her third weapon, once her turret is installed. The other version, the Tethys, will be armed with a Buzzsaw, a Gun Battery, and a Plasma Shotgun.

http://titanomachina.blogspot.ca/2018/01/titanomachia-turrets-and-guns.html

This message was edited 3 times. Last update was at 2018/05/16 16:19:47


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

Right, added a turret to the Reaper Titan, so she can support a third weapon and fire it all round.

http://titanomachina.blogspot.ca/2018/01/titanomachia-turrets-and-guns.html

This message was edited 1 time. Last update was at 2018/05/16 16:20:06


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

Alright, got a building printed out:

This message was edited 1 time. Last update was at 2018/05/16 16:20:43


 
   
Made in us
Dakka Veteran





best of luck!
   
Made in ca
God-like Imperator Titan Commander




Halifax

Thanks Giga!
   
Made in ca
God-like Imperator Titan Commander




Halifax

Alright, getting some traction here. I'm in progress getting some high-quality printings of the Titan, and I've got the initial set of 12 weapons complete. I need to go back and get the Titan broken up for mold-cutting, but in terms of having a proto-type to resemble the finished version, I'm getting close. I'm really looking forward to showing off the Rhea with various weapons.

It's kind of fascinating to see how the bits being produced for the prototypes in 3D printers need to be different from the bits being produced for consumers in MUD molds.

This message was edited 1 time. Last update was at 2018/05/16 16:21:02


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

Alright, I managed to get more building tops produced, and the building middle section made into a more open-and-shut moldable shape by making them out of four walls:

More Buildings!

This message was edited 1 time. Last update was at 2018/05/16 16:21:21


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

I've got an artist working on cover art, and the first sketch was gorgeous,

Needless to say I'm pretty excited to show off the cover art when it's done.

Edit: See first post for completed cover art!

This message was edited 1 time. Last update was at 2018/05/16 16:21:55


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

As a follow-up, I managed to get the recalcitrant weapons onto my higher quality print, and received a sketch of the box art I've commissioned for the game from Loic Billiau:

Blog Post

This message was edited 1 time. Last update was at 2018/05/16 16:22:29


 
   
Made in ie
Brainy Zoanthrope




Roscommon, Ireland

Looking good, will have to see how this pans out.

Edit, Just seen your user name. Are you on Tyranid hive by any chance?

This message was edited 1 time. Last update was at 2018/02/28 22:43:49


The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

What's the 'style' of this game? There are a Lot of games about being a big robot and/or smashing stuff, so what's the 'angle'?

ph34r's forgeworld Phobos blog
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in ca
God-like Imperator Titan Commander




Halifax

stonehorse: Yes, I'm there with the same name as well.

ph34r: The angle is that humanity has come back down from the Singularity to reclaim a corporeal existence on Earth. The AIs minding them have taken on the roles of ancient gods, and occasionally stride forth to fight each other over territory, prestige, and pride. In essence they replicate the Titanomachy of ancient greek myth. But they don't go alone, and each god-machine is supported by a crew that helps connect the Titan's vast, ineffable Mind with the immediate, practical concerns of operating a vast robotic war-machine (If you think of it like HHGTG's Heart of Gold ship's computer collaborating with the vending machine to produce a cup of tea, you're not far off).

On a more practical level the robots are designed to be modular, so you can swap out systems (kind of like FTL) and weapons to give them different capabilities. Crew are treated as flexible systems that can move around inside the system diagram. So far there's 12 different kinds of weapon, four kinds of limb, shields, sensors, jump jets, capacitors, and extra armour. Systems can be combo'd, or used to react to enemy action at reduced effect. That's just the robots. There's also buildings, fully destructible, that players place on the field when their Titans detect them with their sensors. Building can block line of sight, paths of movement, and score points at the end of the game. Some of them have other effects like helping to charge systems, providing extra shields, repairing injured crew, helping repair damage systems, and helping to detect other buildings.

This message was edited 1 time. Last update was at 2018/03/01 13:50:18


 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Nurglitch wrote:


Hospital Building Top



One suggestion with the hospital, many major hospitals have flat roofs for a helipad to enable emergency trauma patients to be airlifted in to the facility. Might be worth re-shaping the roof and making an octagonal space for a chopper to land.
   
Made in ca
God-like Imperator Titan Commander




Halifax

That's a great idea!
   
Made in ca
God-like Imperator Titan Commander




Halifax

Alright, got the nigh-final box art.

This message was edited 1 time. Last update was at 2018/05/16 16:23:10


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

And now with a few small tweaks:

Kind of reminds me of those "Can you spot the # differences?" pictures.
   
Made in ca
God-like Imperator Titan Commander




Halifax

Alright, as an update I'd like to announce that I've managed to retain Loic Billau, the box art cover artist, for the other elements of the game (cards, rules pamphlet, dashboards, board, etc).
   
Made in ca
God-like Imperator Titan Commander




Halifax

Nothing quite like some last-minute tinkering with the rules, in this case bowing to popular demand from play-testers to add extra crew members.

So rather than players choosing a single Crew system, they can have a number of crew members, each acting like a loose, flexible system that can move around the Titan's System Diagram. To utilise them, the Damage Control action and most of the combos require the crew member to move into that square of the System Diagram. This means, of course, that if your precious crew member moved into a leg to help it kick, or into an arm to help it aim a weapon, then they might go squish the next time the limb is hit by a High Explosive weapon, or simply mangled if they're exposed and can't escape that System Diagram square in time...

I've also been working up the rules to make them like the finished rules pamphlet will be, a 12-page booklet in a box chock-full of plastic.

http://titanomachina.blogspot.ca/2018/03/titanomachia-rules-and-cards-update.html

This message was edited 1 time. Last update was at 2018/03/14 17:51:14


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

Okay, updated box plan.

This message was edited 2 times. Last update was at 2018/05/16 16:23:35


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

Okay, the retail price I'm looking at is $50 USD. Speaking of, here's some nice WIP pictures:

Working on the dashboards. These will help players track systems as they charge (charge areas should all be more like the Charge 2), and the status and position of systems, shields, and crew on the system diagram.

This message was edited 1 time. Last update was at 2018/05/16 16:24:13


 
   
Made in us
Fresh-Faced New User




I think in the color photo on the cover there should be an outline on the yellow closer to the front titan. This would underline the 3d space of the image. also it seems like theres a touch of dead space above the titan's heads. It'd seem like more of an action shot if it more closely cropped to the relevant images, the firing titan and the one evading with the city and destruction as background. just a thought
   
Made in ca
God-like Imperator Titan Commander




Halifax

PilotedChimp:

The general spec for it was based on the cover of GW's Adeptus Titanicus, so the space between the Titans is kind of a shout-out to that. I never really noticed the dead space above their heads though. Maybe I'll go back and chat with the artist about it.

This message was edited 4 times. Last update was at 2018/05/16 16:24:59


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

The dashboard has been tweaked.

This message was edited 1 time. Last update was at 2018/05/16 16:25:14


 
   
Made in us
Fresh-Faced New User




What are the common titan "builds" you expect people to make in general and are you expecting corner case "combo" builds with specific win conditions to arise?
   
Made in ca
God-like Imperator Titan Commander




Halifax

@PilotedChimp

I think you're going to see the dominant strategies, the right weapons with the right number and size of buildings, come out eventually. In fact I'd count myself lucky if it did, because that means that a whole bunch of smart people are coming together in places like Dakkadakka to suss out how to win games of Titanomachina, and presumably it means that there's a fanbase that can sustain sales of the basic box and any expansions that I can put out.

In the meantime, I'm expecting to see something like players trying out all the big guns in one build, and all the close-combat weapons, and all the rapid-firing Charge 1 weapons. Everyone tries jumping behind an opponent at some point.

Specific corner-case combo-builds are going to happen in any game with enough brain-power directed at it; it's the nature of a-symmetric (games like Chess and Go are symmetric) that eventually we discover the Nash Equilibrium, the option or build that's no worse than any others and better than some.

Much of the development of the game was taking something where either nothing happened, or something happened that an opponent couldn't ameliorate somehow, and figuring out a way that it could be carried out in a satisfying way to the acting player, and the reacting player.

Take shields, for example. Titans have shields, meaning they have a Shields system and shield markers to go in their System Diagram. These shield markers go in the System Diagram so that players have to actively manage their shields, either bringing them back online when they're shot down, or moving them to anticipate or intercept incoming attacks.

However, where another player has spent the last fifteen minutes setting up the shot and making sure they have the right combo (weapon + sensors + crew) to land a palpable hit and getting that shot entirely voided by a shield sucked.

After fiddling around with various ways of resolving attacks I had on the notion that shields didn't cancel attacks, but they could cancel damage dice.

So in the game when an attack hits a square in a target's system diagram the topmost system is affected, and you compare the weapon's effect to that system's armour to see how many damage dice you roll. If Effect < Armour you roll 1D6, if Effect >= Armour you roll 2D6 and pick the highest, and so on. So a shield might entirely void a weapon with a weaker effect, while only voiding the worst damage of a weapon with a much stronger effect.

A Plasma Shotgun hitting a Shield system, Effect 4 vs Armour 2 would be 3D6 and choose the highest. Moving a shield marker into that square would mean the highest result would be cancelled out by the shield marker (and the shield marker discarded), but leave the lower 2D6 with the lowest result being 1-3 light damage. So the attacker gets to kidney-punch their target, while the target gets to try and prevent a destroyed result from taking out the Shield system in one hit.
   
Made in ca
God-like Imperator Titan Commander




Halifax

[placeholder]

This message was edited 2 times. Last update was at 2018/09/14 14:12:23


 
   
 
Forum Index » News & Rumors
Go to: