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TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




yeah cool, thats for the msg. I think perhaps I'm having trouble projecting the arithmetic of placing buildings versus being worried about taking them down. I think it'll maybe get better after I play and note some big mistakes I make. speaking of what mistakes do you find new players making very often? Is there anything you do to steer them in the right direction
   
Made in ca
God-like Imperator Titan Commander




Halifax

@PilotedChimp:

I think the biggest mistake that new players make is ignoring the turn track. Each time a player passes on their actions or reactions, or discards an additional card instead of playing it, the deadline token moves along the turn track. So the end of the game creeps up on players that don't realize you need to have the most points when the deadline marker hits 18 on the turn track.

Players have a finite amount of time to place buildings using their sensor systems, and a similarly finite amount of time to destroy enemy buildings using their weapon and/or limb systems. Since a building either scores you points, or scores an opponent points (2-4 player game), just throwing buildings down means you're hanging a lot of points out there unless you can provide a credible distraction.

Notably sensor systems can combo with weapon systems to increase their number of damage dice, turning the occasional inconvenient loss of shields into the loss of systems as the shields tokens have to be stacked pretty high to completely absorb 4D6-worth of damage dice. What does this mean? You can either hit hard with a weapon system, or place terrain on the board to potentially score.
   
Made in ca
God-like Imperator Titan Commander




Halifax

Speaking of weapon systems, I wrote a blog post about weapon system traits ans their game effects: Development Blog Post on Weapon System Traits
   
Made in ca
God-like Imperator Titan Commander




Halifax

I've added a blog post about development since the production of the prototype: This is why prototypes are useful!
   
Made in ca
God-like Imperator Titan Commander




Halifax

Here's the game-play video up on Youtube!
   
Made in us
Fresh-Faced New User




thanks for the gameplay vid. the art design of the whole thing looks great and it really draws you in and makes you wonder what all these diagrams do and how they relate to one another and it really draws you into the experience!

I feel like with enough time and money it'd be good to have more indepth videos that go over individual mechanics like how actions and reactions work, and how priority is passed. I know I had to watch the netrunner videos like 5 times because I had no friends to teach me to play it. such is a degenerate's lot in life I suppose
   
Made in ca
God-like Imperator Titan Commander




Halifax

I'm currently updating Titan-specific parts of the game to match their models, Terrain and Titans. Part of updating the Titan-specific Systems to match their models is getting the cards done in yellow, blue, and pink as well as the original green. Also getting a green and a pink Titan models printed up to match. And then dashboards, tokens to go on the dashboards, and some more terrain!


   
Made in ca
Yellin' Yoof on a Scooter




Montreal

Woot! it's looking really good! The art is really nice.
   
Made in ca
God-like Imperator Titan Commander




Halifax

Thanks Dave! I really like how it's turning out with the new colour scheme. Speaking of how stuff is turning out, here's the new dashboards.
   
Made in ca
God-like Imperator Titan Commander




Halifax

I got the final art in from the artist, updating the Titan-specific system cards, dashboards, and tokens with a specific colour: Now Yellow, Blue, and Pink as well as Green. The notion is that when you crack open your fresh new kickstarted box of fun, you know which dashboard uses the which cards, tokens, Titan, and building tops. The generic parts shared among players are Grey, so Grey Weapon system cards & tokens, Grey Crew cards & tokens, Weapon parts, building base-sections, board, deadline token, and dice.

Here's the Sensor C system. By itself it can be activated to detect up to two pieces of terrain in its 90 degree arc. When combo'd with Crew it can replace a friendly building with a different building. When combo'd with a Weapon it can add its Effect of 2 to that Weapon's Effect. When combo'd with Shields systems it can put shield tokens in a square on the board rather than just the Titan's System Diagram.

   
Made in ca
God-like Imperator Titan Commander




Halifax

Alright, added Pink & Green! Just waiting on the prototype printing of the cards:



   
Made in ca
Fresh-Faced New User




Love the colors and gradient. really good to quickly visually parse.
   
Made in ca
God-like Imperator Titan Commander




Halifax

Thanks! Here's a slightly better view of the token sheets:

Front:


Back:


Titanomachina: Token Sheets! Titanomachina Tokens Explained

The tokens will be done in a nice thick 2mm punchboard.
   
Made in ca
Yellin' Yoof on a Scooter




Montreal

I think the extra crew is a good idea. Maybe some iconic building toppers like Chrysler building etc would make nice kickstarter bonuses.
   
Made in ca
God-like Imperator Titan Commander




Halifax

Yeah, having four crew crawling around in the Titan is pretty fun.

Speaking of, updated terrain prototypes arrived today:


Adding in some different terrain toppers sounds like a good idea for a stretch goal.

This message was edited 1 time. Last update was at 2018/06/22 01:09:28


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

I'm currently working on the rulebook (lots of diagrams) and the Kickstarter layout, and as part of that I wanted to highlight the fact that Titans in Titanomachina have modular weapons. With 3 hardpoints each, and 12 weapon options, players can customize their Titan to suit its personality (Sagacious, Gracious, Pugnacious, and Rapacious) and their strategy. Ideally, once enough cash is in hand, I'll be able to produce a 2nd edition where all the parts of the Titans are modular. In the meantime, it's all swapping weapons!




This message was edited 2 times. Last update was at 2018/06/26 12:35:02


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

I'm currently waiting for the latest prototype of the cards to arrive in my grasping claws, and in the meantime I figured it might help if I posted an article to my blog about setting up the game. After all, part of the game is choosing your strategy, that combination of right systems, right crew, right terrain, right initiative, and right shield configuration to maximise your score when the deadline counter hits 18!

http://titanomachina.blogspot.com/2018/07/titanomachina-game-set-up.html
   
Made in id
Fresh-Faced New User




board looks interesting. Definitely makes you wonder what all the knobs and buttons do. just like the millenium falcon
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I had no idea that this had been under development for 6 years. That's a long time, but I get that it's not been your primary focus. I think the game really shows the effort in getting this to production.

   
Made in ca
God-like Imperator Titan Commander




Halifax

Thanks John! My hope is that all the development pays off when people give the game a try.

@PilotedChimp:

I've been working on a play-through document that will hopefully give a feel for what's going on in the game:

https://tinyurl.com/y8hahpv7

Edit: Updated to the 2nd draft, now with more pictures and more explanatory text!

This message was edited 2 times. Last update was at 2018/07/25 14:37:51


 
   
Made in ca
Fresh-Faced New User




"God Machines" huh. Yeah you may have gone too far this time. Bright new dawn indeed
   
Made in ca
God-like Imperator Titan Commander




Halifax

@PilotedChimp

Yup! From the "Deus ex machina" of classical lit.
   
Made in ca
God-like Imperator Titan Commander




Halifax

My hope is that people will let me know what's not clear, what needs more explanation (rules-wise, as there's supposed to be a lot of loose threads, narratively), and so on before I pull the trigger on the KS.

This message was edited 1 time. Last update was at 2018/07/31 12:32:42


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

Right, one month before the Kickstarter.


Rulebook DRAFT 8

I'm looking at:

2x Titans (Blue & Yellow)
2x Dashboards (Blue & Yellow)
6x Bulding Tops (Blue & Yellow)
12x Weapons (Grey)
20x Building Walls (Grey)
12x D6 (Grey)
1x Rulebook
52x System, Crew, & Personality cards
1x Board
1x Punchboard with:
50x System & Crew tokens
12x Shield tokens
1x Deadline token
30x Damage tokens

The other two Titans, with weapons, dashboards, cards, and tokens to match, are stretch goals!

This message was edited 1 time. Last update was at 2018/08/10 14:19:30


 
   
Made in ca
God-like Imperator Titan Commander




Halifax

Still working on my Titanomachina game, getting the Kickstarter firmed up (stuff signed for fulfillment with partners, etc) and ready for September. In the meantime, running demo games and getting excitement drummed up!

If we hit the goal it's 2 Titan models, 2 dashboards, 30 system tokens and cards, 8 crew tokens and cards, 12 weapon system tokens and cards, 4 personality cards, 12 shield tokens, 30 damage tokens, 1 Deadline token, 12 buildings (12 colour-coded tops indicating ownership, 20 body/wall sections), 12D6, 1 9x9 grided board with a turn track, and 1 twelve-page rulebook. That means two-player games out of the box, and 3-4 player games if players combine boxes.

If we hit all the stretch goals then all the stuff for 2-4 players games will be in the box! And hopefully a sticker sheet for the buildings...

   
Made in ca
God-like Imperator Titan Commander




Halifax

Speaking of new stuff, here's the high-quality print that'll be painted up for the Kickstarter:



It's neat because it was done in translucent material and looks pretty much exactly like it looked when it was getting designed.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Question, how are you liking Shapeways for price and quality?

   
Made in ca
God-like Imperator Titan Commander




Halifax

I'd like it to be cheaper, but the quality is excellent. I'd definitely recommend them for prototypes.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Thanks! I've been looking into getting something printed, so it's good to hear that Shapeways delivers quality.

   
Made in ca
God-like Imperator Titan Commander




Halifax

I'd recommend borrowing some time on a local friend's PLA deposition-style printer if you need to workshop the prototypes. It's also worth noting that different materials have different tolerances.
   
 
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