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A simple fix to make Titans feel more like Titans.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Give Titans the following rule:

Titanic Engineering: When determining if an attacker wounds the Titan in a ranged or close combat attack, the result necessary to wound the Titan is determined as if the Titan's toughness value on the To Wound table is one rank higher to a maximum of 6+. Example: if a lascannon needed a 3+ to wound, it would now need a 4+.
   
Made in gb
Gargantuan Gargant





No, that would make titan hunting weapons totally pointless, or grossly too good vs non-titans.

The vast majority of weaponry is wounding a titan on a 6+ unless it's especially tuned to hurt big stuff, in which case it should be able to hurt big stuff.

This message was edited 2 times. Last update was at 2017/12/20 21:04:23


Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in us
Regular Dakkanaut




I'd rather see more single shot high damage weapons being used. Currently, they are all but useless in a game where volume of fire reigns over quality of fire. In practically any case, someone would rather have 10 S5 1 damage shots over 1 S10 10 damage shot. I know it's an extreme example but anything to help shift the reign of volume.
   
Made in us
Horrific Hive Tyrant






Hoodwink wrote:
I'd rather see more single shot high damage weapons being used. Currently, they are all but useless in a game where volume of fire reigns over quality of fire. In practically any case, someone would rather have 10 S5 1 damage shots over 1 S10 10 damage shot. I know it's an extreme example but anything to help shift the reign of volume.


The reason for that is the average bs of units. Even a 3+ bs is only a 2/3 chance to hit. 2 shots at bs 3 is vastly better then 1. This gap gets vastly worse at bs 4+ .... 5+ etc etc.

This will never change while the platforms that wield the weapons cannot reliably hit.

   
Made in gb
Sinewy Scourge




Birmingham

Personally I'd rather see the end of the Macro weapon type, those weapons tend to have huge amounts of damage output to start with and doubling the damage against Titanic units can get obsured. It doesn't help that outside of the Imperium/Chaos there's only about 6 weapons in total that have it.
   
Made in nz
Regular Dakkanaut




Which are all on the MASSIVE titans thank the emperor.

I mean imagine if everyone got access to a bellacosa pattern volcano cannon with macro profile? Anything that is titanic (not limited to Knights,Wraithknights,Daemon Lords,Eldar Titans, Supremacy armours, Stompa's and Pylons/Obelisk)

Would have a REALLY bad time (Think Macro D6 S 25 Ap -5 24dmg hits not fine)
   
Made in us
Potent Possessed Daemonvessel





Hoodwink wrote:
I'd rather see more single shot high damage weapons being used. Currently, they are all but useless in a game where volume of fire reigns over quality of fire. In practically any case, someone would rather have 10 S5 1 damage shots over 1 S10 10 damage shot. I know it's an extreme example but anything to help shift the reign of volume.


That is only because the S 5 shots are good against 1 wound models and 10 wound models. AP also matters S5 D 1 Ap 0 would not be as good against many targets as S10 D10, AP -5. The other issue is often cost. That S10 gun is going to be like 65 points and the S5 gun will be 25.

This edition has put a premium on shots because they are good against all targets, and reinforces it by making multiple damage high strength very expensive. It is one of the reasons Plasma is the weapon of choice, it is good against basically all targets.

Of note your proposed rule doesn't really fix this. If my high strength 1 shot weapon wounds less easily in addition to hitting less easily it only make that weapon worse.

This message was edited 1 time. Last update was at 2017/12/21 15:28:01


 
   
Made in us
Fixture of Dakka






Falls Church, VA

Actually there's a 500-point Macro weapon available to Necrons.

Some people say they know no fear. What they mean is that they have encountered and conquered it. I, on the other hand, truly know no fear. It is as alien to me as doubt, rage, or mercy.

2nd Concordian Independent Super Heavy Tank Armoured Regiment - 12,376 points
Order of the Luminous Beacon - 2087 points
Nevian Conclave of the Ordo Hereticus - 2002 points 
   
Made in us
Longtime Dakkanaut




"Titanic Scale: Units with this rule are truly massive war machines that need take note only of the largest enemy war machines and fortifications. This model may never shoot at or fight against any model that does not also have this rule or the 'fortification" battlefield role."

Feels very fluffy and might just fix the issue of balancing titans in games involvling infantrymen!

</joke>
   
 
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