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[2000] - Death Guard - Pure Infantry Competitive??  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fluttering Firewyrm of Tzeentch





After receiving some death guard during this festive period, I have been playing with a list that I think can be semi-competitive...maybe more. I want to know the thoughts here on Dakka. The idea is to be basically completely infantry biased. With the exception of one model. Here's the idea.

Batallion detachment

HQ - Typhus
HQ - Malignant plague caster (Potentially plate relic)

Troops - 10 Cultists, 1 Heavy stubber
Troops - 10 Cultists, 1 Heavy stubber
Troops - 10 Cultists, 1 Heavy stubber
Troops - 10 Cultists, 1 Flamer
Troops - 10 Cultists, 1 Flamer
Troops - 20 Poxwalkers

Vanguard detachment

HQ - Lord of Contagion

Elites - 3 Deathshroud. Dual plaguespurt on the champion
Elites - Tallyman
Elites - Plague surgeon (Potential helm relic if no plate)
Elites - Noxious Blightbringer
Elites - Foul Blightspawn

Troops - 7 Plague marines. Champ has Power fist + Sword, 2x Plasma Guns
Troops - 7 Plague marines. Champ has power fist + Sword, 2x Blight Launchers. 2x Bubotic Axes

Super heavy Aux
Mortarion - Warlord.


the idea is to surround the bulk of the army with the cultists and keep them all just in range of the walkers and drop the strategems on them. With psychic buffs and Typhus they'll be at T5 and I can drop the strat on them so they cant be targeted. With the blight bringer there should be a degree of speed.....Maybe. One squad of aggressive marines, one squad not so aggressive. Anyway, I am sure you can see the intent. 7 Command points because Fluff. Let me know what you think.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Another Dakka guy here plays a foot death guard, utilizes a bunch of 5 man PM squads with dual launchers. Your list doesn't have enough punch and will be really, really slow.

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