Switch Theme:

[2000] - Tyranids - Kraken Horde 200 Bugs  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




The game plan with this is to crash into the enemy in waves.

Wave one, the gargoyles spawn 9" from the bubble wrap and attempt to punch holes in the bubble wrap using scorch bugs and single minded annihilation, then using their adrenal glands to try and tie up or kill some more bubble wrap. If the Gargoyles somehow survive, they will fly forward over the fallen back bubble wrap line and tie up the enemy backline.

Wave two are the Hormagaunts, who will attempt to push through the breaches made by the Gargoyles and start piling in and consolidating into the good stuff. Genestealers come out of their nodes at this point.

Wave three are the Stealers and Broodlord, who will hopefully finish the job.

To maintain Synapse, the Malanthrope will metabolic overdrive to keep pace with the Hormagaunts, also providing them with the sweet, sweet -1 to hit.

Pretty sure it would be impossible to play this in a tournament setting in a timely manner, but how do you think this would do on missions like ITC Champions? The list offers a lot of Reaper points to the opponent, but little else for secondaries. Depending on how well waves one and two do at tying up the enemy, board control should also be pretty good. One thing I was considering was dropping one of the 30 gaunt blobs for some rippers to hold backfield objectives and get Recon more easily. Not sure to do with the rest of the points if I do that though.

Also thought about swapping 30 hormies for 20 more Gargoyles to take part in wave one. It will be a lot harder for an opponent to remove 60 models in a single shooting phase than 40, which should make tying up the backline early on more likely.

++ Battalion Detachment +3CP (Tyranids) [60 PL, 904pts] ++

+ HQ +

Broodlord [8 PL, 162pts]: Monstrous Rending Claws

Neurothrope [4 PL, 70pts]

+ Troops +

Genestealers [16 PL, 240pts]
. 20x Genestealer: 20x Rending Claws

Genestealers [16 PL, 240pts]
. 20x Genestealer: 20x Rending Claws

Genestealers [16 PL, 192pts]
. 16x Genestealer: 16x Rending Claws

++ Battalion Detachment +3CP (Tyranids) [57 PL, 1090pts] ++

+ HQ +

Malanthropes [5 PL, 140pts]: Malanthrope

Neurothrope [4 PL, 70pts]

+ Troops +

Hormagaunts [9 PL, 150pts]: 30x Hormagaunt

Hormagaunts [9 PL, 150pts]: 30x Hormagaunt

Hormagaunts [9 PL, 150pts]: 30x Hormagaunt

Hormagaunts [9 PL, 150pts]: 30x Hormagaunt

+ Fast Attack +

Gargoyles [6 PL, 140pts]
. 20x Gargoyle: 20x Adrenal Glands

Gargoyles [6 PL, 140pts]
. 20x Gargoyle: 20x Adrenal Glands

++ Total: [117 PL, 1994pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2017/12/30 10:38:44


 
   
Made in fi
Storm Trooper with Maglight





Helsinki, Finland

I play behemoth myself, and so far I have experience about gargoyles and hormagaunts. They actually dont do much, gargoyles are good when they are 10-strong and capturing objectives, hormagaunts are good for you as a first wave, delivered by trygons. I played against orks and assaulted 20-30 ork boyz with 20 hormagaunts, they killed 3-5 boyz while orks wiped out entire unit of gaunts. Most important thing is genestealers nods, that has to be on your deployment zone, so basicly there is no benefit. Try to deliver with trygons or Tyrannocyte.

https://firstblood84.wordpress.com/
Dark Angels+Space Wolves (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (1500), Legions of Nagash (1400) 
   
Made in us
Longtime Dakkanaut



Portland,OR

If you're planning on gargoyles, and infantry, in waves, you might look at. Leviathan. And spend the extra points on Warriors.
   
Made in us
Regular Dakkanaut




 Spreelock wrote:
I play behemoth myself, and so far I have experience about gargoyles and hormagaunts. They actually dont do much, gargoyles are good when they are 10-strong and capturing objectives, hormagaunts are good for you as a first wave, delivered by trygons. I played against orks and assaulted 20-30 ork boyz with 20 hormagaunts, they killed 3-5 boyz while orks wiped out entire unit of gaunts. Most important thing is genestealers nods, that has to be on your deployment zone, so basicly there is no benefit. Try to deliver with trygons or Tyrannocyte.


I guess I should have specified this was probably going to be run as Kraken for the faster advances and charge after falling back. I don't expect the Gargoyles/hormagaunts to do any actual killing. The plan is to use them to tie as much of the enemy gunline up as possible while the Genestealers move up the board. The infestation node use isn't intended for delivery so much as to mitigate alpha strike and keep the deployment zone less crowded.

You do bring up a good point in that this list would have serious issues vs green tide. Any reason you wouldn't pop caustic blood on the Hormagaunts to kill an additional 4-6 Boyz?
   
Made in us
Tunneling Trygon





NJ

Kraken is a big deal, but you lack killing power. Just a single unit of Hive Guard would be a huge deal in increasing the effectiveness of your list.

And if you're going to have that many bodies, I would heartily recommend a second Malanthrope. Gives you a better chance at prey adaption (HUGE for this list) as well as more -1 to hit, which is your primary form of defense.
   
Made in us
Regular Dakkanaut




 luke1705 wrote:
Kraken is a big deal, but you lack killing power. Just a single unit of Hive Guard would be a huge deal in increasing the effectiveness of your list.

And if you're going to have that many bodies, I would heartily recommend a second Malanthrope. Gives you a better chance at prey adaption (HUGE for this list) as well as more -1 to hit, which is your primary form of defense.


I could swap the Broodlord for the second malanthropes. Or should I drop a unit of hormies instead?
   
 
Forum Index » 40K Army Lists
Go to: