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![[Post New]](/s/i/i.gif) 2017/12/31 21:52:33
Subject: Math of the +1 to first turn roll?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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There are 36 total outcomes.
For the person with the +1 there are 21 outcomes that mean they win, 5 where they draw and 10 where they lose.
It would be 58.3% of winning if not for draws causing re-rolls, with re-rolls it comes closer to 66.5% for the player with the +1 and 33.5% for the opponant.
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![[Post New]](/s/i/i.gif) 2017/12/31 22:14:33
Subject: Math of the +1 to first turn roll?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Amishprn86 wrote:Wait.. this just made me think of something.
All re-rolls happens before modifiers, does that means ties are always re-rolled because the +1 is a modifier?
No, the re-roll for tied rolls for deployment isn't the same as re-roll auras in game. Please don't give people on this website another thing to argue about (good job this isn't in YMDC).
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![[Post New]](/s/i/i.gif) 2017/12/31 22:40:21
Subject: Math of the +1 to first turn roll?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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![[Post New]](/s/i/i.gif) 2017/12/31 22:51:24
Subject: Re:Math of the +1 to first turn roll?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Amishprn86 wrote:Dont join in then lol, i mean IDK why it bothers you if your not there
It's cause YMDC always leaks into other boards, and it's especially bad when someone stubborn takes a side in something as ambiguous as this and starts throwing around their opinion like it's fact, derailing threads. But that's dakka for you.
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![[Post New]](/s/i/i.gif) 2018/01/05 12:21:49
Subject: Math of the +1 to first turn roll?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Zustiur wrote:
Then seize comes into it.
Also I got different numbers somehow.
I generally work with fractions so...
36 combinations. 5 we can rule out due to rerolls.
21/31 win. 67.8%
10/31 lose. 32.2%
Unfortunately, that's not how fractional chance works, you can't disregard the 5.
The calculation is:
21/36 + (5/36 * 21/36) + (5/36 * 5/36 * 21/36)... To win - the calculation is infinite in this case due to the chance of infinitely rolling a draw.
Then you do the same thing for lose but replace 21 with 10.
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![[Post New]](/s/i/i.gif) 2018/01/05 13:36:41
Subject: Math of the +1 to first turn roll?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Cybtroll wrote:The appropriate math (correct me if I'm wrong, symbols are nasty with a single line of text) should be:
lim n→∞ [Σ(5/6^n*21/36)
TBH right now I don't know (if) how this limit can be solved, but there are tool online to crunch it if you want to have the real value.
lim n→∞ [Σ(5/36^(n-1)*21/36)]
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![[Post New]](/s/i/i.gif) 2018/01/09 14:56:40
Subject: Math of the +1 to first turn roll?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Mandragola wrote:So having +1 on the roll makes you about twice as likely to go first.
What makes you think that?
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![[Post New]](/s/i/i.gif) 2018/01/09 15:01:30
Subject: Math of the +1 to first turn roll?
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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TwinPoleTheory wrote:Since you're already on top of the math, how does rolling to seize for the loser affect the percentages?
Kaptin Blacksquigg already pumped out the math for that:
kaptin_Blacksquigg wrote:Which gives us ((5/6)*(21/31)) + ((1/6)*(10/31)) after seize the initiative: 0.5645 + 0.0538 = 0.61827, or about 62% chance of going first.
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