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Made in ie
Norn Queen






Dublin, Ireland

Cant say theres much on my radar so far for 2018. Anyone else got any look-forward-tos?
Hoping for another Prey-like sleeper hit at least!

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The Last Chancer Who Survived





Norristown, PA

Red Dead Redemption 2!

   
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Indomitable hell rider of glorious renown






The muddy marshes and bogs of the Netherlands

Hmmmm, haven't been paying too much attention to what's coming this year, but for me it's FarCry 5 for sure, my personal guilty pleasure series. Really looking forward to going on a redneck rampage.

I've also heard good things about the upcoming Monster Hunter game, but whether or not I get it really depends on my brother getting it for PC (my platform of choice) or PS4. Okay, PC release is later this year, so pass for me.

And yeah, here's hoping for something along the lines of Prey again as well!

Be ash and cinder forevermore!

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Made in gb
Stabbin' Skarboy





Dorset, England

There's not much on my radar but 'Three Kingdoms: The Last Warlord | 三国志:汉末霸业' looks great to me, I loved Dynasty Tactics 2 and this has additional detail on the setting and management side of things although perhaps lacks some of the polish.

It is in early access atm but I'm not the type to buy into it half cocked, so I'll wait until it comes out sometime in 2018!

This message was edited 1 time. Last update was at 2018/01/03 17:58:58


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

I'm hoping for some more information on "Anthem" from BioWare.
   
Made in us
[DCM]
Ambushing Wargor




Baltimore, Maryland

DLC for Warhammer 2 mainly.

RDR2 + FC5, mentioned above are secondary wants. With Rockstar though, I expect delays for RDR2.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in au
Norn Queen






Hoping we get Sucker Punches "Ghost of Tsushima". But I'd be happy with even seeing some gameplay.

Also looking forward to Anthem, since it basically looks like an Iron Man simulator, though I'm hoping the BF2 lootcrate backlash has kept it from infesting the game too much.

Also, Warhammer 2 DLC. And God of War.

Overall I keep myself out of the video game industry these days, so it leads to some nice surprise releases.

This message was edited 1 time. Last update was at 2018/01/03 23:16:48


 
   
Made in se
Swift Swooping Hawk





Monster Hunter World. That's it so far.

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#1 Battletech

#2 Tomb Kings for TW2

keeping an eye on: 40K: Inquisitor, Kingdom Come: Deliverance and Vampyr.

Sort of watching for Pillars of Eternity 2, despite disliking the railroading and story telling of 1, but the rebuild of the class system and leveling UI is interesting.

Also the Pathfinder cRPG of the Kingmaker adventure, but its a kickstarter by a Russian studio of poor pedigree with a bunch of other unsourced funding (leading to questions about the kickstarter) and made a lot of eye popping promises for unrealistic mechanical systems that seem... unlikely to be finished or done well.


Hoping regardless that someone pulls another truly great RPG from somewhere.

This message was edited 2 times. Last update was at 2018/01/05 02:26:54


Efficiency is the highest virtue. 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Battle for Azeroth, bout it...

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in se
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Frostpunk

His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in gb
[DCM]
Legendary Master of the Chapter





UK

The new Tomb Raider is high on my list.

RDR2 could go either way to be honest, I really hope it doesn't just end up as Grand Theft Horso Online and can hold up the narrative quality of the first game (while maybe filling the world with a few more interesting side activities).

I'm interested to see how Anthem does, but only to the extent that I need Bioware to have enough money to make Dragon Age 4 and not get the treatment EA just gave several other studios..

Ubisoft's Skull And Bones might be fun, it looks to be just the ship combat from Black Flag made into a multiplayer game, which has some potential.

Hopefully Arkane can put something else out, even if it's another standalone Dishonored expansion or something like that for Prey.

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Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

 Paradigm wrote:

I'm interested to see how Anthem does, but only to the extent that I need Bioware to have enough money to make Dragon Age 4 and not get the treatment EA just gave several other studios..

What studios, specifically?

Loki wrote:
Also looking forward to Anthem, since it basically looks like an Iron Man simulator, though I'm hoping the BF2 lootcrate backlash has kept it from infesting the game too much.

I really wish people would get off chomping at that bit whilst ignoring Actiblizzard's nonsense.

With that said, the little information we have regarding Anthem points towards it being more similar to Destiny than BF2. We know there are loot drops in the world at the very least but beyond that...we know the game is called Anthem, the suits are called Javelins, and I can have a sweet sweet mortar.
   
Made in gb
[DCM]
Legendary Master of the Chapter





UK

 Kanluwen wrote:
 Paradigm wrote:

I'm interested to see how Anthem does, but only to the extent that I need Bioware to have enough money to make Dragon Age 4 and not get the treatment EA just gave several other studios..

What studios, specifically?.


Visceral being pulled off their SW project and shut down, specifically, and to a certain extent the closing down of Bioware Montreal (and Mass Effect as a whole) after Andromeda under-performed (largely due to EA rushing them to publish, a few more months in development and I think the reception would have been far kinder). If Anthem doesn't emerge as a proper Destiny-killer and pull a significant share of that target audience, I can see EA severely restricting Bioware's main studio or just ditching them entirely...to be honest I'm amazed DICE is still intact after the BF2 mess (arguments aside, the sheer level of bad press from that can't be ignored).

This message was edited 1 time. Last update was at 2018/01/04 12:43:15


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Vancouver, BC

 Kanluwen wrote:
 Paradigm wrote:

I'm interested to see how Anthem does, but only to the extent that I need Bioware to have enough money to make Dragon Age 4 and not get the treatment EA just gave several other studios..

What studios, specifically?

Loki wrote:
Also looking forward to Anthem, since it basically looks like an Iron Man simulator, though I'm hoping the BF2 lootcrate backlash has kept it from infesting the game too much.

I really wish people would get off chomping at that bit whilst ignoring Actiblizzard's nonsense.

With that said, the little information we have regarding Anthem points towards it being more similar to Destiny than BF2. We know there are loot drops in the world at the very least but beyond that...we know the game is called Anthem, the suits are called Javelins, and I can have a sweet sweet mortar.


You mean call of duty or Overwatch?

Call of Duty is pretty bad, but Overwatch is just cosmetics, so meh. Considering that the DLCs have all been free, I dont think cosmetic boxes are too egregious.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

 Paradigm wrote:
 Kanluwen wrote:
 Paradigm wrote:

I'm interested to see how Anthem does, but only to the extent that I need Bioware to have enough money to make Dragon Age 4 and not get the treatment EA just gave several other studios..

What studios, specifically?.


Visceral being pulled off their SW project and shut down, specifically, and to a certain extent the closing down of Bioware Montreal (and Mass Effect as a whole) after Andromeda under-performed (largely due to EA rushing them to publish, a few more months in development and I think the reception would have been far kinder). If Anthem doesn't emerge as a proper Destiny-killer and pull a significant share of that target audience, I can see EA severely restricting Bioware's main studio or just ditching them entirely...to be honest I'm amazed DICE is still intact after the BF2 mess (arguments aside, the sheer level of bad press from that can't be ignored).

Visceral and BioWare Montreal wasn't a "just gave" thing.

Most of BW Montreal and Visceral's staff had been moved over to Motive some time ago.


Automatically Appended Next Post:
 Crazyterran wrote:

You mean call of duty or Overwatch?

Call of Duty is pretty bad, but Overwatch is just cosmetics, so meh. Considering that the DLCs have all been free, I dont think cosmetic boxes are too egregious.

While Overwatch has "all free DLCs" and cosmetic boxes, they also have the absolute most abusive system imaginable with a loot pool that is so obscenely bloated that it's a wonder anyone gets anything relating to their 'holiday events'. Not to mention that the only way to get credits to buy specific skins is to (shock! horror!) get lootboxes!

COD on the other hand, when I stopped playing with Infinite Warfare, was literally what people were crying about Battlefront being; pay to win. Buy lootboxes and get weapons with special perks that let you add normal attachments to them as well.

On the flipside of things, BF2 actually had things set up so that you could get enough credits realistically from campaign and arcade play to obtain at least one or two of the higher end characters and get enough crafting materials/cards to get yourself to a reasonable spot.

This message was edited 1 time. Last update was at 2018/01/04 13:20:11


 
   
Made in se
Member of the Malleus





 Nerak wrote:
Frostpunk

Oh, and sunless skies.

His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in gb
Stabbin' Skarboy





Dorset, England

Visceral and BioWare Montreal wasn't a "just gave" thing.

Most of BW Montreal and Visceral's staff had been moved over to Motive some time ago.

That might explain why most of what they put out these days has mixed reviews, bit of a talent drain.

Thinking about it Bioware hasn't made any thing really excellent since ME2, and I thought that was a step down from Dragon Age: Origins and ME1.


   
Made in ca
Longtime Dakkanaut




Building a blood in water scent

TLoU 2 miiiiiiight get an Xmas release this year, and that would be just swell.

Far Cry 5 is almost guaranteed an auto-get. I recently re-played FC4 and remembered just how much fun it was. If FC5's big bad is even half as delicious as Pagan Min it will be great.

Otherwise, I'm cautiously stoked for RDR2 and Days Gone.

I'm not interested in Anthem, but I really hope it does gangbusters so BioWare can make another excellent Dragon Age game like Origins or Inquisitor. The DA game should be amazing as they have now had a few years to polish the Frostbite engine that was brand new and was still being developed concurrently with Inquisition.

edit: a word

This message was edited 1 time. Last update was at 2018/01/04 19:07:36


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 Paradigm wrote:
If Anthem doesn't emerge as a proper Destiny-killer and pull a significant share of that target audience

It doesn't need to be a Destiny killer. That has pretty much fizzled out under its own lack of content and bizarre business decisions.

It does need to be amazing to justify pulling further away from their core audience and doing generic shooter schlock.
It's been a long downhill slide from Baldur's Gate, and even the best of DA and ME (the 2s in both cases in my opinion) were rough and unfinished for being so rushed. Andromeda had potential, but it was squandered by turning it quickly from an exploration RPG to a shooter with a bland Big Bad, and then abandoned by the corporate idiots.

Efficiency is the highest virtue. 
   
Made in au
Norn Queen






Honestly, I was referring to BF2 because it's another EA game. I'm not forgiving any other publishers, but EA have already stated they want to push Anthem as a 'live service' game with 'uncapped monetisation', which reeks of 'paid loot crates'.

This message was edited 1 time. Last update was at 2018/01/05 02:49:23


 
   
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Delaware, USA

Anthem, Battletech, Mechwarrior 5 (silently praying for no microtransactions), Kingdom Come: Deliverance, and Vampyr.

I've already seen Battletech in action and am SUPER impressed with what Harebrained Schemes has done with the IP - the wonders you can do when you take the time to research your game's history! Mechwarrior 5 looks gorgeous but it's PGI we're talking about here, so I'm waiting to see if they nickle and dime the entire title with various 'content' releases.

And surprisingly, Vampyr. I generally shy away from vampire related stuff because I find that medium to be annoying to read/play, but this game looks pretty good overall. We'll have to wait and see.

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Made in au
Norn Queen






I had no idea about Mechwarrior 5 Mercenaries. That's going on the list.
   
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 Kanluwen wrote:
What studios, specifically?


Just a cursory search:
Origin
Westwood Studios
Criterion Games
Maxis Studios
Bullfrog
Pandemic
Black Box

I am interested in Anthem but EA's recent monetization > everything sort of attitude makes me worry both for Bioware and also the game.


This message was edited 2 times. Last update was at 2018/01/06 07:21:38


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 Frankenberry wrote:
Anthem, Battletech, Mechwarrior 5 (silently praying for no microtransactions), Kingdom Come: Deliverance, and Vampyr.

I've already seen Battletech in action and am SUPER impressed with what Harebrained Schemes has done with the IP - the wonders you can do when you take the time to research your game's history!

Well, it helps to have Jordan Weisman as the head of the company: one of the founding creators of FASA, the tabletop game, and the head of FASA Interactive (and thus responsible for the first several battletech/mechwarrior games).

My only gripe with the new BT game is they got someone else to do the writing, and the company dropship is a non-canon piece of nonsense. For one thing, its a lostech dropship that can't land (and thus... isn't a dropship by definition), but still requires a separate jumpship and dropships.

Mechwarrior 5 looks gorgeous but it's PGI we're talking about here, so I'm waiting to see if they nickle and dime the entire title with various 'content' releases.

Eh. I was pretty underwhelmed by the gameplay video they put out for MW5. The animations were janky to non-existent (except the Shadow Hawk's cannon, right by the cockpit), and the graphics were... fairly indifferent (the building textures and transition to the 'damaged' skin was outright awful).
I played pretty much all the MW games when I was younger, but this.. eh. Just not terribly impressed or enthused by it.

And surprisingly, Vampyr. I generally shy away from vampire related stuff because I find that medium to be annoying to read/play, but this game looks pretty good overall. We'll have to wait and see.

Same. I usually find vampires tiresome, but this looks intriguing. That they were willing to delay it for 6 months struck me as a good sign, rather than rush out a buggy mess.

Efficiency is the highest virtue. 
   
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Ollanius Pius - Savior of the Emperor






Right behind you.

 Ahtman wrote:
 Kanluwen wrote:
What studios, specifically?


Just a cursory search:
Origin
Westwood Studios
Criterion Games
Maxis Studios
Bullfrog
Pandemic
Black Box

I am interested in Anthem but EA's recent monetization > everything sort of attitude makes me worry both for Bioware and also the game.

Since the question was replying to someone talking about recent things...none of those examples are relevant.

Also, Criterion Games is still active. They worked on Battlefront II. The space combat portion of the game was developed by them.
   
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Eh I guess it could be taken that way but it just seemed to be referring to how EA has treated studios they have acquired. In this instance recently means several years and not just a few months.

The statement, and yours as well, didn't say that only companies shutdown by EA counted nor was that claim made so the fact that Criterion Games growth seems to have been negatively impacted does actually matter even if it wasn't shutdown. I'm trying to imagine being ok with Bioware being relegated to just handling parts of other peoples games and seeing that as positive growth for them.

Healing surges are for fools. Fools and liberals.

Calvin: I'm thinking of starting my own talk radio show. I'll spout simplistic opinions for hours on end, ridicule anyone who disagrees with me, and generally foster divisiveness, cynicism, and a lower level of public dialog! 
   
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Legendary Master of the Chapter





UK

Visceral and Bioware Montreal both closed in the last year. That's not a long time in game development, and as illustrated by Ahtman, represents the continuation of EA's treatment of even slightly underperforming studios. Yes, the staff were moved, but that still means the studios aren't actually working on their own projects anymore.

BW Montreal were shut based on the 'failure' of Andromeda, their first full title weighed down with ridiculous expectation, instead of being given the chance to learn and improve with a sequel. That's a fairly cutthroat attitude.

This message was edited 1 time. Last update was at 2018/01/06 15:26:33


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Right behind you.

 Paradigm wrote:
Visceral and Bioware Montreal both closed in the last year. That's not a long time in game development, and as illustrated by Ahtman, represents the continuation of EA's treatment of even slightly underperforming studios. Yes, the staff were moved, but that still means the studios aren't actually working on their own projects anymore.

Saying a studio was shut down means that the staff are gone and no longer working with the company.

Many of Visceral's staff left during the development of Ragtag, the game had a great many snags with Frostbite, etc etc.
Also they made Battlefield: Hardline so pretty sure we dodged a bullet with Visceral being shuttered.

BW Montreal were shut based on the 'failure' of Andromeda, their first full title weighed down with ridiculous expectation, instead of being given the chance to learn and improve with a sequel. That's a fairly cutthroat attitude.

That's not actually true.
BioWare Montreal was merged with EA Motive.
BioWare Montreal was also literally formed to assist BioWare Edmonton when necessary. Prior to Andromeda, they strictly did DLC for Mass Effect.

The idea that they weren't "given the chance to learn and improve with a sequel" while most of the staff are still working at EA Motive or were brought into Edmonton is asinine garbage.
   
Made in gb
[DCM]
Legendary Master of the Chapter





UK

I disagree. Bioware Montreal were given Andromeda as their first full game, forced to release it before it was finished (had the fully patched version been the initial release the reaction world be far less hostile) then denied them any opportunity to continue as a studio . The staff are at Motive or wherever, but Bioware Montreal as a studio no longer exists, had any of its prospects to develop a future project removed based on a single under performing title and is a casualty of EA's treatment of development studios.

If those staff at Motive were working on Andromeda 2 you'd have a point, but as it stands, Montreal as a development team was killed by EA. Sticking them onto a different project in a different studio is means that studio as a creative entity is gone. They weren't even given the chance to complete the work on Andromeda's DLC and had to finish it as a book. That pretty much demonstrates that the move to other studios was a reaction by EA to a single perceived failure, not a move that was planned long in advance. EA have proven they react harshly to studios who aren't massively successful, which is why I worry for Bioware if Anthem doesn't explode in popularity.

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