Switch Theme:

What is the reason to have more than one melee weapon?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in it
Oozing Spawning Vat




Hi, just received my tyranid warriors box.. I'm wondering what weapons give to them (1 prime and 2 warriors). I want them to be strong in melee, but if i give them, let's say, boneswords or boneswords and lash whip, i don't see any reason to give them scything talons or rending claws.
I mean, reroll 1 can be useful, also ap - 4 if i roll 6+, but is it useful to use 2/3 attacks with one weapon and the others with other weapon? Or maybe is better give them deathspitter?
I'm new to warhammer so maybe I can't see all the things involved...

Thank you!
   
Made in gb
Lethal Lhamean




Birmingham

None really. I mean you can go with Scything Talons for those occaisions where your opponent has a better invuln than armour save as the re roll 1's trumps AP but most of the time there would be no point.
   
Made in us
Legendary Master of the Chapter






It depends on what unit it is and which weapons.

Some times a weapon will give you extra attacks if you allocate into it

some times one is a very good anti horde weapon that spills over damage or one that is very good against some high T thing.

but in general for mooks no reason.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Sometimes you have units with different weapons for different situations (e.g. Knights have chainswords/fists for punching out big things with S16 attacks dealing 6 damage or whatever, but they've also got feet attacks that make three attacks per attack for clearing chaff), but with Tyranid Warriors' melee options that isn't really a consideration. I don't know the points cost since I don't have the Codex in front of me but from the stats in the Index I'd say Boneswords are your best melee option since it gets you the extra attack with just one pair of arms (leaving the other open for a gun) and AP-2 on all your attacks is going to do more for you than rerolling 1s to hit or the critical-AP effect.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in it
Oozing Spawning Vat




Ok.. Everything's clear.. I'll definitely go for boneswords and deathspitter for the 2 warriors and lash whip + bonesword and deathspitter for the prime..

The warriors join my 2 (bought used) warriors with deathspitter + scything talons and venom cannon + scything talons

You confirmed my suspect that there was no very good reason for give in this case only melee weapons..


Thanks so much!

This message was edited 1 time. Last update was at 2018/01/25 21:03:13


 
   
Made in us
Norn Queen






Also, just a suggestion. If you want melee warriors you should build shrikes.

Shrikes for 6 more PPM get +6 M and the FLY keyword. They are way better melee warriors then warriors themselves.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in nl
Longtime Dakkanaut




 Lance845 wrote:
Also, just a suggestion. If you want melee warriors you should build shrikes.

Shrikes for 6 more PPM get +6 M and the FLY keyword. They are way better melee warriors then warriors themselves.


Melee warriors on foot can definitely work with glands, swords and Kraken or Leviathan, or Jormungandr deep-strike. And six points extra is a pretty significant difference.

One thing I will say though: Warriors should be either melee or have deathspitters. If you are going to shoot, you are not going to advance, and then Adrenal Glands is a waste, and swords probably too. On the other hand, if you will be advancing and charging into combat, then don't spend points on the death-spitter. The most important part about warriors is to keep them cheap.
   
Made in it
Oozing Spawning Vat




Thanks for the suggestions! At the moment, everything i have cost to me 1200pt more or less, so for now the excessive cost doesn't bother me too much (the warriors i bought used has adrenal glands and toxin sacs so i gave also to the new one, not to the prime anyway).

I try them in this way and let's see what happens
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Nobody you play will know what the dangling sacs or weird bulging brain things do anyway, so don’t feel like you have to always run them with toxin sacs and adrenal glands.

Some units, like Genestealers, can benefit from two weapon types. Their normal claws handle most enemies but the Talons work better against things like daemons with just invulns and no armor. Warriors are better off with a mix of shooty/choppy.
   
 
Forum Index » 40K General Discussion
Go to: