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2024/03/29 11:25:14
Subject: HeroQuest by Hasbro/Avalon Hill - Against the Ogre Horde available now
There's a list of Avalon Hill EAN codes that's doing the rounds - it's an official list and includes Jungles of Delthrak and another expansion called First Light, no other details yet.
2024/03/29 11:35:21
Subject: HeroQuest by Hasbro/Avalon Hill - Against the Ogre Horde available now
can see one or two of the natives loving (not) the rule allowing Zargon to drop in the ranged attack orcs, gobbos & skellies in place of the normal ones.
won't always matter but will make a challenge for the usual room clearing "by the book" method when some of the baddies can back off and still be dangerous
2024/04/16 21:42:03
Subject: HeroQuest by Hasbro/Avalon Hill - Against the Ogre Horde available now
leopard wrote: can see one or two of the natives loving (not) the rule allowing Zargon to drop in the ranged attack orcs, gobbos & skellies in place of the normal ones.
won't always matter but will make a challenge for the usual room clearing "by the book" method when some of the baddies can back off and still be dangerous
It also gives the Zargon player more interesting considerations when deploying monsters in a room, and means the Wizard and other “soft” characters can just duck behind piece of scenery to limit the number that can attack them.
Of course, the aim is for a fun, and close game. So it’s down to the Zargon player not to use them just to get some cheap character deaths in.
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Ranged monsters are a fun addition I think, though I'm surprised most Zargons allow the boring doorway fights. Though house ruling is required, the game begs for house ruling.
2024/04/17 10:35:03
Subject: HeroQuest by Hasbro/Avalon Hill - Against the Ogre Horde available now
I feel as Zargon its my job to help the heros kill themselves through overconfidence and carelessness/stupidity
a trap never takes the last body point, have made it quite clear locally that just because you pushed the elf into the room and nothing triggered doesn't mean its "safe". likewise monsters won't go for the weakest unless they have high mind points
doorway fights have seen monsters refuse to cooperate except zombies & skellies
2024/04/17 16:46:35
Subject: HeroQuest by Hasbro/Avalon Hill - Against the Ogre Horde available now
Easy E wrote: So, I have been painting through my Core set. I told myself that I will not buy any more add-ons until it is painted.
My FLGS now has the expansions on the shelf. Once I get the Core set done, which expansion should be the first one I buy and paint?
Which one adds the most interesting stuff to the Core set rules?
HeroQuest is an old game, and to me its expansions don't represent the more modern concept of 'expansions should add to gameplay.' Rather expansions are just more stuff, and if they had time they added new monster types and rules, because they're creative people and they could. But if I could only have one expansion out of the ones currently available, I'd pick Against the Ogre Horde, because it adds an ogre horde. And now also archers. But the original expansions Return of the Witch Lord and Kellar's Keep are something big HeroQuest fans should play through.
2024/04/17 20:58:00
Subject: HeroQuest by Hasbro/Avalon Hill - Against the Ogre Horde available now
Also look at the selection of miniatures for use in other games. IIRC, only based on my original ancient sets (: Return of the Witch Lord and Kellar's Keep have more undead and orcs. which could be useful for Sellswords and Spellslingers or small armies?
Easy E wrote: Yeah, I am using the baddies for my Fantasy RPGs as well as Heroquest.
Thanks for the tips all. I will eventually try to get most of them, but as I paint through them first.
I keep telling myself no more until the rest is painted
we need a modelling version of Alcoholics Anonymous for those with a plastic crack habit
have the base box done, Return of the Witchlord done, working on Kellars Keep currently, Frozen horror likely after that...
I'm ok having one board game system at a time with which I'm going for a relatively complete collection, without much intention of painting.
A few years back it was Imperial Assault, now it's Heroquest. Neither game will likely ever be played to absolute completion, and I didn't bother collecting promos and such, but I like seeing what the game designers come up with for each new set in terms of rules, scenarios and miniatures.
I could probably flip them for what I've got in each collection if needed but that's more a private justification than something I'm likely to do anytime soon
This message was edited 1 time. Last update was at 2024/05/12 16:47:11
HeroQuest is the supreme entry drug to the much wider hobby. Spesh now it’s not inherently bound, outside of my own memories and I dare say those of contemporaries, to Warhammer.
The game play is pretty straightforward. Easy to read dice, and just a wee bit of experience pays dividends.
As I’ve said before? I’m genuinely impressed and approving of the fact the new version didn’t bugger about with the basic mechanics, where it’s contemporaries insist on custom dice with instantly unreadable results.
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