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![[Post New]](/s/i/i.gif) 2018/02/10 21:29:16
Subject: Celastine, the living saint.
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Been Around the Block
Cambridge UK
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What are peoples thoughts on this character? Personally, I think she is great for a mere 150 points.
Is there anything I need to watch out for playing with this character?
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![[Post New]](/s/i/i.gif) 2018/02/10 21:33:50
Subject: Celastine, the living saint.
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Witch Hunter in the Shadows
Aachen
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Well, she's 200 points base now and her sidekicks went from 50 to 25 each.
What you should always consider:
* She's S7, so she won't do much on a T8 target.
* She's kind of squishy - anything that hits her is going to wound her at T3, so it usually comes down to luck - either you make that 4++ or you don't
* If you bring just her without any other Sisters in your army, you should watch out for flying metal dreadnoughts being thrown at you.
* Don't forget the extra Act of Faith, and don't forget it's only usable within 6'' of her.
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This message was edited 1 time. Last update was at 2018/02/10 21:35:09
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![[Post New]](/s/i/i.gif) 2018/02/10 21:38:27
Subject: Re:Celastine, the living saint.
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Been Around the Block
Cambridge UK
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Good points. Its 250 points for the full three models in the unit. The sisters of battle dont really have many options when it comes to damaging toughness 8+ units.
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![[Post New]](/s/i/i.gif) 2018/02/10 21:49:36
Subject: Celastine, the living saint.
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Gore-Soaked Lunatic Witchhunter
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Her strength is in being able to go places quickly and kill soft/intermediate targets when she gets there. She has bad matchups (as most things do) and if you try and throw her in unsupported you will be disappointed (especially against hard targets or strong melee units), but back her up properly (if she's the only threat on turn one she'll be engaged by everything and killed; don't worry about making sure she's physically surrounded by other assault troops, worry about making sure the other guy has other problems to worry about) and be aware of her limitations (don't try and fight vehicles, Magnus, or things with strong saves, be aware that T3 and a 4++ won't keep her up against determined opposition) and she'll do work.
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![[Post New]](/s/i/i.gif) 2018/02/10 22:55:04
Subject: Celastine, the living saint.
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Willing Inquisitorial Excruciator
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She's balanced at her current point cost.
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![[Post New]](/s/i/i.gif) 2018/02/10 23:04:54
Subject: Celastine, the living saint.
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Fixture of Dakka
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Amazing! Always take the 2 Gemini. You can AoF her to; Move twice, attack twice, rez her or a Gemini.
Many S7 multi-damage attacks, he is a beast.
If you take her solo without the Gemini, she then is just a slightly better BA Smash Captain
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![[Post New]](/s/i/i.gif) 2018/02/10 23:16:26
Subject: Celastine, the living saint.
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Regular Dakkanaut
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Amishprn86 wrote:Amazing! Always take the 2 Gemini. You can AoF her to; Move twice, attack twice, rez her or a Gemini.
Many S7 multi-damage attacks, he is a beast.
If you take her solo without the Gemini, she then is just a slightly better BA Smash Captain
I'm pretty sure BA Smash Captain can easily put out a bit more damage overall. Even with AoF for Celestine, she's wounding things less and doing half the damage per hit. Smash Captain will usually have the Death Company upgrade stratagem bringing his attacks to 5 S8 4D attacks. Celestine has at best 12 S7 2D attacks. Realistically, she will miss one or two whereas Captain will statistically hit every one of his. Captain also wounds quite a bit easier and smashes most everything but T8 at 2+ to wound.
But they cover two different roles so it kinda depends what you want.
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This message was edited 3 times. Last update was at 2018/02/10 23:23:31
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![[Post New]](/s/i/i.gif) 2018/02/10 23:28:36
Subject: Celastine, the living saint.
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Longtime Dakkanaut
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Celestine should be much more resilient where as a BA smash captain does more damage but should never survive past the turn he comes down.
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![[Post New]](/s/i/i.gif) 2018/02/10 23:30:31
Subject: Celastine, the living saint.
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Regular Dakkanaut
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Ordana wrote:Celestine should be much more resilient where as a BA smash captain does more damage but should never survive past the turn he comes down.
He's a bit tougher than he gets credit for. He can easily get a 3++ with 5+++ and rerolling 1s. If you are willing to sacrifice the 4 damage and bring it back to 3. DOUBLE EDIT: I was right the first time.
I won't deny that Celestine is good or even great, but depending on the roles you want for each they are both good at what they do. I do agree that overall Celestine is hardier and can definitely clear chaff less heavy units better. Smash Captain is a little bit cheaper and is pretty much unrivaled by anyone in raw damage output for the points cost. If you want to delete that one heavy model, Captain is the man to pick. If you want someone to fly around eliminating smaller targets and targets with lots of models, Celestine is better.
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This message was edited 4 times. Last update was at 2018/02/10 23:41:49
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![[Post New]](/s/i/i.gif) 2018/02/11 01:02:58
Subject: Re:Celastine, the living saint.
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Preacher of the Emperor
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Sy2pie wrote:Good points. Its 250 points for the full three models in the unit. The sisters of battle dont really have many options when it comes to damaging toughness 8+ units.
SoB spam S8 pretty well, just not at range, and there's no S9.
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![[Post New]](/s/i/i.gif) 2018/02/11 01:13:14
Subject: Celastine, the living saint.
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Fixture of Dakka
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Hoodwink wrote: Amishprn86 wrote:Amazing! Always take the 2 Gemini. You can AoF her to; Move twice, attack twice, rez her or a Gemini.
Many S7 multi-damage attacks, he is a beast.
If you take her solo without the Gemini, she then is just a slightly better BA Smash Captain
I'm pretty sure BA Smash Captain can easily put out a bit more damage overall. Even with AoF for Celestine, she's wounding things less and doing half the damage per hit. Smash Captain will usually have the Death Company upgrade stratagem bringing his attacks to 5 S8 4D attacks. Celestine has at best 12 S7 2D attacks. Realistically, she will miss one or two whereas Captain will statistically hit every one of his. Captain also wounds quite a bit easier and smashes most everything but T8 at 2+ to wound.
But they cover two different roles so it kinda depends what you want.
But she can come back and move twice if needed be. Having to kill her twice is a huge problem for people.
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![[Post New]](/s/i/i.gif) 2018/02/11 01:57:12
Subject: Celastine, the living saint.
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Repentia Mistress
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Shes pretty good. Not use her recklessly and forget about her good, but shes quite harsh if used right.
Keep her jumpin from cover to cover is she hasnt got a unit nearby to cover her (which happens more often than not). Youll be wanting the +1 cover save bonus with all the attention she will draw. Especially when that attention is going to involve negs to her armour.
If you can split you opponents attention with multiple threats, all the better for her.
Pick your targets for her. Shes great at taking down primaris and termies as long as theres no high invo involved.
Try not to get bogged down in combat with swarms, its really a bit of a waste for her. You really want her harassing high value targets like opponents back line ranged and weaker commanders.
She wont be taking down anything particularly like a swarm lord alone. Use her to cripple something, move on and let other elements of your army polish it off. Or vice versa.
Hands down shes amazing now because witj the removal of instant death rules, she can actually survive long enough to get into combat to do what she was always able to do but never could because she couldnt survive long enough to get there. *kisses 8th edition * you sweet sweet thing.
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![[Post New]](/s/i/i.gif) 2018/02/11 07:56:40
Subject: Celastine, the living saint.
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Waaagh! Ork Warboss
Italy
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She's one of the best units in the game, I'd even say overpowered. She could be ok if allowed only in SoB armies but since soups do exist, I consider her quite broken.
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![[Post New]](/s/i/i.gif) 2018/02/11 13:16:41
Subject: Celastine, the living saint.
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Been Around the Block
Cambridge UK
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She has 6 attacks (7 if she charges, which she will often as she flies). With 2+ WS and 2 damage. That's a max of 14 damage every attack. Not to mention -3 AP which basically leaves most units with no armour save other than invulnerable.
Let's not forget that she resurrects on a 2+ once/if she dies. Amazing stuff.
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![[Post New]](/s/i/i.gif) 2018/02/11 13:40:05
Subject: Re:Celastine, the living saint.
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Stealthy Sanctus Slipping in His Blade
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No idea what they are going to do about Soup, but she is balanced nicely after CA.
Start the game with her deployed amidst your Dom rush transports and Seraphim. Repressors are annoying when they are getting a 5++ too.
A squad or two of Seraphim escorts gives her more options on who she wants to tangle with. They aren't necessary if you have a strong Dominion force to keep up with her. If you don't have either she will get focus fired quickly.
Sisters have mountains of S8 shooting, its short ranged but they are fast enough to make it work.
It always seems that Celestine misses far more than she should.
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A ton of armies and a terrain habit...
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![[Post New]](/s/i/i.gif) 2018/02/11 18:55:06
Subject: Celastine, the living saint.
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Repentia Mistress
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Yeah ive noticed she whiffs a lot with me too. Often missing 2 attacks and failing to wound another 1 or 2.
Also, because she will be focused, dont make her your warlord. I reserve that right for a Cannoness.
Shes about as powerful today as she has been since the witch hunter codex. Shes just able to get around the board and not be insta gibbed by S6 anymore. Since CA she is definately worth the 200pts.
At the end of the day, T3 is still T3.
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![[Post New]](/s/i/i.gif) 2018/02/11 19:12:22
Subject: Celastine, the living saint.
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Worthiest of Warlock Engineers
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She is good, especially if she resurrects late game as she can drop in and claim objectives that your opponent thought where safe.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2018/02/11 19:22:05
Subject: Celastine, the living saint.
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Clousseau
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Celestine is too strong for her points, but that's the way it goes. She makes a great HQ in a guard army. It's not the end of the world if your chaff doesn't have tactics.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/02/11 19:50:11
Subject: Celastine, the living saint.
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Preacher of the Emperor
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Marmatag wrote:Celestine is too strong for her points, but that's the way it goes. She makes a great HQ in a guard army. It's not the end of the world if your chaff doesn't have tactics.
She may be undercosted as a guard HQ, but she feels about right in a Sisters army. She lifts an otherwise middle of the road army to competitive. I think she gets a bad rap because people often see her plus Girlyman in armies that are neither SoB or Space Marines.
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![[Post New]](/s/i/i.gif) 2018/02/11 19:57:46
Subject: Celastine, the living saint.
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Clousseau
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MacPhail wrote: Marmatag wrote:Celestine is too strong for her points, but that's the way it goes. She makes a great HQ in a guard army. It's not the end of the world if your chaff doesn't have tactics.
She may be undercosted as a guard HQ, but she feels about right in a Sisters army. She lifts an otherwise middle of the road army to competitive. I think she gets a bad rap because people often see her plus Girlyman in armies that are neither SoB or Space Marines.
There is no concept of a sisters HQ or a guard HQ. She's an Imperium HQ.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/02/11 19:58:07
Subject: Celastine, the living saint.
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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MacPhail wrote: Marmatag wrote:Celestine is too strong for her points, but that's the way it goes. She makes a great HQ in a guard army. It's not the end of the world if your chaff doesn't have tactics.
She may be undercosted as a guard HQ, but she feels about right in a Sisters army. She lifts an otherwise middle of the road army to competitive. I think she gets a bad rap because people often see her plus Girlyman in armies that are neither SoB or Space Marines.
The problem there is that Sisters are a one-trick-pony that have to rely on Celestine in order to be viable at all. Sisters need to be better developed as an army, rather than a platform for a single character.
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![[Post New]](/s/i/i.gif) 2018/02/11 20:16:45
Subject: Celastine, the living saint.
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Willing Inquisitorial Excruciator
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Fafnir wrote: MacPhail wrote: Marmatag wrote:Celestine is too strong for her points, but that's the way it goes. She makes a great HQ in a guard army. It's not the end of the world if your chaff doesn't have tactics.
She may be undercosted as a guard HQ, but she feels about right in a Sisters army. She lifts an otherwise middle of the road army to competitive. I think she gets a bad rap because people often see her plus Girlyman in armies that are neither SoB or Space Marines.
The problem there is that Sisters are a one-trick-pony that have to rely on Celestine in order to be viable at all. Sisters need to be better developed as an army, rather than a platform for a single character.
Aren't Sisters universally considered a top tier index army?
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![[Post New]](/s/i/i.gif) 2018/02/11 20:41:16
Subject: Celastine, the living saint.
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Fixture of Dakka
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meleti wrote: Fafnir wrote: MacPhail wrote: Marmatag wrote:Celestine is too strong for her points, but that's the way it goes. She makes a great HQ in a guard army. It's not the end of the world if your chaff doesn't have tactics. She may be undercosted as a guard HQ, but she feels about right in a Sisters army. She lifts an otherwise middle of the road army to competitive. I think she gets a bad rap because people often see her plus Girlyman in armies that are neither SoB or Space Marines. The problem there is that Sisters are a one-trick-pony that have to rely on Celestine in order to be viable at all. Sisters need to be better developed as an army, rather than a platform for a single character.
Aren't Sisters universally considered a top tier index army? Yes and they are NOT a one trick pony (they are the Glass Cannon of Imperial), there are many viable builds that are doing well. Heck they could beat the Conscript IG and Razorback spams of the past. A player got R10? in LVO with 1000pts in sisters, yeah he had some IG, but its tournaments, its about the soup. They have the Best Imperial Rhino, the Repressor, 6 fire points with invul that can have a unit give it scout. They are the only army IMO that makes HB's completely viable, i mean 40 HBs with re-rolls that some can shoot twice. Put them behind a wall and you have 2+/6++ ( SoB can get 400 shots if you wanted too with a mix of SB/ HB's). IMO they are the strongest Index army currently.
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This message was edited 1 time. Last update was at 2018/02/11 20:41:49
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![[Post New]](/s/i/i.gif) 2018/02/11 21:22:21
Subject: Celastine, the living saint.
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Fixture of Dakka
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meleti wrote: Fafnir wrote: MacPhail wrote: Marmatag wrote:Celestine is too strong for her points, but that's the way it goes. She makes a great HQ in a guard army. It's not the end of the world if your chaff doesn't have tactics.
She may be undercosted as a guard HQ, but she feels about right in a Sisters army. She lifts an otherwise middle of the road army to competitive. I think she gets a bad rap because people often see her plus Girlyman in armies that are neither SoB or Space Marines.
The problem there is that Sisters are a one-trick-pony that have to rely on Celestine in order to be viable at all. Sisters need to be better developed as an army, rather than a platform for a single character.
Aren't Sisters universally considered a top tier index army?
They do need developing though.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2018/02/11 21:30:52
Subject: Celastine, the living saint.
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Fixture of Dakka
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pm713 wrote:meleti wrote: Fafnir wrote: MacPhail wrote: Marmatag wrote:Celestine is too strong for her points, but that's the way it goes. She makes a great HQ in a guard army. It's not the end of the world if your chaff doesn't have tactics.
She may be undercosted as a guard HQ, but she feels about right in a Sisters army. She lifts an otherwise middle of the road army to competitive. I think she gets a bad rap because people often see her plus Girlyman in armies that are neither SoB or Space Marines.
The problem there is that Sisters are a one-trick-pony that have to rely on Celestine in order to be viable at all. Sisters need to be better developed as an army, rather than a platform for a single character.
Aren't Sisters universally considered a top tier index army?
They do need developing though.
Well i mean... they havent been update in what 20 yrs?
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![[Post New]](/s/i/i.gif) 2018/02/11 21:43:33
Subject: Celastine, the living saint.
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Clousseau
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Why do they need developing? What does that even mean? Can someone quantify that statement? Or are we supposed to take it as just a standard truth "because sisters?"
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/02/11 21:46:09
Subject: Celastine, the living saint.
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Fixture of Dakka
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Marmatag wrote:Why do they need developing? What does that even mean? Can someone quantify that statement? Or are we supposed to take it as just a standard truth "because sisters?"
They could do with both their models and presence in the lore as a powerful faction expanding with new models that aren't overpriced metal and novels focusing around them and what they represent.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2018/02/11 21:59:40
Subject: Celastine, the living saint.
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Fixture of Dakka
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They are in the lore tho, the gather storm books had them. Celestine (if i remember) died like 3x lol
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![[Post New]](/s/i/i.gif) 2018/02/11 22:24:57
Subject: Celastine, the living saint.
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Enginseer with a Wrench
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I heard when Grey knights smite her she takes 3 damage. Something about being a daemon.
Wait that can't be right. Or is it. The black pillars turn off the warp and Celestine loses all her power. Hmmm almost like a daemon.
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3000
3000
2500
on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.
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![[Post New]](/s/i/i.gif) 2018/02/12 05:17:03
Subject: Celastine, the living saint.
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Preacher of the Emperor
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Marmatag wrote:Why do they need developing? What does that even mean? Can someone quantify that statement? Or are we supposed to take it as just a standard truth "because sisters?"
Well, some of the core mechanics of 8th have passed us by. We have no way to deal mortal wounds, no way to target characters, no way to counter psykers. CA helped out a little on the last point, but those are central 8th edition game mechanics in this edition thay we just don't get to play with.
The basic Sisters gimmick (Acts of Faith) made the transition to 8th okay and we remain the mid-range shooting army we've always been. MSU, special weapon spam, and a very effective Forge World tank keep the army viable, and Celestine helps a very dated army feel a little more current. But it still feels a little cobbled together... a decades old product line, a late 7th a-list character, an index full of holes, and CA patching over the most glaring ones. The army needs a full codex, plastic kits, named characters, and modern mechanics like any other army.
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