Switch Theme:

[2000] - Death Guard | Daemons - Nurgle Stew, served via a slow simmer  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





Hunting with the 13th

I am working on a primarily Death Guard list, but with some Nurgle daemons thrown into the mix. Here is my current build:

CHAOS DAEMONS/NURGLE BATTALION:
-Epidemius
-Herald/Poxbringer
-Nurgings x3
-Nurglings x3
-Plaguebearers x 28 - Icon, Instrument

DEATH GUARD OUTRIDER
-Daemon Prince - Claws, Wings, Suppurating Plate relic
-Sorcerer on Palanquin
-Foetid Bloat-Drone - Plaguespitters
-Foetid Bloat-Drone - Plaguespitters
-Foetid Bloat-Drone - Heavy blight launcher
-Deathshroud x3
-Chaos Spawn
-Chaos Spawn

SUPER-HEAVY
-Morty
----
7 CP, 14 units

Presumably, the list is about supporting Morty. However, there are enough elements to make a game of it sans Morty. The Herald/poxbringer will perform healing duties for Morty and will ideally deepstrike in with the Plaguebearer squad for some early game saturation. My luck with large Plaguebearer squads is not that great, but I am hopeful that it can survive long enough to make an ideal screen of sorts for everything else, as well as do some early damage with the use of a stratagem or two (and a couple of CP to further prevent casualties via morale).

Prince pushes forward with the bloat drones, a la cookie cutter build. I have actually had good luck with the heavy blight launcher, so planning on leaving in the one, at least for the time being.

The palanquin-riding sorcerer is there for Warp Time and Death Hex, or possibly Diabolic Strength. The Deathshroud will most likely start the game on the board to protect Morty, but can switch to flanking the sorcerer and dealing with any threats on my side of the board. I personally prefer running more deathshroud as they hit like runaway trains, but I cannot fit more in this list. The spawn are there to limit the enemy dropping in, as well as assist Epidemius as needed (who will be hiding in the corner for the early part of the game, buffing with the tally, etc.).

In short, the list uses some of the standard techniques for Death Guard and can throw down some damage in the event the opponent focuses on Morty (and even keep him alive, depending on how much firepower is thrown his way).

Some caveats:
-The spawn may be better served when replaced with a larger cultist squad, a squad of poxwalkers, or dropping another plaguebearer to remove one spawn and replace with a min squad of cultists. I personally don't get much mileage out of DG cultists, and I like the lack of morale issues (and the surprisingly hard hits) of the single spawn. Thoughts are appreciated on this approach.
-Who is the better warlord? The daemon prince with Arch-Contaminator seems OK to assist the drones, but Morty may also be a good candidate. I am not sold on using the sorcerer, but I could be convinced otherwise.
-Are plaguebearer bombs plausible? If not, is it better to break up the blob, or just replace entirely?

Thanks in advance!

-----==---------==-----
 
   
Made in nz
Dakka Veteran




New Zealand

Looks solid to me but I'm new to nurgle myself.
If your worried about moral on cultists you could think about renegades and heretics cultists or mutants backed up by an enforcer. They don't have the nurgle keyword (yet) or DG so you will lose some benefits but thier moral can be managed and potentially better tarpits
   
Made in us
Regular Dakkanaut





Hunting with the 13th

 ulfhednir86 wrote:
Looks solid to me but I'm new to nurgle myself.
If your worried about moral on cultists you could think about renegades and heretics cultists or mutants backed up by an enforcer. They don't have the nurgle keyword (yet) or DG so you will lose some benefits but thier moral can be managed and potentially better tarpits


Thanks for the reply. I want to keep the detachments pure, or else I would consider R&H, for sure.

I suppose another option is to drop the large plaguebearer squad for another min squad of nurglings (to meet the battalion obligation) and a plague drone squad, which are just as resilient without the morale weakness on account of drastically fewer models.

-----==---------==-----
 
   
Made in nz
Regular Dakkanaut





I would switch your bloat drones to PBC's with spitters they are mvp's for me nearly every game.
   
Made in us
Oozing Plague Marine Terminator





Spawn are great. I always try to fit at least one in a list. They are outclassed by Plague Drones p.p.m, but can be taken solo when you have extra points left over, and can actually do decent damage if they get into melee. I use them to corner off the board from Deepstrikers.
   
Made in us
Regular Dakkanaut





Hunting with the 13th

COLD CASH wrote:
I would switch your bloat drones to PBC's with spitters they are mvp's for me nearly every game.

I definitely realize the power of the PBCs, having faced them numerous times. However, I want to use the bloat drones in this list as I feel they work well with the DP for a mobile threat.

 Nightlord1987 wrote:
Spawn are great. I always try to fit at least one in a list. They are outclassed by Plague Drones p.p.m, but can be taken solo when you have extra points left over, and can actually do decent damage if they get into melee. I use them to corner off the board from Deepstrikers.


I ran 10 single spawn in a previous list just to have the cheapest chaos option on the table turn 1 in order to be able to deepstrike other units, and they were great. It is surprising how much damage they can do if they make it into combat, and if the opponent dedicates an entire unit into removing one...All the better.

I am still on the fence about replacing my plaguebearer blob with plague drones. I am just not sold on the ability for plaguebearers to do much damage in CC.

-----==---------==-----
 
   
Made in de
Fresh-Faced New User




Maybe I'm missing something, but i dont see how the PBC being so good?

Moving Forward results in hitting in 5 with mortar and slugger. Not moving results in not shooting with spitter. So how do you use them to achieve such good results?
   
Made in us
Regular Dakkanaut





Hunting with the 13th

elodingens wrote:
Maybe I'm missing something, but i dont see how the PBC being so good?

Moving Forward results in hitting in 5 with mortar and slugger. Not moving results in not shooting with spitter. So how do you use them to achieve such good results?


That list I last faced wielded 3 PBC, and they were virtually impossible to remove: if I ignored them, they slowly took a toll with the mortars (the numbers offset the sub-par BS); if I charged them, the spitters made me pay. Plus, they shrugged off so much damage, which is where their true power lies. They were a big pain, and my opponent was not even rerolling 1's with a lord or Epidemius' tally, etc.

-----==---------==-----
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I like the list. I'm never a fan of Morty (hes too easy to screen from, and a lot of lists delete him easily), but I would try this myself.

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in gr
Stalwart Tribune





Greece

I v been playing with Morty ad 2 pbc with dp arc cnt and deathshrouds and works fine for me. I believe drones will be same effective
   
Made in us
Regular Dakkanaut





Hunting with the 13th

 Zid wrote:
I like the list. I'm never a fan of Morty (hes too easy to screen from, and a lot of lists delete him easily), but I would try this myself.

Agree about Morty, and am not sold on just one unit of Shroud keeping him alive against, say 5 dev squads, but I am willing to try it out.

 Yoda79 wrote:
I v been playing with Morty ad 2 pbc with dp arc cnt and deathshrouds and works fine for me. I believe drones will be same effective

I am almost tempted to add a fleshmower or two on the drones (maybe replacing the heavy blight launcher) and seeing what happens. I am actually 1 point over on the list, so if I don't do that, I will have to drop a Plabuebearer or Icon, or something.

-----==---------==-----
 
   
 
Forum Index » 40K Army Lists
Go to: