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![[Post New]](/s/i/i.gif) 2018/03/05 12:25:25
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Regular Dakkanaut
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I'm building my first tactical squad of Salamanders, and I don't have the rule books yet. Volkite weapons seem like they'd be a perfect match for Salamanders, so I'd like to put a Volkite Culverin in my tac-squad instead of the missile launcher. But, if there's no rules for it, then I'll go with multi-melta instead. I suppose I could put the volkite culverin in the squad and do a counts-as multi-melta.
Are there volkite rules for 40k in Index: Imperium, Codex: Space Marines, or Index: Imperial Armour?
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![[Post New]](/s/i/i.gif) 2018/03/05 12:40:16
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Lethal Lhamean
Birmingham
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No, that weapon has only ever had rules for 30K.
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![[Post New]](/s/i/i.gif) 2018/03/05 13:25:43
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Fixture of Dakka
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Yes, they were old technology even during the Heresy, so the only ones that have survived the next 10,000 years are in the hands or the Adeptus Mechanicus.
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![[Post New]](/s/i/i.gif) 2018/03/05 13:35:41
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Regular Dakkanaut
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That's a shame, I had hoped that the Salamanders, being the master artisans that they are, would have kept a few around.
I'll just mount a multi-melta instead.
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![[Post New]](/s/i/i.gif) 2018/03/05 13:37:44
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Grim Dark Angels Interrogator-Chaplain
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Yes, all space marines have access to volkite weapons on tartorus terminators, that's it, and I believe it's only 1 gun for the entire unit. Automatically Appended Next Post: It's a volkite charger.
If you are not playing matched play just make the rules.
The culverin would be
Range 45"
Str 6
Ap -
Dam 2
4 shots
If your playing matched play... as your opponent, don't feel limited by the rules, only your group is a limiting factor, and your imagination.
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This message was edited 1 time. Last update was at 2018/03/05 13:40:00
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![[Post New]](/s/i/i.gif) 2018/03/05 15:21:21
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Decrepit Dakkanaut
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Formosa wrote:Yes, all space marines have access to volkite weapons on tartorus terminators, that's it, and I believe it's only 1 gun for the entire unit.
Automatically Appended Next Post:
It's a volkite charger.
If you are not playing matched play just make the rules.
The culverin would be
Range 45"
Str 6
Ap -
Dam 2
4 shots
If your playing matched play... as your opponent, don't feel limited by the rules, only your group is a limiting factor, and your imagination.
Don't forget the Mortal Wound in addition to normal damage on a roll of a 6+, like the Adeptus Mechanicus have.
I'd also consider allowing access to Volkite weapons for the Mechanicus as well as the Space Marines, if you are not playing matched play.
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![[Post New]](/s/i/i.gif) 2018/03/05 16:00:13
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Longtime Dakkanaut
Arashen, Segmentum Pacificus
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I’m pretty sure the closest thing to a vulkite weapon in 40k is on a FW imperial knight...
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This message was edited 1 time. Last update was at 2018/03/05 16:00:33
I saw with eyes then young, and this is my testament.
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![[Post New]](/s/i/i.gif) 2018/03/05 16:24:58
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Grim Dark Angels Interrogator-Chaplain
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Unit1126PLL wrote: Formosa wrote:Yes, all space marines have access to volkite weapons on tartorus terminators, that's it, and I believe it's only 1 gun for the entire unit.
Automatically Appended Next Post:
It's a volkite charger.
If you are not playing matched play just make the rules.
The culverin would be
Range 45"
Str 6
Ap -
Dam 2
4 shots
If your playing matched play... as your opponent, don't feel limited by the rules, only your group is a limiting factor, and your imagination.
Don't forget the Mortal Wound in addition to normal damage on a roll of a 6+, like the Adeptus Mechanicus have.
I'd also consider allowing access to Volkite weapons for the Mechanicus as well as the Space Marines, if you are not playing matched play.
Nope, Marine ones dont get that rule, they just get an extra damage to represent the deflagrate rule, marine on marine deflagrate is fine, for 40k it would be all kinds of broken.
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![[Post New]](/s/i/i.gif) 2018/03/05 16:59:37
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Decrepit Dakkanaut
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Except that volkite weapons exist in 40k already...
on the Tech-Priest Dominus. He gets the Volkite Blaster, at Heavy 3, Str 6, AP0, D1, with a 6+ to wound doing a mortal wound in addition to normal damage.
It's so good that it's routinely replaced with the Eradication Ray because it is truly awful.
Not sure why people would think it would suddenly be broken at Heavy 4.
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![[Post New]](/s/i/i.gif) 2018/03/05 22:41:24
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Grim Dark Angels Interrogator-Chaplain
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Unit1126PLL wrote:Except that volkite weapons exist in 40k already...
on the Tech-Priest Dominus. He gets the Volkite Blaster, at Heavy 3, Str 6, AP0, D1, with a 6+ to wound doing a mortal wound in addition to normal damage.
It's so good that it's routinely replaced with the Eradication Ray because it is truly awful.
Not sure why people would think it would suddenly be broken at Heavy 4.
Ok I assume you just dont know the rules to which I am refering.
Volkite charger
Str5
Range 15"
Ap1
Dam 2
Assault 2
No other special rules, can only be taken on Tartorus Sarge.
Now Deflagrate is a rule that Volkites have in 30k and used to have in 40k 7th.
For every unsaved wound a weapon with the Deflagrate rule get an addtional automatic hit with the same profile.
lets take a dev sqaud with 4 heavy 4 Deflagrate weapons against marines isnt that nasty, its good, but not amazing, lets look at other races, Orks, well thats gonna hurt a lot! Eldar of all flavours, yep they are boned too, Nids, yep, no point in taking anything with a 4+ or worse save, you get the picture, so they made normal volkites dam 2 instead, not a great fix, but it stops volkites being all kinds of broken.
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![[Post New]](/s/i/i.gif) 2018/03/05 23:38:12
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Gore-Soaked Lunatic Witchhunter
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"Volkite" weapons presently exist in three places, to my knowledge. Annoyingly they took three different approaches to translating Deflagrate into 8th:
--The Volkite Blaster on the Tech-priest Dominus does a mortal wound on 6 to wound.
--The Volkite Charger on the Tartaros Sergeant is just straight D2.
--And the Volkite Chieorovile on the Knight-Styrix is a bonus hit on the target unit on a 6+ to wound (which does have to roll to wound normally and is resolved after the rest of the hits).
Ordinary volkite weapons on normal Space Marines aren't really a thing in 40k at the moment.
I will note that the folks doing the 8ed Heresy project down in Proposed Rules used the charger on the Tartaros models as their baseline and have written culverins as Heavy 4/45"/S6/AP0/D2 at a cost of 18pts; if you've got a group that's open to homebrew rules it makes for an interesting option (sort of a weird intermediate step between the heavy bolter and the grav-cannon).
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This message was edited 1 time. Last update was at 2018/03/05 23:38:35
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![[Post New]](/s/i/i.gif) 2018/03/06 14:13:54
Subject: Are there rules for Volkite Culverins in 40k 8e?
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Decrepit Dakkanaut
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Ah, I like the Tech-Priest Dominus version the best.
The Mortal Wound on a 6+ i just about the only thing that makes it any good.
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