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Made in us
Steadfast Ultramarine Sergeant






So how much terrain do you guys use?
This is my table for tomorrow, its nowhere near being all painted but when you gotta paint you're own armies plus your friends it gets difficult

Spoiler:
   
Made in au
Flashy Flashgitz






I use a similar amount, but more centralised. You have a huge empty space in the middle that renders walking forward and being in cover/LOS virtually impossible. Huge defenders advantage on your table.
   
Made in us
Steadfast Ultramarine Sergeant






 hollow one wrote:
I use a similar amount, but more centralised. You have a huge empty space in the middle that renders walking forward and being in cover/LOS virtually impossible. Huge defenders advantage on your table.


Yeah I try do do something different each time, even if it means one side has an advantage over the other. Sometimes an army gets the short straw.

I have made more "Balanced" maps/boards, but I would like to get another building to fill more space

This message was edited 1 time. Last update was at 2018/03/14 05:35:34


 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

We try to put as much LOS blocking stuff as possible. craters, etc.. are great and a couple added where buildings should be really adds depth to the table.

[Thumb - 20171122_185728.jpg]
this is representative of what I try to get our table setups like

[Thumb - 20171122_185722.jpg]

   
Made in fi
Locked in the Tower of Amareo





Still too parse but getting there. But first need to paint existing stuff.
[Thumb - 20180224_121334.jpg]


2024 painted/bought: 109/109 
   
Made in au
Repentia Mistress





Generally, if we can see the table, theres bot enough terrain. Ill grab a picture next time im at the game club.
   
Made in fi
Longtime Dakkanaut






A lot. We feel the game needs impassable pieces of scenery, LoS-blockers, cover granting barricades and piles all over the place so players must make actual decisions on where they'll deploy and move. You can screw up and lose because of bad movement.

Here are a few examples, normal and Zone Mortalis boards:
[Thumb - DSC_0666.JPG]

[Thumb - DSC_0627.JPG]

[Thumb - DSC_0625.JPG]


#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Towering Hierophant Bio-Titan





Bristol, England

40-60% depending on table size vs points/model count.

Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! 
   
Made in se
Hungry Little Ripper





 Sherrypie wrote:
A lot. We feel the game needs impassable pieces of scenery, LoS-blockers, cover granting barricades and piles all over the place so players must make actual decisions on where they'll deploy and move. You can screw up and lose because of bad movement.

Here are a few examples, normal and Zone Mortalis boards:


Where are those buildings from? Looks great.

This message was edited 1 time. Last update was at 2018/03/14 10:14:56


 
   
Made in fi
Longtime Dakkanaut






 Nighttail wrote:
 Sherrypie wrote:
A lot. We feel the game needs impassable pieces of scenery, LoS-blockers, cover granting barricades and piles all over the place so players must make actual decisions on where they'll deploy and move. You can screw up and lose because of bad movement.

Here are a few examples, normal and Zone Mortalis boards:


Where are those buildings from? Looks great.


http://www.battlesystems.co.uk/products.html

A pal of mine took part in their Kickstarter campaign and got a bunch of these. You could glue them together or just use the plastic pins, we usually build them anew every time and then use them for two days straight. Keeps the shapes and table setups fresh. When disassembled, they don't really take more space than a couple of books would, so they're also great for storing.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in pl
Wicked Warp Spider





Simply - a lot.

Nearly Necromunda level of clutter for regular 40K and totally dense and maze-like, with cover no further than 5" from any point on the table for the actual Necromunda. And I like tables with varied "ground level height" - hills that span on half a board, "negative height" trenches/craters/riverbeads etc, so that positioning and movement have all the meaning.

How I see it, there should be only a limited amount of lanes for both tanks to move and long range weaponry to shoot, no huge open spaces for assault to mass into a huge blob etc... Typical 3rd ed 40K codex examples, WHFB or "tournament standard" tables are pretty much "planet bowling ball" for me and from all of the previous examples in this thread only Sherrypie's tables are close to my favourite density (your "normal" table lacks only some "negative height" ground level craters/trenches/height variance - if the grey mat area was raised a level or two and there were some half-level holes large enought to fit a tank in them on the desert mat side of the board it would be ideal).
   
Made in us
Powerful Phoenix Lord





A large amount. The terrain is, without question, the third army. However, that doesn't mean we don't occasionally intentionally put "no man's land" into the tables. Also, we use a lot of custom terrain rules when needed. Acid rivers, doors to buildings which open/close, etc.

Spoiler:


Spoiler:


   
Made in fi
Longtime Dakkanaut






nou wrote:


How I see it, there should be only a limited amount of lanes for both tanks to move and long range weaponry to shoot, no huge open spaces for assault to mass into a huge blob etc... Typical 3rd ed 40K codex examples, WHFB or "tournament standard" tables are pretty much "planet bowling ball" for me and from all of the previous examples in this thread only Sherrypie's tables are close to my favourite density (your "normal" table lacks only some "negative height" ground level craters/trenches/height variance - if the grey mat area was raised a level or two and there were some half-level holes large enought to fit a tank in them on the desert mat side of the board it would be ideal).


We've been talking about making trenches at some point, likewise with craters. Currently there aren't any but I really like the idea of having that "negative height" there, especially in siege games that I long to play in the future. Sturdy walls of bunker lines, prepared killing fields full of craters and mine fields, all that stuff. But that last bit is neat too: I might test raising the "urban" area an inch or three next time we play, with some ramps down to the desert for vehicles. Thanks for the idea

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in pl
Wicked Warp Spider





 Sherrypie wrote:
nou wrote:


How I see it, there should be only a limited amount of lanes for both tanks to move and long range weaponry to shoot, no huge open spaces for assault to mass into a huge blob etc... Typical 3rd ed 40K codex examples, WHFB or "tournament standard" tables are pretty much "planet bowling ball" for me and from all of the previous examples in this thread only Sherrypie's tables are close to my favourite density (your "normal" table lacks only some "negative height" ground level craters/trenches/height variance - if the grey mat area was raised a level or two and there were some half-level holes large enought to fit a tank in them on the desert mat side of the board it would be ideal).


We've been talking about making trenches at some point, likewise with craters. Currently there aren't any but I really like the idea of having that "negative height" there, especially in siege games that I long to play in the future. Sturdy walls of bunker lines, prepared killing fields full of craters and mine fields, all that stuff. But that last bit is neat too: I might test raising the "urban" area an inch or three next time we play, with some ramps down to the desert for vehicles. Thanks for the idea


It is a simple solution but really changes how games play, especially with "short edge" deployment zones. If the height difference is substantiall enough infantry can get some relief after closing in because of "edge shadow" cover or even complete LOS blocking. I use such "full 3D landscapes" almost exclusively and games have really different feel than those played on a flat mat terrain.
   
Made in us
Monster-Slaying Daemonhunter





Typically there's 1-2 large object in each deployment zone, and a medium object or two in the no-man's land. I have some plastic hills with flat tops that infantry or guns can sit on top of, and some tank obstacles and barbed wire I can scatter about.

I don't like the appearance of the "scattered ruined buildings" boards, but it's generally agreed in my group that about 4-9 moderately sized pieces of terrain makes the best board for playing on.

I've always wanted a board with opposing lines of trenches and lines of barbed-wire and craters and czech hedgehogs; but nobody would even play with me on a board like that.

This message was edited 2 times. Last update was at 2018/03/14 14:09:05


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
 
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