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Made in us
Regular Dakkanaut




Is Chapter Approved any good? Do you stick to good 'ol Dawn of War in the BRB? Occasional Maelstrom of War?
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

(Casual Player)

My son and I use just the Indexes, at 1000 pt. games - with no named characters, Strategy cards and Open War cards. I have the BRB available, but we usually just wing our battle; we've found we prefer battles with missions instead of "kill everything in sight" games.

It never ends well 
   
Made in us
Damsel of the Lady




NOVA missions here unless I need to practice something else for a specific event.
   
Made in us
Blood-Drenched Death Company Marine




Mostly we use the Open War card deck.
   
Made in us
Willing Inquisitorial Excruciator




I like the Maelstrom of War missions (Chapter Approved and book) pretty well. Just make sure to do the +1 to go first thing, auto first turn is obnoxious imo.

This message was edited 1 time. Last update was at 2018/04/19 03:49:07


 
   
Made in us
Stubborn Prosecutor





I use Open War despite the incredibly swingy nature of the cards. I love the random distribution of objectives, twists, etc. I really wish they would expand on it (and remove the night fighting card)

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Regular Dakkanaut




Which missions do you think are more suitable for competitive play for communities that couldn't be bothered to learn ITC?
   
Made in gb
Norn Queen






Matched Play Rules, Random Maelstrom Missions (all but the Recon one from Chapter Approved), Random Deployment, Night Fight Battlezone. BRB terrain rules, but make sure there is plenty of area terrain.

Most fun I've had in 40k in 20 years.

This message was edited 1 time. Last update was at 2018/04/19 04:29:15


 
   
Made in it
Longtime Dakkanaut





 BaconCatBug wrote:
Matched Play Rules, Random Maelstrom Missions (all but the Recon one from Chapter Approved), Random Deployment, Night Fight Battlezone. BRB terrain rules, but make sure there is plenty of area terrain.

Most fun I've had in 40k in 20 years.


Pretty much this, but i use all the CA missions (eternal war and maelstrom) and none of the BRB.
   
Made in us
Fixture of Dakka





Denison, Iowa

My group randomly chooses missions from both the BRB and CA 2017. We use all the terrain rules, plus a couple custom rules (rivers slow movement and charges by 1 inch, moving completely on a road increases movement by 1 ).
   
Made in ca
Regular Dakkanaut





Everything. My favorite though are the 3 open play scenarios and open war cards. Some of the narrative missions are amazing as well. Though the ones where they add a bunch of stratagems can give you stratagem option overload. Definitely need to make reference sheets for those.
   
Made in gb
Longtime Dakkanaut






Mostly Open War cards, butbeen meaning to pick up CA, as I’ve heard some good things about the missions in there.
   
Made in us
Regular Dakkanaut





Mostly Matched, BRB/CA missions with full terrain rules. sometimes battlezones applied.

Other times Narrative games with full stratagem sets if we feel like doing some different stuff.
   
Made in gb
Mekboy on Kustom Deth Kopta






Matched play and randomly rolled missions from either the BRB or CA.
   
Made in gb
Regular Dakkanaut




7th edition
   
Made in gb
Fully-charged Electropriest





Chapter Approved missions mostly. Skip Recon/Roving Patrol, the rest are good.

We have LGT coming up which uses mixed Maelstrom/Eternal War and that's a really fun approach.



“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
 
   
Made in us
Fixture of Dakka





Chapter Approved missions.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in de
Imperial Agent Provocateur






Matched Play, 1000-1500 Points, Open War Cards.
Never had so much fun with 40k before. It's by far my favorite edition.

Please correct my english. I won't get any better if you don't. 
   
Made in de
Longtime Dakkanaut




Mostly Open War cards (points or PL, as people prefer).

The best thing in 40K since dice with 6 sides.



This message was edited 1 time. Last update was at 2018/04/19 07:09:14


 
   
Made in ro
Fireknife Shas'el




Lisbon, Portugal

Play both BRB and CA missions. If Maelstrom, we houserule that impossible-to-complete cards (like killing a psyker when the enemy army has none) can be ditched and another one is taken on its place.
2000p, Matched Play

This message was edited 1 time. Last update was at 2018/04/19 09:38:09


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in de
Oozing Plague Marine Terminator





BRB, CA and open war card missions, maelstrom or narrative, we did eternal war missions for the first test games, but usually they seem boring (never did eternal war in 7th as the game was too unbalanced for that).
   
Made in ie
Battleship Captain





BRB and CA. Matched play, Open War cards.


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

We play 40k here. :p

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Bounding Assault Marine




United Kingdom

Not a competitive player. I prefer 2000 points. Rulebook and CA eternal war and maelstrom missions with or without battlezones ( I love battlezones ).

Variety is the spice of 40K.

40k: Space Marines (Rift Wardens) - 8050pts.
T9A: Vampire Covenants 2060pts. 
   
Made in us
Sinewy Scourge




Mostly ETC or related tournament packs. That usually means one Eternal War and one Maelstrom mission played simultaneously with secondaries on top (sometimes kill point difference as well).
   
Made in gb
Sneaky Lictor






BRB, CA Missions, 2k

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





With my less competitive opponents, the Open War deck has been great.

<Wonders out loud if the Star Wars Legions method of mission building could be ported over to these>

That's where I think you draw 3 of each card, then take turns to eliminate cards you think are bad for you or too good for the opponent.. so you end up with just 3. I'm doing that next time!


Anyway against more competitive-focused opponents we play from the Element Games (FLGS) tournament pack, which is a very close relation to the ETC mission pack.

You roll or choose on this table, which gives you an Eternal War, a Maelstrom of War and a Deployment map. You play both missions simultaneously so you have the maelstrom cards as well as end-game scoring or kill points or whatever

1) Dominate & Destroy (CA), Targets of Opportunity (CA), Spearhead Assault (MRB)
2) Scouring(MRB), Deadlock (MRB), Vanguard Strike (MRB)
3) Relic(MRB), Contact Lost(MRB), Search & Destroy(MRB)
4) Retrieval(MRB), Tactical Escalation (MRB), Hammer & Anvil(MRB)
5) Resupply Drop (CA), Kill Confirmed (CA), Dawn of War(MRB)
6) Big Guns Never Tire (MRB), Tactical Gambit (CA), Front-Line Assault (MRB)

Oh and maelstrom points are flat so 2 rather than D3.

It's got a good mix of complexity, reliance on movement and durability, plus there's way less book keeping and the randomness is mitigated.

Nothing worse than completing a hard objective and rolling 1 point, then your opponent getting "stand where you are already standing for 3"!

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in gb
Regular Dakkanaut





Core rules and codex with battle-forged armies and the most recent points values.

This message was edited 5 times. Last update was at 2018/05/01 06:26:51


 
   
Made in nl
Regular Dakkanaut





I'm playing with a group that consist of people who are all great at making mean lists that are not tournament level, but hard enough that they make for great and enjoyable games.
Most of the time we play the Chapter Approved missions, as everybody think they are some of the best missions GW has released for 40k so far.

And since we have several tournament players in our group we play those specific made missions as well, but not with the most competitive lists in mind.

Also battlezones, really love those games.
   
Made in gb
Purposeful Hammerhead Pilot





We tend to play matched played rules and chapter approved or brb maelstrom missions
Sometimes open war too. We do tend to play with a slight houserule that infantry can get cover if the models are 50% obscured from the POV of the firer.

Overall I think its great. Im actually of the opinion that ITC/ETC and such missions tend to skew the gameplay and lead to less fun form of 40k (which also affects the balance)
   
 
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