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Made in gb
Beast of Nurgle





Nottingham

Thoughts on where to improve? At the moment, repetitive units will be played alone rather than as a large unit - hence the additions of 2 exarchs in most of the lists, rather than one
Also, any help on deciding the weapons of the dire avenger exarchs, the swooping hawks exarch and the wave serpents would be appreciated! Thanks

HQ (14PL)
- Farseer Skyrunner (1): Shuriken Pistol, Singing Spear, Twin Shuriken Catapult
- Warlock Skyrunner (1): Shuriken Pistol, Singing Spear, Twin Shuriken Catapult

Troops (11PL)
- Dire Avengers (8): Avenger Shuriken Catapult, Sunburst Grenades
- Dire Avengers Exarchs (2): no weapons decided as of yet
- Rangers (5): shuriken pistol, ranger long rifle

Elites (10PL)
- Striking Scorpions (8): Shuriken Pistol, scorpion chainsword, sunburst grenades
- Striking Scorpions Exarchs (2): scorpions claw, biting blades

Fast Attack (19PL)
- Shining Spears (4): laser lance, twin shuriken catapult
- Shining Spears Exarchs (2): 1x star lance, 1x paragon blade, both with twin shuriken catapult
- Swooping Hawks (4): lasblaster
- Swooping Hawk Exarch (1): undecided between hawk's talon and sunrifle

Heavy Support (9PL)
- Fire Prism (1): Prism Cannon, Twin Shuriken Catapult

Flyers (19PL)
- Crimson Hunter (1): Two bright lances, pulse laser
- Hemlock Wraithfighter (1): 2x Heavy D-Scythes

Transport (18PL)
- Wave Serpent (2): no weapons decided for either

Spoiler:
PS: Sorry if the points are badly off, I only use power I know that without weapons this is around 1300, so I'd assume it's between 1.5-2k

This message was edited 1 time. Last update was at 2018/04/23 15:19:18


Daerekh Dynasty
check out my Death Guard progress here

DC:90S+G-M++B--IPw40k17-D++A+/sWD-R++T(B)DM+ 
   
Made in us
Sneaky Striking Scorpion




Kicking the crap out of Hive fleet Leviathan

A few questions
- Which Craftworld(s) are you using
- When You say repetitive units can you elaborate? For example are you running two units of 4 dire avengers w/ exarchs or are you running two 8 man units of dire avengers?

As for advice which I can give here are my suggestions.
- The first is that as far as competitive play goes Striking Scorpions aren't super viable. Personally they are my second favorite unit in the entire game shortly after dire avengers but I would suggest removing them if you can at least for the competitive scene.

- I would replace them with Fire Dragons. These are more pricey but they are consistent and will add a much needed punch to your army. I like to put them in wave serpents with a 5 man Dire Avenger screening unit. When you take the fire dragons out of the transport so they can shoot something put the dire avengers in front them as a screening unit to stop charges.

- Speaking of Transports I believe that you have two main options. The first and most commonly used method is to give them shuriken cannons. This will allow them to advance and shoot and is truely the optimal lay out for them as a transport unit. If you are going to use them this way then I would give them vectored engines to make them go faster. Also Star engines are great because they give them -1 to hit when they advance but I typically don't take these unless I need to fill points. You should take both because power points dont discriminate. Option 2 is to use it as a mobile gun pad and slap some big cannons of your choice on it but you wont really be able to advance all that much without loosing access to the fire power you kitted it out with.

- I would also drop the hemlock. This is more of a me thing, i am just not that big of a fan. Here's my rational:
1)It costs a lot of points regardless of your measurement system
2) There are better units in the index which can do what it does better (namely shining spears)
3) You have already taken Psychic units for this list why do you need another?
4) It takes up space in your army which should be dedicated to tank killing and 2d3 auto hits at 2 damage, even at strength 10 isn't enough to kill most tanks.

- As a remedy to the Hemlock issue I would drop it out right, make the Crimson hunter an exarch, and get a unit of either Dark Reapers or War Walkers to fill the void (probably war walkers as their outflank ability would allow them to keep pace with the remainder of your army while also providing more heavy ranged support than the Hemlock could provide).

- Swooping hawks are cool I haven't really used them at all but tell me how they work out.

-As far as Craftworlds go the mainstay as I am sure you already know is Alaitoc and in truth the stock list which you provided would do best with this trait. My own favorite is Biel-Tan and in my opinion they provide the most aggressive benefits for Craftworlds so it is my personal belief that they to are a competitive alternative to Alaitoc. In the end this all come down to your own personal preference so choose well, and don't be afraid to pick based on fluff.

Remember that these are just my thoughts on ways to make the list more competitive. On a casual scene your list should perform really well and it also looks like a lot of fun to play, its very fast and in your face which in my experience is a strong approach for Eldar. I hope this helps a bit and good luck.

This message was edited 1 time. Last update was at 2018/04/23 17:02:07


2700pts
1000pts 
   
Made in gb
Beast of Nurgle





Nottingham

 Eldrad wrote:
A few questions
- Which Craftworld(s) are you using
- When You say repetitive units can you elaborate? For example are you running two units of 4 dire avengers w/ exarchs or are you running two 8 man units of dire avengers?


Firstly, thanks for all your help! Alaitoc seems like the one to go for. Sorry the last part wasn't clearer, my bad it'd be two units of four.

- The first is that as far as competitive play goes Striking Scorpions aren't super viable. I would replace them with Fire Dragons.


Thanks for the advice! Would you run 2 units of fire dragons, or one of them and one of something else?

Daerekh Dynasty
check out my Death Guard progress here

DC:90S+G-M++B--IPw40k17-D++A+/sWD-R++T(B)DM+ 
   
Made in us
Sneaky Striking Scorpion




Kicking the crap out of Hive fleet Leviathan

I would rock two 5 man units of fire dragons. The sad truth is that most eldar elite choices dont hold their weight super well.

One other thing is that if you do go Alaitoc then the Hemloc would probably be fine. I personally am not a fan of them but I shouldn't let my own discontent impede your lists. Not that my suggestion is bad per say I just think that either way could work.

2700pts
1000pts 
   
Made in au
Regular Dakkanaut




Hemlocks do fine anti tank damage. The best thing about them is they are consistent. True they wont 1 shot a tank but they will put 4-6 damage on most hard targets they shoot.
Since when is more psychic units a bad thing? Having such manouverable access to jinx is super good. Plus another smite source is never a bad option to have (and is more anti tank wounds if needed).
   
Made in us
Sneaky Striking Scorpion




Kicking the crap out of Hive fleet Leviathan

If you noticed my most recent post I redacted my hemlock statement. But I will indulge you in my views.

While Obviously they are a powerful unit, as we have both decreed they cant handle a tank on their own, and while 4-6 damage on a t7 or t8 vehicle is nothing to scoff at I dont think it isn't worth 200 points. In truth I would say that Hemlocks are more apt when it comes to hunting things like terminators but termis aren't competitive and shining spears can already cover this issue.

Additionally when giving the Hemlock the field craft stratagem it's 16in range Heavy D-Scythes don't do it any favors. I understand that you can stack abilities on top of it to make it even harder to hit but these aren't guarantees and by adding buffs to this one ship it reduces synergy for the remainder of your force, the more attention you give one unit the less it benefits everyone else. This is a big issue for Eldar in particular who rely highly on unit synergy.

As such I would advocate scrapping it and getting more effective units. I would suggest either dark reapers or war walkers. Both benefit from high damage output and long range weapons which will allow you to maintain distance allowing fieldcraft to actually do something instead of being a hold over for closing distances.

Psychic as you say is not really a bad thing but warlocks are by and large not our best psychers and hemlocks are essentially just flying warlocks. So while I agree that more psychers are good I would rather have dedicated psychers like spiritseers or farseers even actual warlocks but only because they are cheaper. Theres more but I'm busy so ill wait for your responsee

This message was edited 1 time. Last update was at 2018/04/25 21:18:24


2700pts
1000pts 
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Replacing Hemlock with a more effective War Walkers is a good one, eheheh.

What do you want advice on anyway? The army composition is OK, with the exception of Fire Prism - you always want to take those in pairs. But 2 flyers is a reasonable amount of AT on 1500. Might want add some lances, second Prism or a squad of FDs.

If you want to go mech, try this: 2 HQ, 3x5 Avengers, 5 whatever, 2 Serpents with Lances, either 2 Prisms or 2 flyers, what's left spend on anti-infantry.
For DAs, you want 2 catapults, for Hawks you can take an S5 blaster if you have points. For Serpents, it's either shuriken weapons or lances, depending on their role.

As for competetive, no idea, everyone has their own level of competetive.

This message was edited 2 times. Last update was at 2018/04/25 20:23:48


 
   
 
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