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Made in us
Shas'ui with Bonding Knife






Since they are mainly a melee army, it seems they'd all need transports to make it to the battlefield. Rhinos just seem like a lot of points to spend to keep your troops from dying before they can get into contact with the enemy soldiers. Has anyone had any luck with World Eaters? Seems like Thousand Sons would be more likely to live longer in a game seeing that they have some fairly nasty ranged weapons (and a primarch model) to help or to completely kill off Berserkers holding an objective before the Berserkers even have a chance to fight back.

I'm not looking to win every game with this army, but it's one I'm considering putting together for LVO next year. As of right now, I have the following (just gathered over the years along with some Berzerkers I bought yesterday) minus one of the Rhinos.

I looked on the tactics forum, but I didn't see any tactics thread for World Eaters. That's the reason I came here.

Spoiler:
+++ World Eaters (Warhammer 40,000 8th Edition) [55 PL, 1000] +++

++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [55 PL, 1000] ++

+ No Force Org Slot +

Legion: World Eaters

+ HQ +

Chaos Lord [5 PL, 85]: Mark of Khorne, Plasma pistol, Power sword

Cypher [6 PL, 110]

+ Troops +

Chaos Cultists [3 PL, 49]: Mark of Khorne
. 8x Chaos Cultist w/ autopistol and brutal assault weapon
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Brutal assault weapon and Autopistol

Chaos Cultists [3 PL, 44]: Mark of Khorne
. 8x Chaos Cultist w/ Autogun
. Chaos Cultist w/ special weapon: Heavy stubber
. Cultist Champion: Shotgun

Khorne Berzerkers [5 PL, 101]
. Berzerker Champion: Chainsword, Plasma pistol
. 2x Chainsword and bolt pistol
. Chainsword and plasma pistol: Chainsword, Plasma pistol
. Chainsword and plasma pistol: Chainsword, Plasma pistol

Khorne Berzerkers [5 PL, 80]: 4x Chainsword and bolt pistol
. Berzerker Champion: Bolt pistol, Chainsword

+ Elites +

Chosen [7 PL, 113]: Mark of Khorne
. Chosen: Power fist
. Chosen: Power axe
. Chosen
. Chosen Champion: Boltgun, Power maul
. Chosen w/ Lightning Claw: 2x Lightning Claw

Fallen [6 PL, 105]
. Fallen Champion: Chainsword, Plasma pistol
. Fallen w/Plasma Pistol: Chainsword, Plasma pistol
. Fallen w/Plasma Pistol: Chainsword, Plasma pistol
. Fallen w/Plasma Pistol: Chainsword, Plasma pistol
. Fallen w/Plasma Pistol: Chainsword, Plasma pistol

Helbrute [7 PL, 139]: Helbrute fist, Mark of Khorne, Multi-melta

+ Dedicated Transport +

Chaos Rhino [4 PL, 87]: Combi-bolter, Combi-plasma, Mark of Khorne

Chaos Rhino [4 PL, 87]: Combi-bolter, Combi-plasma, Mark of Khorne


Thanks in advance for any advice!

SG

This message was edited 1 time. Last update was at 2018/04/30 14:37:50


40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in gb
Norn Queen






You have two choices.

1) Rhinos on a map with too much LOS terrain so your opponent flounders for 2 turns with nothing to shoot.

2) Going first with Alpha Legion Berzerkers.

There is no middle ground.
   
Made in us
Decrepit Dakkanaut





Most people will tell you to play Alpha Legion and use the strat to get the Berzerkers close.

And i'll say screw that noise.

So let's make the best of the WE.

The tactic- +1A when you charge - good stuff.
Stratagem - fight twice. This is great, but tends to be massive overkill with berzerkers that fight twice already unless your opponent has lined up something juicy.
The relic - deny and cause perils. Also neat. Not the most compelling, but great when it works. Also helpful for some modicum of psychic defense.
The WL trait - +1A/+1S when warlord kills a character, monster, or titan. This is not as useful since by the time you get it you may very well be nearly dead. I would prefer the +1A or +1W/6+++ trait instead.

You have a Lord and Cypher. I don't know how attached to Cypher you are, but I would dump him. Replace him with an exalted champion as he gives you FULL rerolls to wounds in the fight phase.
This also means the Fallen get dropped, too, which is going to give you space for other things you need.

Give your lord a jump pack. Also give him the axe of blind fury (assuming you don't interpret that 1s hit himself). He's going to run alongside the rhinos very easily and can jump over a screen and take out tanks.
The exalted gets the murder sword and since he gets full rerolls to hits against characters he should throw down 4 to 5 mortal wounds on the charge.

Rhinos are a must, but you also need things that will get shot over them, too. Or if they do shoot the rhinos the other things become very threatening. You have a helbrute - drop the multi-melta and go double fist (I realize this may be hard since it's probably the DV brute). Now take THREE of those. Both of them will be rocking 6 attacks on the charge. "But Dreadnoughts are BAD!" No. You're giving your opponent a no-win choice of targets that NEED to die. There are very few units out there that can take on a dreadnought in melee with ease. These things will be rerolling hits and wounds, which will be 5-6 models dead each.

Merge the cultists to 20 and ditch the specials (keeping them to 10 if fine, too to guard morale). They're going to punch hard in melee with reroll 1s to hit, reroll wounds, and +1A on the charge. *These guys are your target for fight twice more often if they make it in tact*
They're also going to need help staying on the board so grab an apostle (this guy will also help build out your second battalion at 2K). The cultists are now LD9 (up from 6). He also gives full rerolls to hit in the fight phase, which is also handy.

Moving into 2K --

A daemon prince is a must. With the Apostle you have your HQ sorted. Grab a couple min-sized cultist units and a unit of 10 berzerkers in a rhino. Also a unit of raptors loaded out - these guys drop in to shield your Lord when he gets in deep and they bring some heat as well.



This message was edited 3 times. Last update was at 2018/04/30 15:57:14


 
   
Made in ca
Monstrously Massive Big Mutant






I play Rhinos with khorne zerks in a world eaters army. If you bring some other threat magnets like Maulerfiends, a LoW or something along those lines, you can bet your bum those rhinos will survive to get to the enemy. Not everyone is perfect, and the big bad models will look WAY more serious than the rhinos.

Ive never had someone focus my rhinos with something like my Defiler on board. Even if it is weaker, it LOOKS stronger.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Do you enjoy wrecking face in melee, I mean really wrecking face? If so, yes.

As mentioned, depending on the points of your games bring a distractionfex e.g. a Kytan. Even better, points permitting a Greater Brass Scorpion.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Tough Tyrant Guard





Also, when playing World Eaters don't forget the humble Land Raider. Metal Box supreme that can double as a nutcracker. I do agree with valkor. Have something that looks scarier than the rhinos and they'll ignore them. Option 2 is to put them in Dreadclaws. Then giggle.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I'll aslo way that Rhinos are the way to go. I'm a fan of dual Combi bolters on them. Then run them up the line and use tbe rhino to charge and absorb overwatch.

I've also has quite a bit of luck lately with the land raider. Lots of firepower and can safely bring g the boys to the enemy most of the time.
   
Made in ca
Monstrously Massive Big Mutant






Oh and one note...Do not use Zerkers as your ONLY troop. Bring cultists, or daemons, or something. You need chaff to slow the enemy down, and block counter attacks.
   
Made in us
Decrepit Dakkanaut




They're only good for the Strategem and the okay relic. The Legion Trait itself is pretty awful.

With the hit to the Dreadclaw on T1 there isn't a point to the army outside getting a small detachment to help deny Psykers. Even then, with the Smite hit...how necessary is it?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

first question really should be is this your first 40k army?

 
   
Made in us
Decrepit Dakkanaut





Slayer-Fan123 wrote:
The Legion Trait itself is pretty awful.


I really wholeheartedly disagree there.

Apostle
Exalted Champ
10 CSM BP/CS

31 attacks on the charge - 5 to 6 dead MEQ or 13 to 14 dead GEQ for 130 points.

Yes, obviously there is ~150 points of support, but their cost is spread among the other units benefiting as well.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 Daedalus81 wrote:
Slayer-Fan123 wrote:
The Legion Trait itself is pretty awful.


I really wholeheartedly disagree there.

Apostle
Exalted Champ
10 CSM BP/CS

31 attacks on the charge - 5 to 6 dead MEQ or 13 to 14 dead GEQ for 130 points.

Yes, obviously there is ~150 points of support, but their cost is spread among the other units benefiting as well.

Also, don't forget that that +1A = +2A on the charge with zerkers. Making 6 chainaxe hits per dude.
   
Made in dk
Khorne Veteran Marine with Chain-Axe






Just remember this edition hates close combat in general.

6000 World Eaters/Khorne  
   
Made in ca
Monstrously Massive Big Mutant






 Brutallica wrote:
Just remember this edition hates close combat in general.


Yes, but dont forget that its only a fraction of people that play tournaments online. World eaters outside of hyper meta can quickly overwhelm most lists from what ive found.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 vaklor4 wrote:
Oh and one note...Do not use Zerkers as your ONLY troop. Bring cultists, or daemons, or something. You need chaff to slow the enemy down, and block counter attacks.

I typically use cultists to camp objectives and use the rhinos to absorb overwatch, block counter attacks and such. But I can see it your way as well.

This message was edited 1 time. Last update was at 2018/04/30 20:55:50


 
   
Made in us
Decrepit Dakkanaut




 chimeara wrote:
 Daedalus81 wrote:
Slayer-Fan123 wrote:
The Legion Trait itself is pretty awful.


I really wholeheartedly disagree there.

Apostle
Exalted Champ
10 CSM BP/CS

31 attacks on the charge - 5 to 6 dead MEQ or 13 to 14 dead GEQ for 130 points.

Yes, obviously there is ~150 points of support, but their cost is spread among the other units benefiting as well.

Also, don't forget that that +1A = +2A on the charge with zerkers. Making 6 chainaxe hits per dude.

Berserker Marines are already likely winning their combat if there's a Dark Apostle nearby.

Never mind I see you're using the vanilla Marines. Why, exactly?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Monstrously Massive Big Mutant






If you are using World Eaters, there is literally NO reason to use standard CS Marines...But when was there ever a real reason in the first place?
   
Made in us
Librarian with Freaky Familiar






Yeah but only if you run them as aloha legion

To many unpainted models to count. 
   
Made in ca
Monstrously Massive Big Mutant






 Backspacehacker wrote:
Yeah but only if you run them as aloha legion


I could totally see Kharn being Hawaiian.

But no, Alpha Legion is not the only answer. If it were, i'd be losing a heck of a lot more with rhino Zerkers. But as it stands, Rhino Zerkers are just as fine.
   
Made in gb
Twisting Tzeentch Horror






Try the exploding rhinos trick! Take a combi plas and try blow up turn 1, then get out (because the rhino is gone) and CHAAAAARGE

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in ca
Monstrously Massive Big Mutant






 McMagnus Mindbullets wrote:
Try the exploding rhinos trick! Take a combi plas and try blow up turn 1, then get out (because the rhino is gone) and CHAAAAARGE


Can guarentee from personal experience that warptime plasma rhino works fantastic.
   
Made in us
Shas'ui with Bonding Knife






 Latro_ wrote:
first question really should be is this your first 40k army?
More of a hobbyist than a gamer when it comes to 40K, but no. I have several armies. This will be my first 40K Chaos army though.

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I think if you normally play shooty armies, this will be a breath of fresh air. There's a reason I haven't started another army in 10 years. But then again, i really love the style and flavor of WE.
   
Made in us
Loyal Necron Lychguard





 vaklor4 wrote:
I play Rhinos with khorne zerks in a world eaters army. If you bring some other threat magnets like Maulerfiends, a LoW or something along those lines, you can bet your bum those rhinos will survive to get to the enemy. Not everyone is perfect, and the big bad models will look WAY more serious than the rhinos.

Ive never had someone focus my rhinos with something like my Defiler on board. Even if it is weaker, it LOOKS stronger.

To be perfectly blunt, not everyone has the privilege of playing with opponents as terrible as yours. Anyone who knows anything about chaos would know that a defiler is a joke and the real threat in your army is the berzerkers.
   
Made in ca
Monstrously Massive Big Mutant






 Arachnofiend wrote:
 vaklor4 wrote:
I play Rhinos with khorne zerks in a world eaters army. If you bring some other threat magnets like Maulerfiends, a LoW or something along those lines, you can bet your bum those rhinos will survive to get to the enemy. Not everyone is perfect, and the big bad models will look WAY more serious than the rhinos.

Ive never had someone focus my rhinos with something like my Defiler on board. Even if it is weaker, it LOOKS stronger.

To be perfectly blunt, not everyone has the privilege of playing with opponents as terrible as yours. Anyone who knows anything about chaos would know that a defiler is a joke and the real threat in your army is the berzerkers.


I've not just played within an insular playgroup, i've done plenty of randoms at my local store. So I guess I just have dumb luck with my opponents then

I do however know that this tactic only works in casual games. In competitive, they'll see right through your veil.
   
Made in us
Decrepit Dakkanaut





Slayer-Fan123 wrote:

Berserker Marines are already likely winning their combat if there's a Dark Apostle nearby.

Never mind I see you're using the vanilla Marines. Why, exactly?


Just to squeeze in maximum bodies and make room for rhinos if points are tight. Berzerkers also sometimes overkill so unless they're fighting Magnus the fight twice/thrice just never gets fully used.



Automatically Appended Next Post:
 Arachnofiend wrote:

To be perfectly blunt, not everyone has the privilege of playing with opponents as terrible as yours. Anyone who knows anything about chaos would know that a defiler is a joke and the real threat in your army is the berzerkers.


A defiler with a scourge is no slouch. Though I do buff him considerably with sorcerers, so...

In any case ignoring it for berzerkers can get you into trouble, too. Maybe not as much, but W14 with a heal can take a loooong time to get through if it reaches melee.

This message was edited 1 time. Last update was at 2018/05/01 01:45:50


 
   
Made in us
Sword-Wielding Bloodletter of Khorne





Warp Storm over Illinois

I LOVE my World Eaters. I tend to play a bit more on the fluffy side.My play style is mostly extremely aggressive, meaning, to me whats more scary than a Rhino filled with 8 to 10 Berzerkers? 3 Rhinos filled with Berzerkers. I run about 24-30 Berzerkers in "roughly" 8 to 10 units all in Rhinos with Combi-Meltas. Turn one, move up and advance and pop smoke. Sure you can kill a single Rhino with 8 to 10 angry murder machines inside of it, but then you'd have to deal with them on foot plus the other 2 still stocked and ready to go on my turn. I've also found, if you find other things (Maulerfiends being a great example and more so in pairs) that keep up with the speed of the advancing Rhinos, that your opponent really has to pick and choose what they shoot at. Then I'll fill up the rest of my list with things like Cultists for the objective (I really like the stratagem for them so I try and use them), Oblits, Predators, Havocs, or Rapier Batteries with Laser Destroyers. Another "fun" unit I will sometimes run is a Khornate Death Squad. 7 Berzerkers all with swords and axes, Dark Apostle, Exalted Champion, and Kharn. Apostle and Champion give rerolls to hit and wound respectively in the fight phase. So with those two buffs on Berzerkers makes them nuts. For added punch if needed, I'll pop VotLW on them if I need to try and kill something that would normally make me wound on 5s to get that added punch. In short, I love playing my World Eaters because they are usually some of my most quick but fun games as I'm running into them to either die before I get into combat, or hit their lines and butcher for Khorne.


World Eaters/Khorne Daemons : 10463pts  
   
Made in us
Decrepit Dakkanaut




 Daedalus81 wrote:
Slayer-Fan123 wrote:

Berserker Marines are already likely winning their combat if there's a Dark Apostle nearby.

Never mind I see you're using the vanilla Marines. Why, exactly?


Just to squeeze in maximum bodies and make room for rhinos if points are tight. Berzerkers also sometimes overkill so unless they're fighting Magnus the fight twice/thrice just never gets fully used.



Automatically Appended Next Post:
 Arachnofiend wrote:

To be perfectly blunt, not everyone has the privilege of playing with opponents as terrible as yours. Anyone who knows anything about chaos would know that a defiler is a joke and the real threat in your army is the berzerkers.


A defiler with a scourge is no slouch. Though I do buff him considerably with sorcerers, so...

In any case ignoring it for berzerkers can get you into trouble, too. Maybe not as much, but W14 with a heal can take a loooong time to get through if it reaches melee.

Except for the points the Vanilla Marines aren't doing anything better in melee.

Also does it REALLY matter that the fighting twice doesn't always happen? Is that really a flaw? Sometimes you roll well and you can't make use of the ability that really sets them apart?

That's really just complaining for the sake of complaining.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Shas'ui with Bonding Knife






 vaklor4 wrote:
I play Rhinos with khorne zerks in a world eaters army. If you bring some other threat magnets like Maulerfiends, a LoW or something along those lines, you can bet your bum those rhinos will survive to get to the enemy. Not everyone is perfect, and the big bad models will look WAY more serious than the rhinos.

Ive never had someone focus my rhinos with something like my Defiler on board. Even if it is weaker, it LOOKS stronger.
Ya know, since the very first time I walked into GW (before I even started playing Warhammer or picking up the hobby), the Forgefiend has been one of my favorite models. I just never had a reason to buy one. Are Maulerfiends better in this case?

Thanks

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Decrepit Dakkanaut





Slayer-Fan123 wrote:

Except for the points the Vanilla Marines aren't doing anything better in melee.

Also does it REALLY matter that the fighting twice doesn't always happen? Is that really a flaw? Sometimes you roll well and you can't make use of the ability that really sets them apart?

That's really just complaining for the sake of complaining.


Totally not complaining. I'm just saying that if you were able to squeeze and extra rhino in by doing it, I would, and you don't lose a ton in the process since you'll already have other berzerkers anyway.
   
 
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