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[2000] - Death Guard, Nurgle, and CSM - My first ITC tourney... HELP!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

My first tournament ever! So this is what I'm thinking (ITC format):


++ Battalion Detachment +5CP (Chaos - Death Guard) [66 PL, 1190pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 1. Revoltingly Resilient, 6. Curse of the Leper, Malefic talon, The Suppurating Plate, Warlord, Wings

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

+ Elites +

Foul Blightspawn [4 PL, 77pts]

Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

++ Battalion Detachment +5CP (Chaos - Daemons) [35 PL, 668pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ HQ +

Daemon Prince of Chaos [9 PL, 180pts]: Malefic talon, Wings
. Nurgle: Miasma of Pestilence

Poxbringer [4 PL, 70pts]: Fleshy Abundance

Spoilpox Scrivener [4 PL, 75pts]

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 235pts]: Daemonic Icon, Instrument of Chaos, 29x Plaguebearer, Plagueridden

++ Total: [101 PL, 1858pts] ++

Created with BattleScribe (https://battlescribe.net)

The models I have to pick from: 5 blightlords, 40 cultists, 20 Plague Marines (various loadouts), 3 PBC w/ all configs, 3 Bloat Drones, 30 Plaguebearers w/ all the fixins, 12 Zerkers, 1 DG Sorc in termi armor, typhus, malignant caster, 2 blightspawns, 1 blightbringer, 48 poxwalkers, 2 demon princes, 1 gnarlmaw, 1 defiler and 6 nurglings.

The idea behind this list is a saturation of high strength flamers. Its a short range army, but it hurts when it gets close; it has the PB's to tie up my opponent til all the big stuff gets close to flamer down stuff. I wish I had more ranged options, but it is what it is.

Help me build a great list to take to this tourney so I don't come in dead last That would make for a poor battle report...


Automatically Appended Next Post:
++ Patrol Detachment (Chaos - Chaos Space Marines) [18 PL, 258pts] ++

+ No Force Org Slot +

Gifts of Chaos (1 Relic)

Legion: Alpha Legion

+ HQ +

Chaos Lord with Jump Pack [6 PL, 98pts]: Axe of Blind Fury, Bolt pistol, Mark of Khorne, Power axe

+ Troops +

Chaos Cultists [12 PL, 160pts]: 39x Chaos Cultist w/ Autogun, Mark of Slaanesh
. Cultist Champion: Autogun

++ Battalion Detachment +5CP (Chaos - Daemons) [35 PL, 677pts] ++

+ No Force Org Slot +

Chaos Allegiance: Chaos Undivided

Rewards of Chaos (1 Relic)

+ HQ +

Daemon Prince of Chaos [9 PL, 189pts]: Horn of Nurgle's Rot, Malefic talon, Nurgle, Warp bolter, Wings

Poxbringer [4 PL, 70pts]

Spoilpox Scrivener [4 PL, 75pts]

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 235pts]: Daemonic Icon, Instrument of Chaos, 29x Plaguebearer, Plagueridden

++ Battalion Detachment +5CP (Chaos - Death Guard) [56 PL, 1044pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 1. Revoltingly Resilient, 4. Blades of Putrefaction, Malefic talon, The Suppurating Plate, Warlord, Wings, Warpbolter

Malignant Plaguecaster [6 PL, 110pts]: 3. Plague Wind, 6. Curse of the Leper

+ Troops +

Poxwalkers [3 PL, 60pts]: 10x Poxwalker

Poxwalkers [3 PL, 60pts]: 10x Poxwalker

Poxwalkers [3 PL, 60pts]: 10x Poxwalker

+ Elites +

Foul Blightspawn [4 PL, 77pts]

Foul Blightspawn [4 PL, 77pts]

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

++ Total: [109 PL, 1988pts] ++

Created with BattleScribe

A second list idea, thoughts?

This message was edited 3 times. Last update was at 2018/05/29 21:55:23


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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Could really use some feedback from experienced ITC players

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The second list is a tad confusing to me regarding the Alpha Legion. Normally the combo is to bring alpha legion cultists for the bomb and then to bring obliterators with the mark of Slaanesh as well, and then bring them down to counter Death Guard's issue with killing tanks/superheavies/etc. I understand the cultist bomb will be very good at clearing off bubblewrap units when it drops down, but the demon princes will not be there first turn to punch through the heavier units. So I would try to clear up some space for obliterators.

I would also grab a rhino or a better escort unit for the Foul Blightspawn. They are a terrific unit to keep in the back, but they like to be up close and personal with tanks and terminators.

That said I would either invest to make the trick of dropping the bomb better, or stick with attrition. Drukhari can really ruin the Slaanesh shooting twice trick with their stratagem that blocks stratagems, so be ready for that if you do bring the second list.

Am I the only one that says "Blessed by Nurgle" when someone sneezes?  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

WraithKnightRises wrote:
The second list is a tad confusing to me regarding the Alpha Legion. Normally the combo is to bring alpha legion cultists for the bomb and then to bring obliterators with the mark of Slaanesh as well, and then bring them down to counter Death Guard's issue with killing tanks/superheavies/etc. I understand the cultist bomb will be very good at clearing off bubblewrap units when it drops down, but the demon princes will not be there first turn to punch through the heavier units. So I would try to clear up some space for obliterators.

I would also grab a rhino or a better escort unit for the Foul Blightspawn. They are a terrific unit to keep in the back, but they like to be up close and personal with tanks and terminators.

That said I would either invest to make the trick of dropping the bomb better, or stick with attrition. Drukhari can really ruin the Slaanesh shooting twice trick with their stratagem that blocks stratagems, so be ready for that if you do bring the second list.


The Alpha Legion is essentially there for the recycling blob of cultists, and possible doubletap; essentially I'm playing with an extra 160 points, as long as they don't get wiped in one turn. If they do, whatever, they dedicated a lot of resources to a single unit. Sadly, I have zero obliterators, or I would definitely bring some.

The idea was to keep the spawns behind the wall of Plaguebearers; not only to prevent them from getting charged first, but also because they're a great screen for them.

If I took list 1 I would probably take a vanilla chaos lord w/ arc contaminator to buff tanks and make a spearhead battalion, and a malignant plaguecaster for some more spells... would require removing elseware to fit them.

Great ideas, I wish I had some Oblits to be sure!

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Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
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Denver

It looks like the battalion in List 1 is not legal as it only has 1 HQ. You can either add a cheap Lord for the spearhead and another HQ to make the battalion legal or drop the lord into the battalion to keep some points flexibility. I think you were discussing how to address this in your last post but just wanted to make sure.

While it does introduce some morale vulnerability you may want to consider bulking out your 10 man squads (but keeping them under 20) so that your list does not give up the ITC Reaper secondary so easily. Just in general, in close games the lists' vulnerability to ITC secondaries is going to cause you some issues (especially list 1 which is a little unfortunate as I think it is stronger overall). You can of course mitigate this by just winning hard on primaries and your own secondaries but it is something to be aware of and plan around.

As far as list 2, experience may have to be your guide here but the exalted champion is cheaper than the jump lord and if you dropping your cultists right into the enemy may make them a more flexible unit with the re-rolls to wound in the fight phase. You do lose the re-rolls 1 in both phases but re-roll all wounds in the Fight Phase in conjunction with Veterans of the Long War (just remember rerolls before modifiers) can be plenty powerful.

I do agree with WKR that you want a delivery system like a Rhino for the Blightspawn. They are very powerful, especially if an Arch-Contaminator warlord is in their vicinity or at least could be for threat purposes, and the extra mobility can certainly help get them in the right place as needed.

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*This means published works by professional artists, not me of course. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Alpharius Walks wrote:
It looks like the battalion in List 1 is not legal as it only has 1 HQ. You can either add a cheap Lord for the spearhead and another HQ to make the battalion legal or drop the lord into the battalion to keep some points flexibility. I think you were discussing how to address this in your last post but just wanted to make sure.

While it does introduce some morale vulnerability you may want to consider bulking out your 10 man squads (but keeping them under 20) so that your list does not give up the ITC Reaper secondary so easily. Just in general, in close games the lists' vulnerability to ITC secondaries is going to cause you some issues (especially list 1 which is a little unfortunate as I think it is stronger overall). You can of course mitigate this by just winning hard on primaries and your own secondaries but it is something to be aware of and plan around.

As far as list 2, experience may have to be your guide here but the exalted champion is cheaper than the jump lord and if you dropping your cultists right into the enemy may make them a more flexible unit with the re-rolls to wound in the fight phase. You do lose the re-rolls 1 in both phases but re-roll all wounds in the Fight Phase in conjunction with Veterans of the Long War (just remember rerolls before modifiers) can be plenty powerful.

I do agree with WKR that you want a delivery system like a Rhino for the Blightspawn. They are very powerful, especially if an Arch-Contaminator warlord is in their vicinity or at least could be for threat purposes, and the extra mobility can certainly help get them in the right place as needed.


First of all, thanks for all the recommendations! Yes, list 1 was illegal, but I knew I was gonna squeeze another HQ in there it was just a debate as to what I wanted.

I agree with Morale vulnerability, the key issue here is model count; I only have 40 cultists in total :( I didn't think about the Champ; honestly I was just gonna use them cultists as a huge, double tapping screen. Depending on the matchup I can shove them up with infiltrate, or keep them back to hold a key objective. Of course, I can adjust their legion to pick a better trait if need be. I may just have to look into the champ.... I can always say my lord is a champ, he looks champ-ish.

Yeah, I wish I had a rhino for the Blightspawns, I love the fellas. However, bringing a single rhino would scream "blow me up" wouldn't it?

All that said, would you say tweeking list 1 would be better than list 2 overall?

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Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
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Denver

List 1 feels killier to me from my own experiences playing with/against Nurgle. The nurglings, winged princes and bloat drones in combination also open up Recon as a viable secondary which can be useful in ITC.

The solo Rhino is a huge target if your opponent wants to ignore the crawlers/bloat drones. Seems like a win to me if they go overboard on killing a transport? Especially if you can hide it for a turn (not reliable but should be doable sometimes depending on your tournament's terrain).

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Alpharius Walks wrote:
List 1 feels killier to me from my own experiences playing with/against Nurgle. The nurglings, winged princes and bloat drones in combination also open up Recon as a viable secondary which can be useful in ITC.

The solo Rhino is a huge target if your opponent wants to ignore the crawlers/bloat drones. Seems like a win to me if they go overboard on killing a transport? Especially if you can hide it for a turn (not reliable but should be doable sometimes depending on your tournament's terrain).


Hmm... may be an idea. What would I cut for a single rhino, though? Thats 70ish points for a tin box.

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Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
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Denver

I was thinking it would be a nice add if you could fit it in with the 2nd HQ but if the points do not work I would make that change in a later version of the list.

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Alpharius Walks wrote:
I was thinking it would be a nice add if you could fit it in with the 2nd HQ but if the points do not work I would make that change in a later version of the list.


Well I think you've almost sold me on list 1 over list 2... I can shift my Nurgle Demons prince to make a spearhead with the 3 PBC's, take a vanilla nurgle Chaos Lord w/ Arch Contam to hang with the PBC's. I lose on Miasma for the Plaguebearers though, but it gives me like 50 points to work with, and 2 extra CP over list 2.

I'm kind of sad I'll be missing tide of traitors and a large screen, though, but this is my first ITC... so its all learning really. I don't have access to a rhino for your other suggestion, so I'll just have to roll with footslogging some Spawns for the time being behind the Bearers.

This is all, of course, speculative. I could remove the Spawns for a third Drone, but I feel the list already has a lot of high-volume, low AP firepower, and I'd miss the AP -3 flamers.

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Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
 
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