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Slimex cost for feculant gnarlmaw?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Kabalite Conscript





Does Slimex's ability to generate a Feculant gnarlmaw cost reserve points, in a similar fashion to Deamon summoning or is it excused from this requirement?

This message was edited 1 time. Last update was at 2018/06/29 19:57:34


 
   
Made in gb
Norn Queen






Already asked and answered here: https://www.dakkadakka.com/dakkaforum/posts/list/759439.page#10039517

 BaconCatBug wrote:
Yes, it does. More generally, replacing slain models to a unit (by default) does not cause reinforcement points, adding new models above its starting strength does cost reinforcement points and creating new units (such as adding a new Feculent Gnarlmaw, for example) costs reinforcement points. This can, of course, be overridden by a units own specific rules (such as the case for Horrors).
 BaconCatBug wrote:
 Jidmah wrote:
Is there a rule you can point to for that?
Yes, the Matched Play Reinforcement Points rules.
BRB page 214 wrote:Each time a unit is added to an army during battle, you must first subtract the number of points the unit would cost from your pool of reinforcement points.
The Seed the Garden of Nurgle rule states "add a new Feculent Gnarlmaw (pg 118) to your army".

This message was edited 2 times. Last update was at 2018/06/29 20:14:41


 
   
 
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