Switch Theme:

Best single knight to add to an army?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Pyromaniac Hellhound Pilot






I get the impression that the strongest knight you have is the first, as you can pick the best relic and warlord trait for what you want to do. I'm tempted to add a crusader with the krast relic and ion bulwark warlord trait.

Crusader with avenger Gatling cannon, rapid fire battle cannon, stormspear missile pod and heavy stubber.

It'd be pretty decent at gunning down vehicles, as its 22 heavy shots get +1D against >10W vehicles and +2D against titanics. All while rocking a 3++ ssve for 1CP per turn.

Anyone else have some good knights to ally in?

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Locked in the Tower of Amareo




I like the errant with an AA gun. It's a shield for my capt and other characters, so it gets no relics are traits for itself. It's just big and fat and hawkshroud.
   
Made in no
Pyromaniac Hellhound Pilot






I'm surprised you'd not run either the 4++ or the 2+ armour save (or both!) if it's just being a shield. For one or two CP, either seems like a steal, even if you're not bothering to rotate ion shields!

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Locked in the Tower of Amareo




If I make it a character, it can't screen other characters.
   
Made in fi
Locked in the Tower of Amareo





Seeing they are more than 10W they are ignored anyway thus no difference.

2024 painted/bought: 109/109 
   
Made in us
Locked in the Tower of Amareo




That's for purposes of screening THEM. I can put Rhinos in front my BA capt. I can put regular IKs. But I can't use CHARACTER IKs.

This message was edited 1 time. Last update was at 2018/07/01 20:23:15


 
   
Made in fi
Locked in the Tower of Amareo





 DoomMouse wrote:
I get the impression that the strongest knight you have is the first, as you can pick the best relic and warlord trait for what you want to do. I'm tempted to add a crusader with the krast relic and ion bulwark warlord trait.

Crusader with avenger Gatling cannon, rapid fire battle cannon, stormspear missile pod and heavy stubber.

It'd be pretty decent at gunning down vehicles, as its 22 heavy shots get +1D against >10W vehicles and +2D against titanics. All while rocking a 3++ ssve for 1CP per turn.

Anyone else have some good knights to ally in?


That\s not bad though rapid fire battle cannon isn't that good so my favourites would be either with thermal cannon(cheaper rather than mouth watering price of RFBC) or simply warden with endless fury and ion bulkwark.

Or raven castellan with cawl\s fury and ion bulwark if I want tank buster supreme. Anything that can blow up repulsor and leman russ together with just 2 guns or fight a duel with shadowsword giving shadowsword first shot and outlast can't be all bad


Automatically Appended Next Post:
Martel732 wrote:
That's for purposes of screening THEM. I can put Rhinos in front my BA capt. I can put regular IKs. But I can't use CHARACTER IKs.


Characters with wound characteristic of 10 or less are ignored. Doesn't mean characters with more than 10 are ignored...

If character with 24W is not ignored(as per rules) then how they can't be used to screen?

This message was edited 1 time. Last update was at 2018/07/01 20:25:07


2024 painted/bought: 109/109 
   
Made in no
Pyromaniac Hellhound Pilot






Wow, did not realize that was a thing. Seems counter intuitive on models that are big enough not to benefit from the character rule themselves

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Locked in the Tower of Amareo




Oh, I reread it. I thought ALL characters could be ignored to shoot other characters. Okay, so there's no reason not to make the IK a character I guess. It never really came up for me until now. Basically, characters too fat to benefit from <character> can't be ignored themselves. Seems fair.

This message was edited 2 times. Last update was at 2018/07/01 20:38:58


 
   
Made in us
Willing Inquisitorial Excruciator




Martel732 wrote:
That's for purposes of screening THEM. I can put Rhinos in front my BA capt. I can put regular IKs. But I can't use CHARACTER IKs.


Signals from the Frontline was talking about this rule this week, but they got it wrong.

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/04/warhammer_40000_The_Big_FAQ_1_2018_en.pdf


An enemy Character with a Wounds characteristic of less than 10 can only be chosen as a target in the Shooting phase if it is both visible to the
firing model and it is the closest enemy unit to the firing model. Ignore other enemy Characters with a Wounds characteristics of less than 10
when determining if the target is the closest enemy unit to the firing model.
This means that if any other enemy units (other than other Characters with a Wounds characteristics of less than 10) are closer, whether they
are visible or not, then the enemy Character cannot be targeted.


Emphasis mine.
   
Made in us
Locked in the Tower of Amareo




I just said i reread it. Ba have no characters above 10 w so i never needed to know this.
   
Made in us
Willing Inquisitorial Excruciator




Martel732 wrote:
I just said i reread it. Ba have no characters above 10 w so i never needed to know this.


I know, I just thought I'd post the rule for anyone else reading this thread.
   
Made in us
Locked in the Tower of Amareo




Okay cool.
   
Made in no
Pyromaniac Hellhound Pilot






Makes sense. A gallant with a couple of the toughness boosts would probably work well in most armies I guess.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Regular Dakkanaut




This list won a GT:

Catachan Jungle Fighters

Super Heavy Auxiliary

Knight Castellan: Plasma Decimator, Volcano Lance

BA Battalion

Mephiston

Captain w/ jump pack, thunder hammer, and storm shield

Captain w/ jump pack, thunder hammer, and storm shield

5 scouts with bolters, sergeant with storm bolter

5 scouts with bolters, sergeant with storm bolter

5 scouts with bolters

3 Aggressors w/ auto boltstorm gauntlets, fragstorm grenade launchers

IG Battalion

Company commander w/ bolter

Primaris psyker

Ogryn bodyguard with maul and slab shield

Infantry squad

Infantry squad

Infantry squad w/ mortar

2 Hellhound (FW) both with Heavy flamer

2 Hellhound (FW) both with Heavy flamer

1 Hellhound (FW) both with Heavy flamer

I think the honest answer is it will depend on what you bring. if you want melee or shooty options... you should probably share your list and will help dramatically. A philosophical question of best isn't very helpful TBH without more details
   
Made in ca
Monstrously Massive Big Mutant






I think the Gallant would be the best, it is just a stand alone distraction and a HUGE threat if it actually gets in. Also, cheap as hell.
   
Made in us
Regular Dakkanaut




What about a trio of armigers if you are just adding in a superheavy detachment?

 
   
Made in us
Longtime Dakkanaut




I think there are a number of possible "best" options depending on what else you are bringing.

The two most obvious choices to me are either a Gallant or a Raven Castellan.

3rd is probably a Crusader if you want shooty but don't want to spend 600 on a castellan.

After that I think it's worth considering adding some armigers in order to fill more holes in your list and gain 3CP and house traits. The Helverines seem like the obvious choice, but I think both of them have some value. Again it's going to depend on the rest of your list. But this is obviously not just one knight.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The Warden is still the best generalist Knight, although the Gallant is cranked to 11 if you just want a wreck face like only a Knight can.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Longtime Dakkanaut




Yeah I like wardens, I just see them more as a 2nd or 3rd knight, if that makes sense.


Automatically Appended Next Post:
The strix might also be worth thinking about. But again send like a 2nd or 3rd knight.

This message was edited 1 time. Last update was at 2018/07/02 01:51:02


 
   
Made in us
Regular Dakkanaut




I personally like Wardens as the best all rounders. The AGC is effective against infantry, heavy infantry, and light vehicles, while a Thunderstrike Gauntlet in melee is good against vehicles and other Titanic units. I like either Krast as the household, rerolling failed hits when you hit on 4+ with a gauntlet helps immensely and makes Death Grip more likely to hit. As for the relic, there's a lot of good options. Sanctuary if you're going against an assault heavy army is a good choice. Endless Fury to bolster its shooting or the Paragon Gauntlet to make it a beast in melee (especially against other Titanic units) are also very good choices depending on the composition of the rest of your army.
   
Made in us
Locked in the Tower of Amareo




I like the errant more than the warden atm.
   
Made in us
Regular Dakkanaut




Against a vehicle heavy meta I can see the Errant being a better choice but in handing infantry, vehicles, and Titanic units all fairly well (especially considering you don't know what your opponent might be bringing) as a TAC option I think the Warden does a better job.
   
Made in fi
Locked in the Tower of Amareo





 vaklor4 wrote:
I think the Gallant would be the best, it is just a stand alone distraction and a HUGE threat if it actually gets in. Also, cheap as hell.


It is also h2h exclusive in an edition where shooting is king...And looking at turn 2+ where it can hope to do damage and even then often doing damage to what OPPONENT wants it to attack rather than what you want.

2024 painted/bought: 109/109 
   
Made in au
Longtime Dakkanaut




Castellan. Give it the 4++ Warlord Trait and Cawl's Wraith via stratagems if you don't want it to be your main Warlord, and watch it wreck almost every vehicle/monster your opponent has. The rest of your army can shore up it's weaknesses and vulnerabilities, especially if you have a CP farm/regeneration mechanic to keep popping the +1 invulnerable save and re-roll all 1s (if House Raven) stratagems on it as needed. I said it was a meta-buster back from the initial codex leaks and I stand by that statement. It's not at all surprising that it's popping up in a lot of high tier tournament lists both in Australia and internationally.
   
Made in us
Willing Inquisitorial Excruciator




Caederes wrote:
Castellan. Give it the 4++ Warlord Trait and Cawl's Wraith via stratagems if you don't want it to be your main Warlord, and watch it wreck almost every vehicle/monster your opponent has. The rest of your army can shore up it's weaknesses and vulnerabilities, especially if you have a CP farm/regeneration mechanic to keep popping the +1 invulnerable save and re-roll all 1s (if House Raven) stratagems on it as needed. I said it was a meta-buster back from the initial codex leaks and I stand by that statement. It's not at all surprising that it's popping up in a lot of high tier tournament lists both in Australia and internationally.


I think that's my answer, too. Just comparing how great the Castellan is at killing tanks to other options Space Marines armies have makes it clear how strong this Knight is.
   
Made in us
Regular Dakkanaut




Houston

I've heard a Grandmaster in a dreadknight is pretty good.



























I'll see myself out
   
Made in gb
Ship's Officer



London

A solo knight isn't going to have a household trait, but it can use stratagems, relics and warlord traits.

As such a house Raven knight has a pretty clear advantage, since their stratagem is so fantastic. A Castellan with a 4++ and Cawl's Wrath using that stratagem is an extremely dangerous model. That's what I'd add, if taking just one knight.

A Krast crusader, as suggested above, is a nice cheaper option. It saves you CPs as well as points - but the Castellan is a lot nastier.

This message was edited 1 time. Last update was at 2018/07/02 12:15:50


 
   
Made in gb
Longtime Dakkanaut



Glasgow

Canis Rex boosts imperium models around it never had a household trait especially those more inclined to ld problems

Styrix -Tankier than other knights and as a solo knight its vulnerable to concentrated fire. Anti elite

Gallant is cheap and with the extra WS means its less impacted by damage and as with styrix argument it can take more shots before losing functionality

Castellan/Crusader as a single backfield artillary piece - not a fan but a viable use

This message was edited 1 time. Last update was at 2018/07/02 12:46:31


 
   
Made in gb
Ship's Officer



London

U02dah4 wrote:
Gallant is cheap and with the extra WS means its less impacted by damage and as with styrix argument it can take more shots before losing functionality

Kind of. It gets slower, which can be a massive issue. If your opponent can do 12 wounds to it on turn 1 then it's probably never going to reach cc.
   
 
Forum Index » 40K General Discussion
Go to: