|
After about a year of playing sisters I've realized that Shield of Faith really doesn't work.
The anti-psyker part is functionally useless on anything but a low cast smite, and even then, only 1/6 times.
In most games the 6+ invulnerable is also almost useless. It's rare to be hit with anything with AP 4 or higher, and even shots from las cannons and plasma still leave sister tanks and infantry with a 6+ armor save. Better in cover.
My proposed change is the following.
Anti-psyker: The first time a unit is targeted with an enemy psychic power each turn, subtract 1d3 from the roll (or add 1d3 to the WC number) This ability can't be used with Deny the Witch.
This give a chance to stop a power, by making it more difficult to get off, but also doesn't stop saturation attempts.
Save. If a Sister of Battle was to be removed from the table, on a 6+ she remains instead at one wound. Much like the Graia from Adepta Mechanicus this would actually be relevant in game. Characters would still have their 4+ save from having a rosarius, but the regular infantry and tanks would gain extra durability. This is also more in line with how it used to work in previous editions.
|