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Made in us
Fresh-Faced New User




So I'm new to this forum stuff and decided to give it a go.

Anyway I'm a fanfiction writer and I've been thinking about creating my own Space Marine Chapter. I've found a good reference site for the rules and such. It's a page off of the 40k wiki called 'How to make a fanon Space Marine Chapter'.

But I've been wondering about something; would it acceptable for a Space Marine Chapter to outfit its Assault Squads with Bolters with attached chainblade bayonets? I don't mean the whole squad, more like the new members outfitted with them while the more experienced battle brothers are armed with bolt or plasma pistols with a chainsword or other power weapons.

In my mind, this is how the squad is broken down:
Sergeant with bolt/plasma pistol and melee weapon of choice.
Corporal (my Chapter may use this to designate an assistant squad leader) armed with a flamer or plasma gun with a chainblade.
Four battle brothers armed with bolt pistol and chainsword or other power weapon.
Four battle brothers armed with bolters with attached chainblades.

In theory this would give the squad a little more damage at range without sacrificing to much close range damage potential. Like I stated above, the newer members of the squad would be armed with the bolters, similar to how the new brothers in a Devastator Squad are armed with bolters.

Like to hear your thoughts.
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

If you play open or narrative play and your foe is ok with this then by all means make up whatever unit and wargear options you like. No need to ask the forum for permission.

If this is something you want to bring to tournaments or when facing unprepared players, then no. Then you would use existing options.

As for the idea. I think assult marines with regular bolters are cool

Brutal, but kunning!  
   
Made in ie
Battleship Captain





As long as they follow the rules of being armed with a normal bolter and chainsword they're Your Dudes. Do what you want.


 
   
Made in ie
Regular Dakkanaut





Google Carcharodons Astra.
   
Made in gb
Lord of the Fleet






Chain bayonets were a thing in the very first space marine plastic kit.

   
Made in us
Decrepit Dakkanaut




If you're looking for a crunch way to represent them, Death Company with Bolters and Chainswords are your best bet.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Another option is 30k, where bolter/bolt pistol/chainsword (or bolter/bolt pistol/chainaxe, for some Legions) is the default loadout for Veterans and an available loadout for standard Tactical Marines.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Powerful Phoenix Lord





I've always wanted simple Tactical Marines with jump packs, obviously eschewing the heavy weapons. I even did a bunch when I was building models I wasn't planning on using for 40K proper.

If you figured out the points cost and made them appropriately, go on. However, the only thing to consider: some people won't play against them, not tournament legal, and if you ever get bored of them, people are unlikely to buy them as they can't use them either.
   
Made in us
Regular Dakkanaut




 Elbows wrote:
I've always wanted simple Tactical Marines with jump packs, obviously eschewing the heavy weapons. I even did a bunch when I was building models I wasn't planning on using for 40K proper.

If you figured out the points cost and made them appropriately, go on. However, the only thing to consider: some people won't play against them, not tournament legal, and if you ever get bored of them, people are unlikely to buy them as they can't use them either.


You could even get jump packs for your devastators back in RT. I think the idea of jump pack tactical squads and devs is pretty cool. Jump packs for repositioning instead of closing to assault faster.
   
Made in us
Powerful Phoenix Lord





Yep, there's actually no logical reason why you wouldn't want all of your troops to have access to jump packs (other than cost, and perhaps weight if that's an issue in a transport situation). I know they're used to differentiate more heavily the differences between the squad types.
   
Made in gb
Lord of the Fleet






 Elbows wrote:
Yep, there's actually no logical reason why you wouldn't want all of your troops to have access to jump packs (other than cost, and perhaps weight if that's an issue in a transport situation). I know they're used to differentiate more heavily the differences between the squad types.

With devastators now having backpack add-ons to carry ammunition, etc. there would be a downside to having a jump pack.

And they can't ride in most transports.
   
Made in us
Powerful Phoenix Lord





Why ride when you can fly? I'm merely pointing out that I agree bolter-jump marines should be a thing.
   
Made in gb
Lord of the Fleet






 Elbows wrote:
Why ride when you can fly? I'm merely pointing out that I agree bolter-jump marines should be a thing.

Given that we've had several editions where C:SM assault squads could have plasma guns that prevented them from charging not giving them bolters was ridiculous.

Plasmaguns + bolters makes sense - kite around shooting.
Meltaguns + pistols&chainswords makes sense - crack open transports and then charge the occupants.

Or they need to have access to weapons that actually let them take on anything tougher than basic mooks.

This message was edited 3 times. Last update was at 2018/07/22 20:26:06


 
   
Made in us
Longtime Dakkanaut




Yeah death company are the main way to do this with current rules. Or, if you don't want them to have jump packs, SW Grey Hunters can also use bolters and chainswords.
   
Made in us
Regular Dakkanaut




 Elbows wrote:
Why ride when you can fly? I'm merely pointing out that I agree bolter-jump marines should be a thing.


They totally should be. I have 10 death company modeled like that! They are pretty fun.

 
   
Made in us
Longtime Dakkanaut




I am 100% down with bolter ASM. Quite frankly it should be a legal build. Good thing there's always open play.
   
 
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