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The Sons of Breton! ~ AoS2.0 Stormcast Eternals Vs Nighthaunt Round 2 (GT Final Practice Games)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Noble Knight of the Realm






Hi all,

Third practice game under my belt and a few army tweaks from lessons learn't. I'm playing against my first Nighthaunt player again, but both of us have changed it up.

My List:

Celestial Vindicators Stormhost
Drakesworn Templar w/ Stormlance & Stormrage Blade
Lord Castellant w/ Gryph
Knight Incantor
Knight Vexillor w/ Meteoric Standard
3x5 Liberators
2x10 Evocators w/ Granstaves
Cogs

1980

Battleplan: 2K Matched Play - Shifting Objectives

My deployment. Vexillor & 2x10 Evocators are in the sky.

Nighthaunt deployment. A 3 base Spirit Host unit is in reserve. The far right to middle are Grimghast Reaper proxies. Ending with the unit of chainrasps in the middle.

Nighthaunt wins turn one with minimal drops and advances across the board. Snagging 5 VPs, with the primary objective being in the center. An endless spell is cast and placed in the center, its used to heal as opposed to do MWs.

I place the Warding Lantern on the Drakesworn, and cast Cogs from the Incantor. Making use of the arcane terrain as well, as arcane lineage. I decide to taper my movement on one flank rather than splitting my Evocator units up. The Vexillor comes down in between them both. Whilst bunkering my far right Liberators in the arcane terrain, and bubble-wrapping the Knight-Incantor.

I make all of my 7" charges thanks to cogs. But I did need the Vexillor's re-roll on one of the Evocator units. I hate to *waste 120 points on the Vexillor, but when he all but guarantee's them not losing a round of combat, its worth it to me.

I use my 1 CP on the closest Evocator unit to give them +1 attack. Splitting most of my attacks, but focussing on taking out the Guardian of Souls, Knight of Shrouds, and another NH hero. Whilst also doing damage to the larger reaper unit. I also place my MW roll's onto the large reaper unit. Killing a total of 13/20. Killing the Knight of Shrouds, as well as the 3rd hero. #Brutal.

The stardrake also dives into the smaller reaper unit, takes a few wounds in return, but kills half of the unit.


The chainrasp unit in the middle takes a ton of casualties also from my second Evocator unit. But is made immune to battleshock to keep them on the center objective.

I only score 1 VP as i'm just out of reach to contest the middle objective.

The new primary objective lands and it on my left flank. The spirit hosts advance upon my liberators.

& make their charges.

The liberators are thinned out, but my Incantor goes untouched. Out of shot in the bottom right the 3 based spirit host units also came up behind me, but failed their charge.


My turn 2, and I move in to mop up the spirit hosts.

End of my turn 2. At this point my opponent wanted to concede the match, as despite *playing out where the third primary objective may land and it being on his flank, we projected that I would table his army in that same turn, and over take on objective by the end of my turn 3. Taking me to a 10 v 9 GO victory.

Lessons Learnt:

Evocator Alpha Strike is brutal. It's a hard investment of 1120 points to pull off, with other synergies, but it allows you to take out that many points in as much as turn 1. An enemy being down by half their force in turn 1, is a much weaker prospect. We did concede that perhaps the NH player should have bubble wrapped his heroes better, and probably would have been covered in a torno game.

Getting cogs off on a 6+ still scares me for my opener, as it leaves the rest of my army open, but it's a risk I will have to carry. If there is any arcane terrain on setup I'm defo taking that deployment zone!

This message was edited 2 times. Last update was at 2018/08/02 11:13:28


   
Made in us
Annoying Groin Biter




2x10 Evocators seems to be the nastiest gak I've ever seen anyone run in a lineup. Wow. I dont think I would have played against you to be honest, haha!
Might have said that you're a donkey and walked away whispering sweet nothings to my general while sobbing softly.

This seems like something that would be able to wipe out anything in tourneys as long as you're not using cursed dice!
I know you keep saying that you're going for a strong alpha strike with your line-ups, but DAMN SON!
   
Made in us
Longtime Dakkanaut




Northridge, CA

Is the Evocators alpha strike so powerful because of Lightning Arc and their rending weapons? Or is something else going on?

I play Blades of Khorne and Bloodwarriors seem custom made to deal with that unit. You'll kill all of them, but they'll be able to swing back and take a few guys with them, leaving my stronger units ready to swoop in and do the rest.
   
Made in gb
Noble Knight of the Realm






pluttaejjn wrote:
2x10 Evocators seems to be the nastiest gak I've ever seen anyone run in a lineup. Wow. I dont think I would have played against you to be honest, haha!
Might have said that you're a donkey and walked away whispering sweet nothings to my general while sobbing softly.

This seems like something that would be able to wipe out anything in tourneys as long as you're not using cursed dice!
I know you keep saying that you're going for a strong alpha strike with your line-ups, but DAMN SON!


Yeahhh, considering it is possible to actually take another 10 man unit instead of the Drake aswell I've not gone all out. That being said they hit hard, and follow through with MW. Whilst this is a final list so want to do well against some of the stronger meta lists out there, it's not a list I would use in my friendly games.

You're not wrong Andysonic1, bloodwarriors would make me pay for that but, it's highly likely I would not target them for that reason. Unless you have a big unit I can't ignore. Whilst I'd also be -1 to hit the turn I came down, possibly -2 if I run a Relictor I might not be too worried.

Evocators are strong just due to dmg output stacked with combat buffs/stormhosts. I've min/maxed them for that reason. Average between 22-44 odd wounds Inc their mortals.

   
Made in us
Insect-Infested Nurgle Chaos Lord






Evocators cost much less in points than they provide in gameplay value. This makes them ideal for tournament play where running cheese is not only expected, but essential in order to do well.

"Putting a statement in quotations makes it seem more legitimate."
--Bette R. Withname

Imagine three people with the same set of values but radically different emotional states, each of them believes their position is more valid than the other two, they all post using the same account, and your job is to make it coherent. 
   
Made in dk
Annoying Groin Biter




https://www.games-workshop.com/en-NO/Evocators-On-Celestial-Dracolines-2018

Luvvo, lets do this buddy! <3

FOR ZE LADY!
   
Made in us
Fresh-Faced New User




Wouldn't Gavriel Sureheart and an extra command pont be better than relying on a casting roll? I don't see you getting it off vs Nagash or Tzeentch unbinding, they can't do anything about Gavriel.
   
Made in gb
Noble Knight of the Realm






I run Gavriel in smaller points games, but not matched play. Essentially when I can afford the other points taxes.

The bonus' that the Celestial Vindicators Stormhost brings, I feel outweighs the Hammers of Sigmar. It may not feel as guaranteed, but when the glass hammer connects, it really connects.

Also, there is the opportunity during turn 1 to be out of range of any enemy casters as Cogs is a table wide effect. So I don't need to be within 30". Turn 1 is normally all I would need to kill Nagash as long as there is not well placed chaff around him.

After that I'm not as worried to have Cogs up and running, other than having two spells for my Incantor.

   
 
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