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Made in us
Fresh-Faced New User




Curious to hear what people think, there hasn't been that many actual reviews online yet...
   
Made in gb
Lethal Lhamean




Birmingham

My demo games consisted of Warlord vs Warlord. As you'd expect in such a situation it was manly just stand and shoot at each other. However, a cursory glance at the rules showed that terrain and movement are going to be very important, flanking your opponent for maximum damage being the main goal.

It's going to be OK for the time being with Knights and Warlords, but when the Reavers and Warhounds come out this game is going to be amazing.
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Played some small test games thus far, and this is really a game of maneuver. Also, the amount of terrain on the table has a big effect on the game (more terrain = more options).

The provided Warlord vs Warlord makes for a somewhat boring slugfest, but add a few Warhounds and blocking terrain, and things start getting very interesting indeed.

I have not tested the Reavers much yet, but I suspect the 360 degree carapace mount will be quite useful...
   
Made in ca
Commander of the Mysterious 2nd Legion





I've been saying for awhile that they should have had reavers as the inital release

Opinions are not facts please don't confuse the two 
   
Made in gb
Lethal Lhamean




Birmingham

BrianDavion wrote:
I've been saying for awhile that they should have had reavers as the inital release

I'm pretty sure the reason why the Warlord was first was because it was the easiest of the 3 to design, just rescale the CAD file and fix the detailing to work at this scale. The Reaver and Warhound both required a lot more work as they are much older sculpts.
   
Made in gb
Been Around the Block






I tried it out using some older models having bought the rule set and a Warlord to build. Made up two lists with 1 each of Warlord, Reaver, one Warhound and one set of 3 Knights. Both my opponent and myself enjoyed the game and in the end up I won with just my Warhound left standing.

It was a satisfyingly fiddly game, we both lost Titans by mismanaging the reactor load. We played the basic game with no orders, so I expect they will add a bit of complexity and game play as well.

We found the game played perfectly with the old miniatures and given that replicating those forces will probably cost over £300, that is the way we are going to go for now. I'll probably end up using the Warlord in an Epic game before an AT game!

Actually, the rule set being separate actively encourages this and I can't think it is an accident. Obviously the models sell themselves but I will take my time and build a force up slowly whilst getting some more use out of some old favourite models.
   
Made in us
Been Around the Block





I played two games with just warlord v warlord last night using the basic rules. I taught a new player who's closest thing to a mini wargame is Shadespire... It went really well. The basic rules give a good rundown of the basic system w/o overloading a new player.

We played on a 3 x 3 table and I took all of the GME terrain and set it up in no man's land. So our deployment areas had no cover. So we were moving around to get cover and had situations where 1 titan had cover but the other didn't. Where one gun as obscured firing but the other gun didn't, etc.

Both games ended turn 3 with a dead warlord. Mine blew up because a reactor leak, with a red reactor, caused me to roll a S9 hit. Thanks to all the other damage I'd taked it turned into a critical hit and finished off my titan with a 12 inch explosion. At least I went out in style....lol

   
Made in us
Mekboy Hammerin' Somethin'






Played 2 games. Mori is fun and random, two warlords castled up in a corner with Missiles is just boring but a fair strategy


Automatically Appended Next Post:
Before I forget, terrain is vital. You need about 4-6 warlord height building

This message was edited 1 time. Last update was at 2018/08/25 18:52:55


 
   
Made in gb
Fresh-Faced New User




Only played the one game so far and it was excellent. Cover is very, very important, as are the damage control rolls. We only played with basic rules, and a warlord + banner each, but the game already has more than enough depth to be enjoyable (especially with the threat of a knights melta's wandering about).

Very much looking forward to the reaver and warhound release - I can only imagine the depth that's going to come from those turning up on the field.
   
Made in us
Dakka Veteran





A wargame with two models?

This message was edited 1 time. Last update was at 2018/08/26 13:18:36


 
   
Made in gb
Longtime Dakkanaut





Two games so far using our old Epic collections and we love it. The system is really well thought out - it’s like they taken all the old concepts and updated them in more modern sensible game that feels right to play.

Highly recommend it. And I was major doubter.

This message was edited 1 time. Last update was at 2018/08/26 17:50:16


Hodge-Podge says: Run with the Devil, Shout Satan's Might. Deathtongue! Deathtongue! The Beast arises tonight!
 
   
Made in us
Jealous that Horus is Warmaster



Boston

For those who've played... how hard is it/how long does it take to get your warlords into 24" range?

Trying to get a sense of how handicapped I'd be with all/most of my weapons with that as a max range (aka, is the apocalypse missile launcher the only viable carapace weapon)?
   
Made in ca
Commander of the Mysterious 2nd Legion





also for those who have played what do you think the best maniple will be?

Opinions are not facts please don't confuse the two 
   
Made in se
Regular Dakkanaut




Apostasus wrote:
For those who've played... how hard is it/how long does it take to get your warlords into 24" range?

Trying to get a sense of how handicapped I'd be with all/most of my weapons with that as a max range (aka, is the apocalypse missile launcher the only viable carapace weapon)?


I have only played a corebox (demo) game and cant really comment on what is viable or not but the missile launcher is for sure a very useful weapons. The shields on the titans are absolutely essential and being able to sent 10 dice from all over the table, without line of sight, is a very nice option.

The only weapon I found that felt useless in my game was the gatling cannon on the knights. Strength 3 doesnt strip shields and unless a lot of modifiers come into play it cant hurt the warlords at all. I guess they are useful against other knights but in my game that situation never occured.

Getting within 24" shouldnt take too long. A warlord, being the slowest unit of them all, moves 6" if pushing the reactor, and with orders this can be done twice during a round effectively giving you a 12" move. Id say, unless your opponent is actively working to deny it, you can get within 24" during turn 1 if you get a nice deployment and terrain allows it, at least turn two.
And that is with the warlord, the smaller titans will have it easier still.
Id say stick the short range guns on your reavers and warhounds, and let the warlord put down some long range firepower from turn 1!


Automatically Appended Next Post:
BrianDavion wrote:
also for those who have played what do you think the best maniple will be?


It might be due to my horrible dice rolling but the Axiom, letting you issue orders even after one fails, feels very persuasive.
As does the Myrmidon that makes your Split fire and First fire orders always succeed on 2+.

This message was edited 1 time. Last update was at 2018/08/26 21:21:24


 
   
Made in ca
Commander of the Mysterious 2nd Legion





Yeah I'm thinking the one with the 4 warhounds and a reaver will be... finnicky. and require some very smart manuver warfare.

Opinions are not facts please don't confuse the two 
   
Made in us
Mekboy Hammerin' Somethin'






BrianDavion wrote:
Yeah I'm thinking the one with the 4 warhounds and a reaver will be... finnicky. and require some very smart manuver warfare.


Depends on the list. You can squadron the Warhounds making them very dangerous with higher Str weapon s due to coordinating fire, or better survival due to sharing shields.

I have two versions so far. One with 4 warhounds, a Reaver and Knights, or another with two Maniples of Reaver and 2x warhounds

They will be FUN. Glass cannons but you can swamp foes and are 1500 there is only so much one can take
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Apostasus wrote:
For those who've played... how hard is it/how long does it take to get your warlords into 24" range?

This will depend quite a bit on how much terrain you have on the table - more = easier - less = harder.

Barrage weapons (IIRC) make it so even a dense table is not "safe", which was a nice rules touch.


Automatically Appended Next Post:
BrianDavion wrote:
also for those who have played what do you think the best maniple will be?

Tough to say just yet.

My experience is still fairly limited (more possibilities to explore yet), but I'm getting a sense that a balanced Maniple will be better.

However, I also think that the Legio-specific rules (especially as they're expanded) may change that for some Legios,

This message was edited 1 time. Last update was at 2018/08/27 08:09:47


 
   
Made in gb
Lethal Lhamean




Birmingham

Apostasus wrote:
For those who've played... how hard is it/how long does it take to get your warlords into 24" range?

Trying to get a sense of how handicapped I'd be with all/most of my weapons with that as a max range (aka, is the apocalypse missile launcher the only viable carapace weapon)?

I would also add that the mission types seem set up to encourage movement to some degree since you are always trying to achieve your own goal and stop your opponent from scoring theirs. With enough terrain on the table your opponent may be forced into moving to achieve anything.
   
 
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