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![[Post New]](/s/i/i.gif) 2018/09/03 16:55:41
Subject: Coming back to 40k. Craftworlds, Ultramarines, or Necrons?
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PanOceaniac Hacking Specialist Sergeant
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Hey Everyone!
I am coming back into the game after a few year break and I need some advice. I have the above 3 armies and I am curious which one or ones are in a good state right now. My goal is not to invest time and energy in an army that will ultimately be curb stomped every time I field them. I dont play the competitive scene, but my primary opponent usually fields Tau with an emphasis on suits and Riptides.
Any help or suggestions are appreciated.
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![[Post New]](/s/i/i.gif) 2018/09/03 17:11:59
Subject: Re:Coming back to 40k. Craftworlds, Ultramarines, or Necrons?
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Regular Dakkanaut
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With what you have already craftworlds would be the best of the three. Especially against a shooty army like tau because of their ability to make their units hard to hit. Which can end up being unfun for your opponent if you go overboard because they essentially can't do anything. In casual games you should really be able to use any of the three but you may have to switch around some wargear to improve your odds a bit. Depending on what you have you may also feel the need to get more models for the ultramarines or to necrons to get them somewhere you're happy with.
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![[Post New]](/s/i/i.gif) 2018/09/03 18:44:48
Subject: Re:Coming back to 40k. Craftworlds, Ultramarines, or Necrons?
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PanOceaniac Hacking Specialist Sergeant
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IronBrand wrote:With what you have already craftworlds would be the best of the three. Especially against a shooty army like tau because of their ability to make their units hard to hit. Which can end up being unfun for your opponent if you go overboard because they essentially can't do anything. In casual games you should really be able to use any of the three but you may have to switch around some wargear to improve your odds a bit. Depending on what you have you may also feel the need to get more models for the ultramarines or to necrons to get them somewhere you're happy with.
I have been reviewing the forums and it seems like most people agree with Craftworlds being in a good place. UM seems to depend on Bobby G and Necrons are settling into a mid tier group.
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![[Post New]](/s/i/i.gif) 2018/09/03 22:29:26
Subject: Coming back to 40k. Craftworlds, Ultramarines, or Necrons?
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Longtime Dakkanaut
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Necrons were perceived as being potential candidates for top-tier but they were soon followed by Imperial Knights who have changed the meta somewhat. Necrons struggle to field enough anti-tank to deal with multiple Knights although the little-used Tesseract Vault and its ability to hand out mortal wounds like candy might be an option.
Eldar are pretty strong and have enough of a range to support many different playstyles.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2018/09/04 11:31:34
Subject: Coming back to 40k. Craftworlds, Ultramarines, or Necrons?
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Frenzied Berserker Terminator
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Also, my understanding is that Tau with lots of suits isn't as good as it used to be...
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![[Post New]](/s/i/i.gif) 2018/09/04 12:14:57
Subject: Coming back to 40k. Craftworlds, Ultramarines, or Necrons?
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Longtime Dakkanaut
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Crisis Suits are hot garbage this edition (Riptides are still pretty good though).
You might want to encourage your opponent to switch to heavier Fire Warrior lists, Strike Teams are really good now.
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![[Post New]](/s/i/i.gif) 2018/09/04 13:04:23
Subject: Coming back to 40k. Craftworlds, Ultramarines, or Necrons?
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PanOceaniac Hacking Specialist Sergeant
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zerosignal wrote:Crisis Suits are hot garbage this edition (Riptides are still pretty good though).
You might want to encourage your opponent to switch to heavier Fire Warrior lists, Strike Teams are really good now.
That will make him very sad. He was a big fan of suits with drones and jump, shoot, jump. Hopefully I won’t see multiple Riptides when we play.
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![[Post New]](/s/i/i.gif) 2018/09/04 13:10:41
Subject: Coming back to 40k. Craftworlds, Ultramarines, or Necrons?
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Ork-Hunting Inquisitorial Xenokiller
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Craftworlds: Very strong but many of the top tier units are old models. Or Forge World. If you go into a Warhammer shop and buy the plastic off-the-shelf units you will not get the killer Aeldari army.
The benefit of Craftworlds is that you can also buy Harlequins and/or Drukhari who have extensive plastic model ranges. They all play together nicely at the moment.
Necrons: Personally I hate the look of them but I guess they are easy to paint. One of the weaker armies right now due to being slightly overpriced across the board with no ability to ally in anyone else. If you're just paying local games you probably won't get curbstomped but they are not in a great place.
Ultramarines: Have a primarch and a huge model range. An all- or at least mostly-Primaris Ultramarines army is tough and futureproof. I feel like their playstyle of a semi-mobile gunline is not the most exhilarating but they're strong.
Out of those three I would choose Ultramarines, but if Orks interest you at all it might be worth waiting a month to see what they get.
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TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.
Read the blog at:
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![[Post New]](/s/i/i.gif) 2018/09/05 19:35:03
Subject: Coming back to 40k. Craftworlds, Ultramarines, or Necrons?
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PanOceaniac Hacking Specialist Sergeant
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Silentz wrote:Craftworlds: Very strong but many of the top tier units are old models. Or Forge World. If you go into a Warhammer shop and buy the plastic off-the-shelf units you will not get the killer Aeldari army.
The benefit of Craftworlds is that you can also buy Harlequins and/or Drukhari who have extensive plastic model ranges. They all play together nicely at the moment.
Necrons: Personally I hate the look of them but I guess they are easy to paint. One of the weaker armies right now due to being slightly overpriced across the board with no ability to ally in anyone else. If you're just paying local games you probably won't get curbstomped but they are not in a great place.
Ultramarines: Have a primarch and a huge model range. An all- or at least mostly-Primaris Ultramarines army is tough and futureproof. I feel like their playstyle of a semi-mobile gunline is not the most exhilarating but they're strong.
Out of those three I would choose Ultramarines, but if Orks interest you at all it might be worth waiting a month to see what they get.
Orks sadly don’t do it for me or I would. I am surprised by the Primaris comment though. I have always viewed them as overcosted and generally not worth their points compared to regular marines. Has something changed in the meta that I missed?
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