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![[Post New]](/s/i/i.gif) 2018/09/11 09:48:27
Subject: Infantry antitank weapon
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Stalwart Space Marine
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Which would be the best choice of anti tank weapon for an ig infantry unit ?
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![[Post New]](/s/i/i.gif) 2018/09/11 10:27:03
Subject: Infantry antitank weapon
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Lord of the Fleet
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Lascannon.
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![[Post New]](/s/i/i.gif) 2018/09/11 11:44:38
Subject: Infantry antitank weapon
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Junior Officer with Laspistol
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Lascannon. There’s not much else to say.
Hypothetically, Tallarns are maybe a “suitable” fit for Meltagun, but other Factions can take multiple MG in their units and we don’t see that spamming the game.
OC Plasma is generally considered a better “meltagun”. If you can reroll 1’s like Catachans with Harker, for example, all the better.
But Lascannons is the right answer 95% of the time.
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![[Post New]](/s/i/i.gif) 2018/09/11 13:47:28
Subject: Infantry antitank weapon
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Stalwart Space Marine
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So you would want a heavy weapons squad along a normal squad for that anti tank capability then. Or is there a possibility to give the normal inf. squad a anti tank possibility on their own?
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![[Post New]](/s/i/i.gif) 2018/09/11 14:20:40
Subject: Infantry antitank weapon
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Locked in the Tower of Amareo
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ordoteutonicus wrote:So you would want a heavy weapons squad along a normal squad for that anti tank capability then. Or is there a possibility to give the normal inf. squad a anti tank possibility on their own?
Put the lascannon into infantry squad. Never never never into separate squad.
Autocannons btw are also good option against dark eldar/harlequin/necron vehicles
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/09/11 14:56:50
Subject: Infantry antitank weapon
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Longtime Dakkanaut
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Yeah, las cannons if you want the correct answer, but autocannons are a damn good second option if you want a multi roll option that is a little more reliable and useful vs multi wound low toughness targets.
I run autocannons on almost everything i can because i like the idea of mortars firing and autocannons pounding away at a target. But i play 50% for theme.
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![[Post New]](/s/i/i.gif) 2018/09/11 23:15:39
Subject: Infantry antitank weapon
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Junior Officer with Laspistol
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To clarify, you can replace two “lasgunners” in an Infantry Squad with a single Heavy Weapon Team... equipped with a Lascannon.
There is also a unit called a Heavy Weapon Squad, that is composed of three Heavy Weapon Teams. In general, the best loadout there is 3x Mortars, as they can hide out of LOS and fire away. The other options require LOS and because 3x HWT are very fragile with lots of damage potential, opponents tend to eliminate them as a priority.
Which is why Infantry Squads, with 8 ish wound markers are better places for Lascannons, because someone has to kill the whole squad before they kill the LC.
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![[Post New]](/s/i/i.gif) 2018/09/12 09:20:37
Subject: Re:Infantry antitank weapon
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Stalwart Space Marine
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thanks for the info!
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![[Post New]](/s/i/i.gif) 2018/09/12 12:55:22
Subject: Infantry antitank weapon
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Junior Officer with Laspistol
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Any time, welcome to the Guard!
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![[Post New]](/s/i/i.gif) 2018/09/12 15:07:43
Subject: Re:Infantry antitank weapon
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Stalwart Veteran Guard Sergeant
[Expunged from Imperial records] =][=
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Lascannons.
Meltaguns are good but that means you need more than one at the range... which means you need to be able to deliver them.
Lascannons can be in their separate squads because they have range.
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"Be like General Tarsus of yore, bulletproof and free of fear!" |
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![[Post New]](/s/i/i.gif) 2018/09/12 15:21:32
Subject: Infantry antitank weapon
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Locked in the Tower of Amareo
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If they are in separate squads they die. They need los means enemy has los and then they die. Enemy pretty much literally need to just say "boo"
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/09/19 12:39:28
Subject: Infantry antitank weapon
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!!Goffik Rocker!!
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Lazguns are probably your best antitank option in 8th. Statystically, a lazgun with frfsrf will deal around 3.5 times less damage than an equal amount of points in plazma. However, you're loosing out on frfsrf in favor of re-rolls to make your guyz overheat less often and this extea damage levels out simewhat. You're also bringing 2 less guards that add extra bodies.
I'd not bother and just get more basic dudes. They also become more effective if enemy has invul or hit modifiers.
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This message was edited 2 times. Last update was at 2018/09/20 11:30:20
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![[Post New]](/s/i/i.gif) 2018/09/19 14:09:48
Subject: Infantry antitank weapon
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Regular Dakkanaut
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and what about lascannons "hidden" in veterans or command squads?
It costs more per guardsman but on the other hand you are getting BS 3+ and with single shot weapon it can make a difference.
Also veterans could take up to 3 grenade launchers for kraks as little more AT oompfh.
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![[Post New]](/s/i/i.gif) 2018/09/21 22:38:42
Subject: Infantry antitank weapon
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Longtime Dakkanaut
Glasgow
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Lascanons used to be my answer because the high AP makes them better vs a lot of vehicles
Bur missile launchers now are better as due to amount of 5++ missiles are just as good as las cannons vs things like knight and are better in that game you come up against a horde.
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![[Post New]](/s/i/i.gif) 2018/09/21 22:42:57
Subject: Infantry antitank weapon
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Loyal Necron Lychguard
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A missile launcher isn't just as good as a lascannon against a knight. The missile launcher is -1 to wound, that's a pretty big deal.
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![[Post New]](/s/i/i.gif) 2018/09/22 03:06:47
Subject: Infantry antitank weapon
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Longtime Dakkanaut
Glasgow
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0.58 damage per missile launcher
Vs
0.78 per lascannon
Fairly similar
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![[Post New]](/s/i/i.gif) 2018/09/22 03:20:43
Subject: Infantry antitank weapon
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Humming Great Unclean One of Nurgle
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U02dah4 wrote:0.58 damage per missile launcher
Vs
0.78 per lascannon
Fairly similar
Around a 25% difference. Fairly significant.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2018/09/22 04:18:27
Subject: Infantry antitank weapon
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Been Around the Block
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Gnollu wrote:and what about lascannons "hidden" in veterans or command squads?
It costs more per guardsman but on the other hand you are getting BS 3+ and with single shot weapon it can make a difference.
Also veterans could take up to 3 grenade launchers for kraks as little more AT oompfh.
A command Squad with a lascannon and the rest sniper rifles can be a pretty good distraction unit. Great for making characters move in stupid ways, and good for shooting at tanks.
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ChargerIIC wrote:
A bolter fires and a Necron succumbs. His corpse rises up as a poxwalker much to the horror of his comrades. Then, to everyone's surprise his corpse rises again as a fully functionality necron. The necron and the poxwalker stare at each other, both wondering which of them is the clone. |
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![[Post New]](/s/i/i.gif) 2018/09/22 15:52:11
Subject: Infantry antitank weapon
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Longtime Dakkanaut
Glasgow
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Not on those damage outputs you would need 5 lascannons vs 5 missile launchers to get an expectancy of 1 damage per turn difference vs knights and that difference dissapears completely vs a t7 5++ say an armiger.
25% increase on 20 Dam per turn is a big increase its not a big increase on 1 dam a turn. Essentialy ratios are not important output is - its why reroll 1's are more effective on a spacemarine than a guarrdsman with the same weapon.
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This message was edited 2 times. Last update was at 2018/09/22 15:54:08
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