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2018/10/03 00:56:13
Subject: [1000] - Aeldari - First 8th list, looking for feedback
Hi all, I'm having a game on Thursday at what I expect will be 1000pts, but I don't know what I'm playing against or how competitive it will be. It's also going to be my first proper game of 8th and I don't want to be steamrolled. The only thing I'm iffy on is the Dark Reapers, im considering replacing them with Fire Dragons and melting anything when they hop out of a serpent. Other than that I have a bunch of other units to use so I'm open to all suggestions! Spoilered OP and updated the list:
wuestenfux wrote: With that many shuriken weapons, I'd run a Biel-Tan army.
Also the Biel-Tan warlord traits and relics are rather good!
I think Fire Dragons would be a good swap, as you don't have much anti-tank ATM, and if you've any way to shave some points, maybe give one of your serpents twin Bright Lances? Otherwise looks like a fun list!
Whatever you choose, I'd love to know how your Warwalkers perform - there's an eBay auction ATM for three of the old-school models, and I'm very tempted to buy them and glue plastic shuricannons on them (because I've a lot spare) for my own Biel-Tan. Do Warwalkers get Battle-Focus?
Good luck!
2018/10/03 09:14:00
Subject: [1000] - Aeldari - First 8th list, looking for feedback
Cheers guys, I didn't read the Biel-Tan attribute properly, that's been updated and I've got a new list in the OP. I decided to axe the Reapers and go for Dragons, but with that I couldn't take vectored engines on one serpent and I didn't add the singing spear to the farseer. I'm guessing War Walkers aren't much good at points levels above this?
-TH
This message was edited 1 time. Last update was at 2018/10/03 10:39:48
Walkers are decent, and honestly one of my favorites for point efficient heavy weapon platforms, they just pale in comparison to some of the other things an Eldar player can put on the table. Especially if you're willing to get soupy.
They 100% have a place in a pure Craftworlds list though IMO, especially if you're running Alaitoc to give them more ranged survivability.
This is a nice compact list. Mount everybody up, Webway Strike the Guardians and potentially flank with the Walkers and you've got a nasty turn 2 pincer ambush. Guide the Walkers, Doom whatever needs melted and keep the Farseer near the Dragons for the free second Guide and you should be good. Just be careful about counterpunches, cause once you commit you're either gonna win or get shot off the table.
2018/10/03 14:05:16
Subject: [1000] - Aeldari - First 8th list, looking for feedback
Cheers, I've always liked War Walkers and I have five, so if I can at least use some of them its nice! They don't have to be in the list though, I was considering a fire prism instead but I was unsure about it.
Eventually when I make some lists for competitive games I'll go for a soup approach, but that might not be for a while yet, I know nothing about meta lists or the competitive scene.
Might be a silly question, but can I mount up multiple units in dedicated transports as long as they all fit?
Indeed. The 12 body bay on Serpents are great for MSU Aspect Warrior teams with one or two HQ support units.
Fire Prisms are a take three or none proposition. They’re fairly underwhelming if they can’t link fire, and if you only bring two then one will get focused immediately.
2018/10/03 15:52:55
Subject: [1000] - Aeldari - First 8th list, looking for feedback
War walkers are solid units, take three with star cannons at 80 points a pop and watch your opponents infantry/bikes etc melt away whilst taking a lot of anti infantry firepower to take down. If they divert anti tank weapons to take them down it keeps more valuable units intact, win win.
2018/10/03 17:06:45
Subject: [1000] - Aeldari - First 8th list, looking for feedback
List looks great! I have a suggestion though for your HQs - feel free to ignore
Give your Farseer "Executioner" instead of "Guide" because IMO only the Fire Dragons need it, and if you keep your Warlord within 3" they get it for free anyway.
Also consider making your Spritseer the Warlord instead, so both characters can re-rolling psychic tests for free each turn.
Good luck again!
This message was edited 3 times. Last update was at 2018/10/03 17:12:08
2018/10/03 17:44:58
Subject: [1000] - Aeldari - First 8th list, looking for feedback
For what it's worth, Protect/Jinx and Quicken/Restrain are much more useful than conceal/reveal. I think the list looks really good though, biel-tan is a really strong craftworld attribute at lower points levels.
Sterling191 wrote:Indeed. The 12 body bay on Serpents are great for MSU Aspect Warrior teams with one or two HQ support units.
Fire Prisms are a take three or none proposition. They’re fairly underwhelming if they can’t link fire, and if you only bring two then one will get focused immediately.
Thanks for letting me know! Luckily I have three prisms (in various states of assembly) so I'd definitely like to bring them in larger games.
kingheff wrote:War walkers are solid units, take three with star cannons at 80 points a pop and watch your opponents infantry/bikes etc melt away whilst taking a lot of anti infantry firepower to take down. If they divert anti tank weapons to take them down it keeps more valuable units intact, win win.
I was debating star cannons but the movement with the heavy weapon rule makes them a little less reliable? If I had more points I'd definitely consider taking them.
NuhJuhKuh wrote:List looks great! I have a suggestion though for your HQs - feel free to ignore
Give your Farseer "Executioner" instead of "Guide" because IMO only the Fire Dragons need it, and if you keep your Warlord within 3" they get it for free anyway.
Also consider making your Spritseer the Warlord instead, so both characters can re-rolling psychic tests for free each turn.
Good luck again!
Helvost wrote:For what it's worth, Protect/Jinx and Quicken/Restrain are much more useful than conceal/reveal. I think the list looks really good though, biel-tan is a really strong craftworld attribute at lower points levels.
Cheers for the input! I think I'll definitely change my list to accommodate for these things. I'm thinking Protect/Jinx might be worth it for this army with the turn two Webway stratagem coupled with the Wave Serpents moving up the board. I think I automatically just pick conceal/reveal because of older codexes, old habits die hard I guess!
Just in from my game this evening and it was a fun one to say the least! I was against pure Ultramarines. A small/big point to note is that the store manager decided to take a power level list instead of points level so this was already gonna be a mess. Decided to list tailor against my army and took five aggressors with the flamers. In the end, after the match I had a quick run through battlescribe and he was about 85 points over the 1000 we'd agreed.
He had:
1 Chaplain
1 Librarian
2x 5 Reiver Attack Squad
5 man Aggressor squad
Primaris dreadnought
and the space marine grav tank thing.
Obviously he went and took all the upgradable weapons like the champ he was.
Had a bit of a nightmare at the start of the game (turn 2), I disembarked all my guys in front of the grav tank and proceeded to whiff on all of my psychic tests with rerolls like a champ, then proceed to fail too many melta shots and took a grand total of 4 wounds from the grav tank. Warped the guardian squad in and they took 3 wounds off the libby and my war walkers did sweet nothing and tie up a dreadnought in combat (Think I might have gotten a rule wrong but do war walkers become independent units as soon as they hit the battlefield like prisms?). I reckon if I hadn't failed my Doom and Jinx rolls the grav tank would have most likely died turn 2. I'm still learning the stratagems and such but it was a close game at the end, I had to have my spiritseer survive on an objective on turn 6 to win the game and he died to a single shot from a Reiver.
What I can take from the game is that Wave Serpents are super durable, the webway strike is an excellent pincer move if you have psychic powers that don't fail and the war walkers could have been good if not great. They're a big distraction it seems.
-TH
War walkers remain in a unit aftef setup. That is what makes guide so good on them i run mine with brightlances, they either get ignored and pop vehicles, or they get shot and soak up high damage weapons between the invuln and ulthwe saves. They are not the flashy kind, but they sure are useful and with their choice of weapons can fill in whatever the list lacks in shooting.
2018/10/06 15:52:27
Subject: [1000] - Aeldari - First 8th list, looking for feedback
Hard luck in the psychic tests - sometimes all the re-rolling in the world aren't enough :/.
I'm glad the Warwalkers did something though - even if it was just drawing fire! IIRC its the support weapon batteries that start as a single unit, but become separate once the game starts. Ace for getting shot at; no so great for buffs!