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Made in us
Skillful Swordmaster





West Lafayette, IN

Had a game at the Armory this drill weekend with a fellow Sergeant. Posting a link as 1: classichammer could use the traffic and I don't feel like retyping, and 2: dakka doesn't like Flickr for some odd reason.

http://www.classichammer.com/forum/viewthread.php?thread_id=1264&pid=2530#post_2530

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Stubborn Prosecutor





USA

Thanks for a Battle Report I understand. I love 3rd-5th 40K, back when things were simple.

It's time to go full Skeletor  
   
Made in us
Been Around the Block



Portland, OR

Wish I could play some retro games like this... Looks like a lot of fun, with armies that aren't just one variation of power gaming after another.
   
Made in us
Skillful Swordmaster





West Lafayette, IN

Seriously it's much easier to find opponents than you think. It's also easier to convert over modern 40K players than you think as well.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Dakka Veteran




3rd edition best edition.
   
Made in gb
Waaagh! Ork Warboss





fe40k wrote:
3rd edition best edition.
Ah yes, the edition where you could infinitely chain combats, have a single grot wipe out an entire squad of Eldar via sweeping advance and Terminators with no invul saves. Truly the best of times. /s

Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. 
   
Made in us
Skillful Swordmaster





West Lafayette, IN

I'm sure you can back that mass of hyperbole with examples and statistical proof?


I once had a Swooping Hawk Exarch get 29 hits with Sustained Assault and a Web of Skulls. Did EVERY SHE get that? Not even close.

Also, Terminators DID get an invulnerable save in 3rd. It took a while of gaming to see that they needed a buff, but they got it.

Sweeping Advance? Yeah, what's your point? Tarpits seem better to you?

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Waaagh! Ork Warboss





 Just Tony wrote:
I'm sure you can back that mass of hyperbole with examples and statistical proof?


I once had a Swooping Hawk Exarch get 29 hits with Sustained Assault and a Web of Skulls. Did EVERY SHE get that? Not even close.

Also, Terminators DID get an invulnerable save in 3rd. It took a while of gaming to see that they needed a buff, but they got it.

Sweeping Advance? Yeah, what's your point? Tarpits seem better to you?
They didn't initially. I firmly consider Terminators having Invul saves as proto 3.5 instead of 3.

Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. 
   
Made in us
Skillful Swordmaster





West Lafayette, IN

I noted that they didn't initially. My main thought in my reply to your post could be distilled to this: what can you possibly gain from coming in here and gaking all over something that someone else enjoys?

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Longtime Dakkanaut





Wow Tony, it seems you and I have a lot in common when it comes to gaming. I grew up on 2nd edition, but gradually moved over to 3rd. It was the last edition I really played a lot of. I have only dabbled in 40k since. I bought 4th edition and sold it soon after, and got 6th the limited edition set, but can't get into it.

The reason I like 3rd, is the same reason i part that I like WFB 6th: the army lists. For 3rd, its the stripped down army lists in the back of the book, like how WFB 6th has Ravening Hordes. Both lists miss a lot, but at the same times it has more than enough that I need. I actually have two box sets of 3rd: one that I use now, and one tucked away in a closet to be opened in 10-15 years as a treat.

I have owned codexes over time, but while I appreciate the fluff and painting references from time to time, I really hate how one codex can break an army or even a game. I also do not play large models like Knights and so on, so I don't need the rules for them either. If its not in the black book, I don't miss it.

3rd was a very interesting time for 40k I think, much like WFB 6th, which ran parallel. Both editions saw the greatest expansion during those runs, and the supplement material was pretty extensive. After that, the time between editions got shorter, and less was made. It just seems that those two editions got a lot of love and appreciation from GW at the time that we haven't really seen until recently. A lot of people hated 3rd at the time though.
   
Made in us
Skillful Swordmaster





West Lafayette, IN

So SGT Sheldon has been sending me pics of his Slaanesh Marines army with splashes of daemons to taste, and I have to admit I'm chomping at the bit to be able to play against it.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Dakka Veteran





iowaforever wrote:
Wish I could play some retro games like this... Looks like a lot of fun, with armies that aren't just one variation of power gaming after another.
Somewhere around the start of 5th, before the books, would give you a relatively low point in power but a solid range of units.
A little house-ruling may be desired on things like mismatched shared unit costs (50pt rhinos, etc), wound allocation, and game objectives. The various loyalist marines are the most out of sync at this point in the game.
   
Made in us
Stubborn Prosecutor





USA

 Just Tony wrote:
So SGT Sheldon has been sending me pics of his Slaanesh Marines army with splashes of daemons to taste, and I have to admit I'm chomping at the bit to be able to play against it.


Bring on the Batrep!

It's time to go full Skeletor  
   
 
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