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I was wondering what the general attitude is towards the HW slot in a CQC-based Crusader Squad.
I don't see the point in the old hidden PF, since it will only result in 1A, which strikes me as massively inconsistent at a -1 to hit modifier.
I'm playing with the idea of a HB, since it adds some anti-infantry firepower as well as the possibility of keeping an opponent on their toes through judicious use of the Hellfire Shells stratagem. I can suffer the -1 to hit with a HB since it puts out a decent volume of shots (compared to the 1A PF).
The trade off of course, is the loss of 1 additional attack from not taking a CS/BP combo.
For reference, i'll be running 2x 9 man Crusader squads with Chaplain and Lieutenant aura support, in Rhinos.
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