Switch Theme:

Questions from a Demo Game Tonight!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hey guys! Watched my first demo game tonight, but it was sort of the blind leading the blind.

Some questions I have that we didn't answer at the table very well:

1. Vehicles and cover. Is cover simply "You're in area terrain or you're not?" Do vehicle facings not matter anymore? 50% percent of the hull obscured grants a cover save? I need details.

2. Can the stratagem that lets you reroll a single dice be used on the roll to go first? Can it be rolled on the roll to seize?

3. Disembarking from vehicles: Do models now have to disembark prior to vehicle movement? What happened to move, disembark, shoot, charge?

4. If you're shooting through a unit to a unit behind it that is not in area terrain, is a cover save conferred?

   
Made in de
Nihilistic Necron Lord






Germany

 Dashofpepper wrote:

1. Vehicles and cover. Is cover simply "You're in area terrain or you're not?" Do vehicle facings not matter anymore? 50% percent of the hull obscured grants a cover save? I need details.

Oh my, this is quite complicated and can lead to some bizarre situations. A vehicle gets cover when its within terrain, and its at least 50% obscured from the shooters view. Note that a vehicle already counts as within terrain when its barely touching the terrain. And that the obscuring doesnt have to be the terrain piece which the vehicle is touching, It can be another unit, friendly or enemy, or any other terrain piece. Here is a link where i posted pictures with a bizarre situation where a vehicle gets cover, which is illogical and unintuitive : https://www.dakkadakka.com/dakkaforum/posts/list/0/755900.page

Some vehicles, like knights, already get cover when they are at least 50% obscured from the shooters view, they dont have to be within terrain.

 Dashofpepper wrote:

2. Can the stratagem that lets you reroll a single dice be used on the roll to go first? Can it be rolled on the roll to seize?

No, you cant re-roll any mission related dice rolls. See chapter approved 2017.

 Dashofpepper wrote:

3. Disembarking from vehicles: Do models now have to disembark prior to vehicle movement? What happened to move, disembark, shoot, charge?

Yes. You can only disembark when the vehicle hasnt moved yet. After that disembarked models can act normally, they can move, shoot, charge.

 Dashofpepper wrote:

4. If you're shooting through a unit to a unit behind it that is not in area terrain, is a cover save conferred?

The only way to get cover is if your unit is within terrain, plus maybe additional rules. The basic requirement is to be within terrain. Infantry does get cover when they are within terrain, non infantry only gets cover when they are within terrain, and at least 50% obscured from the shooters view.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

 p5freak wrote:

Oh my, this is quite complicated and can lead to some bizarre situations. A vehicle gets cover when its within terrain, and its at least 50% obscured from the shooters view. Note that a vehicle already counts as within terrain when its barely touching the terrain. And that the obscuring doesnt have to be the terrain piece which the vehicle is touching, It can be another unit, friendly or enemy, or any other terrain piece. Here is a link where i posted pictures with a bizarre situation where a vehicle gets cover, which is illogical and unintuitive : https://www.dakkadakka.com/dakkaforum/posts/list/0/755900.page

Some vehicles, like knights, already get cover when they are at least 50% obscured from the shooters view, they dont have to be within terrain.



Can you direct me to where in the rulebook I can read about this?

   
Made in de
Nihilistic Necron Lord






Germany

BRB Pg. 248 and the FAQ update 1.3 : https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/warhammer_40000_rulebook_en.pdf
   
Made in au
Calm Celestian




Vehicles have the same stat blocks as other units now and don't care about facing anymore.

This message was edited 1 time. Last update was at 2018/10/28 12:47:34


   
Made in ca
Junior Officer with Laspistol





London, Ontario

Please remember that when you’re playing a friendly game, you can house-Rule that obscured units can gain the benefit of cover, even if they aren’t “in” the terrain.

Walls and forests, for example, become much more meaningful if you house-Rule that shooting through or over them grants the cover bonus to vehicles and the like.

It doesn’t hurt to ask.
   
Made in gb
Longtime Dakkanaut



Glasgow

Reguarding dashofpepers answer to 1 its not quite correct

From the faq

"Other units that are entirely on or within a ruin only receive the benefit of cover if at least 50% of every model is obscured from the point of view of the shooting model.’"

The key difference is the entirely on or within.

You are correct that you don't have to be obscured by the terrain your in but if part of the base is not in the terrain you receive no cover. Even if obscured.

This message was edited 2 times. Last update was at 2018/10/28 13:08:23


 
   
Made in gb
Norn Queen






Cover in 8th edition is entirely binary. Baring other special rules, if you're not on area terrain, you don't get a cover bonus, period.

If you're on area terrain and don't need to be obscured, you get cover.

If you need to be obscured, you need to be both obscured and on area terrain.

If I can see even 0.00000000000001% of your Land Raider though a window, and the Land Raider isn't on area terrain, I can fire everything at full effect with no cover bonus.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Regarding what the reroll options can apply to - follow-on question:

The diabolical soothsayer warlord trait lets you roll a D3 to gain additional command points. Is that something the command reroll can be used on?

p5freak noted that command rerolls can't be used on mission related dice rolls. Does that mean all the old modifiers to going first are gone? No more HQs or special rules that affect your roll to go first roll?

The guys last night explained that whomever finishes placing units first gets +1 to go first - just wondering what else is out there. As a former Dark Eldar player that lived and breathed Turn 1 Alpha Strikes, I'm trying to figure out pre-game deployment and stuff before I try building an 8th edition army.

   
Made in gb
Norn Queen






 Dashofpepper wrote:
Regarding what the reroll options can apply to - follow-on question:

The diabolical soothsayer warlord trait lets you roll a D3 to gain additional command points. Is that something the command reroll can be used on?

p5freak noted that command rerolls can't be used on mission related dice rolls. Does that mean all the old modifiers to going first are gone? No more HQs or special rules that affect your roll to go first roll?

The guys last night explained that whomever finishes placing units first gets +1 to go first - just wondering what else is out there. As a former Dark Eldar player that lived and breathed Turn 1 Alpha Strikes, I'm trying to figure out pre-game deployment and stuff before I try building an 8th edition army.
If it's within a turn you can use the command re-roll on. Keep in mind in matched play you're limited to using it once per phase.

There is a modifier for who is going first if you're playing the Chapter Approved missions depending on who finishes deployment first. Anecdotally I have found most people House Rule the BRB missions to do the same. Off the top of my head I don't think GW has given any special characters or abilities that affect the going first roll.

The only thing you can try to do as Dark Eldar is to deploy embarked (since that clumps multiple units into one "drop") to try and finish deploying first. Other than that you have to rely on the new stratagem for 2CP that gives you the cover bonus if you're going 2nd.

E.g. You have 3 Raiders, 3 Warrior units and 1 Archon. Your opponent has 1 Company Commander and 5 Infantry Squads.
You deploy a Raider with Warriors and Archon Embarked.
He deploys a Company Commander.
You deploy a Raider with Warriors Embarked.
He deploys an Infantry Squad.
You deploy a Raider with Warriors Embarked. You have now finished your deployment and get the +1 to go first, despite you starting with 7 units and your opponent with 6.

This message was edited 4 times. Last update was at 2018/10/28 16:50:23


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

 BaconCatBug wrote:


There is a modifier for who is going first if you're playing the Chapter Approved missions depending on who finishes deployment first. Anecdotally I have found most people House Rule the BRB missions to do the same. Off the top of my head I don't think GW has given any special characters or abilities that affect the going first roll.



Do tournaments generally use Chapter Approved missions? The fellas last night told me matched play was a power level army building thing, and no one really uses it - everyone just does points, like its always been. I definitely want to relearn this game according to the rules I will most universally find in use.

I'm assuming I'll be extensively using Agents of Vect + Labyrinthine Cunning to cancel people using that 2 CP cover stratagem while trying to replenish my own CPs, or 1 CP per phase, or whatever the FAQ or Errata or whatever else has limited it to.

   
Made in gb
Longtime Dakkanaut



Glasgow

There is no general missions for tournaments, it should be in the relevant tournament pack it can vary greatly based on whether the tournament is ETC, ITC or Independent. Most tournements many tournaments will use a combination of EW and maelstrom from BRB and CA but not all.

With a couple of named exeptions see bigfaq2 and before turn 1 you may only regen 1CP/turn

The strategem is a before t1 strat and therefore useable as many times times as you want. Since it is not a phase agents of vect wont stop it being used again and so it will likely drain your cp and not stop ypur opponent

This message was edited 2 times. Last update was at 2018/10/28 17:31:22


 
   
Made in fi
Locked in the Tower of Amareo





 Dashofpepper wrote:
 BaconCatBug wrote:


There is a modifier for who is going first if you're playing the Chapter Approved missions depending on who finishes deployment first. Anecdotally I have found most people House Rule the BRB missions to do the same. Off the top of my head I don't think GW has given any special characters or abilities that affect the going first roll.



Do tournaments generally use Chapter Approved missions? The fellas last night told me matched play was a power level army building thing, and no one really uses it - everyone just does points, like its always been. I definitely want to relearn this game according to the rules I will most universally find in use.

I'm assuming I'll be extensively using Agents of Vect + Labyrinthine Cunning to cancel people using that 2 CP cover stratagem while trying to replenish my own CPs, or 1 CP per phase, or whatever the FAQ or Errata or whatever else has limited it to.


Depends on tournaments. Here at tournaments use combination of maelstrom+eternal war missions from both rulebook and CA and everything uses +1 for first turn roll for deploying first. Deploying first automatically going first was one of the most stupid rules introduced in 8th so good riddance for it. Also good riddance for BRB scenarios. They are so bad as to be unplayable on their own if you want something more than 2 gunlines shooting at each other. They quite could be worst scenarios ever published in 40k books in any edition. Or in any game for that matter. CA scenarios are big improvement though frankly if you want good scenarios you should still look elsewhere. But if your group insist on GW then CA ones are at least semi decent.

2024 painted/bought: 109/109 
   
Made in gb
Norn Queen






 Dashofpepper wrote:
 BaconCatBug wrote:


There is a modifier for who is going first if you're playing the Chapter Approved missions depending on who finishes deployment first. Anecdotally I have found most people House Rule the BRB missions to do the same. Off the top of my head I don't think GW has given any special characters or abilities that affect the going first roll.



Do tournaments generally use Chapter Approved missions? The fellas last night told me matched play was a power level army building thing, and no one really uses it - everyone just does points, like its always been. I definitely want to relearn this game according to the rules I will most universally find in use.

I'm assuming I'll be extensively using Agents of Vect + Labyrinthine Cunning to cancel people using that 2 CP cover stratagem while trying to replenish my own CPs, or 1 CP per phase, or whatever the FAQ or Errata or whatever else has limited it to.
You have it backwards, Matched Play is points, Narrative play is Power Level. Tournaments usually use their own mission packs, so it's a moot point.
   
 
Forum Index » 40K You Make Da Call
Go to: