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Made in us
Decrepit Dakkanaut





I'm really enjoying the format of this mission.

First Strike gives equal opportunity for each player. The objective punishes going too light on models or too heavy on models with invulnerable saves (looking at DE).

I'm really eager to see how the rest of the missions work with each other to possibly create a set that can compete with ITC.

   
Made in us
Gore-Soaked Lunatic Witchhunter







 Daedalus81 wrote:
...The objective punishes going too light on models or too heavy on models with invulnerable saves (looking at DE)...


...And punishes armies that have Invulnerable saves to make up for the fact that they have crap/no armour saves? Or who get charged global rates for Invulnerable saves on everything? (Looking at DE, Daemons, Harlequins, Thousand Sons...)

I don't think "screw (Codex (X))" missions are going to help compete with ITC.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Tough Tyrant Guard





Well... suddenly I'm happy my bloodletters have to pay for the otherwise pointless 6+ armor save they have. Slaanesh and Tzeench daemons might as well not exist in this game mode.
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

Lol, Company Comanders get screwed. Tempestor Primes reign.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Harlequins saying a hard nope to that mission.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I don't know, I like varied missions. I think people want too much asymmetrical balance. That said though, I don't see them replacing ITC anytime soon. GW still wants to have interesting variants in Matched Play missions, while the community wants as little variant as possible and as close to identical everything.

What is interesting to note, they went back to the old first turn rules (whoever finishes deploying first chooses) rather than the +1 they had in 2017's missions.

This message was edited 1 time. Last update was at 2018/12/03 18:20:27


- Wayne
Formerly WayneTheGame 
   
Made in it
Longtime Dakkanaut





They also deploy all the list at the same time.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Spoletta wrote:
They also deploy all the list at the same time.


That makes the wording even odder, since there is no "finish setting up their army"

This message was edited 1 time. Last update was at 2018/12/03 18:42:27


- Wayne
Formerly WayneTheGame 
   
Made in us
Decrepit Dakkanaut





 AnomanderRake wrote:
 Daedalus81 wrote:
...The objective punishes going too light on models or too heavy on models with invulnerable saves (looking at DE)...


...And punishes armies that have Invulnerable saves to make up for the fact that they have crap/no armour saves? Or who get charged global rates for Invulnerable saves on everything? (Looking at DE, Daemons, Harlequins, Thousand Sons...)

I don't think "screw (Codex (X))" missions are going to help compete with ITC.


Aside from daemons it isn't screw codex X. It otherwise forces more list building considerations.

But I was thinking of it as an 18" diameter instead of radius, which is much larger. I was envisioning gunlines being forced to move right away - my bad.

That said you need to be really aggressive getting into the bubble as second player has the last laugh.

This message was edited 2 times. Last update was at 2018/12/03 18:50:21


 
   
Made in us
Monster-Slaying Daemonhunter





Wayniac wrote:
I don't know, I like varied missions. I think people want too much asymmetrical balance. That said though, I don't see them replacing ITC anytime soon. GW still wants to have interesting variants in Matched Play missions, while the community wants as little variant as possible and as close to identical everything.

What is interesting to note, they went back to the old first turn rules (whoever finishes deploying first chooses) rather than the +1 they had in 2017's missions.


However, they also went for "deploys entire army first" as well.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Imperial Guard or any army with a gak base save - generally the ones that can take hordes - will have a field day with that mission.

Just when you thought Terminators couldn't get worse!

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Daedalus81 wrote:
...Aside from daemons it isn't screw codex X. It otherwise forces more list building considerations...


It's pretty much "screw (Codex X)" for anyone with widespread or global Invulnerable saves since it means you're paying points (usually a lot of points) for something the mission prevents you from using; so Daemons, Harlequins, Dark Eldar, and Thousand Sons are very screwed, and AdMech and Custodes are mostly screwed.

The problem with saying things like this "force more list-building considerations" is that they screw any effort to build your list before rolling a mission; 40k is supposed to go "build list->roll mission". If you put things on the matched play/pick-up game chart that a) can't be played by certain Codexes, and/or b) require a completely different list to play than other missions, you're more likely to create dead space on the chart ("we have to reroll (result X) because if we don't I have to concede before we start since my Codex doesn't allow me to play it") than anything else. It's like trying to play The Relic in 7th; the player with the first turn and the bike squad won every game because they got to grab the relic and play keep-away with a fast, tough unit while everything else in their army just stood in the way. Having a better army comp for the mission wasn't a slight advantage, it was a guaranteed win, and it turned the mission into dead space on the chart because it was too easy to look at the army lists and say "I refuse to spend two hours rolling dice to achieve a foregone conclusion".

This message was edited 2 times. Last update was at 2018/12/03 19:16:37


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Decrepit Dakkanaut





Most tournament games go 5 rounds and are typically set at that value.

That means you need to win 3 rounds with first strike and linebreaker while keeping your warlord alive to take the whole game. It doesn't matter if you lose every model (aside from warlord unless you kill theirs, too) or if you kill nothing else aside from the first unit. If they're a Loyal 32 + Castellan list it's unlikely they'll get linebreaker unless they've saved a Smash Captain to do so.

I suspect this mission plays much different than on first inspection and much differently than the relic in 7th.
   
Made in us
Longtime Dakkanaut





 AnomanderRake wrote:
 Daedalus81 wrote:
...The objective punishes going too light on models or too heavy on models with invulnerable saves (looking at DE)...


...And punishes armies that have Invulnerable saves to make up for the fact that they have crap/no armour saves? Or who get charged global rates for Invulnerable saves on everything? (Looking at DE, Daemons, Harlequins, Thousand Sons...)

I don't think "screw (Codex (X))" missions are going to help compete with ITC.


It also totally hoses "elite" armies, good luck controlling the objective when your opponent has three to ten times more units than you do.

Edit: Actually that's a bugbear for a lot of missions already, there's no sane reason I can think of that they didn't base control on the total points (or at least total Power Level) in the bubble instead of model count. It's baffling that a tooled up 40 point Marine Sergeant loses the control point contest to two Gretchin.

This message was edited 1 time. Last update was at 2018/12/03 19:48:43


   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

The Newman wrote:
 AnomanderRake wrote:
 Daedalus81 wrote:
...The objective punishes going too light on models or too heavy on models with invulnerable saves (looking at DE)...


...And punishes armies that have Invulnerable saves to make up for the fact that they have crap/no armour saves? Or who get charged global rates for Invulnerable saves on everything? (Looking at DE, Daemons, Harlequins, Thousand Sons...)

I don't think "screw (Codex (X))" missions are going to help compete with ITC.


It also totally hoses "elite" armies, good luck controlling the objective when your opponent has three to ten times more units than you do.

Edit: Actually that's a bugbear for a lot of missions already, there's no sane reason I can think of that they didn't base control on the total points (or at least total Power Level) in the bubble instead of model count. It's baffling that a tooled up 40 point Marine Sergeant loses the control point contest to two Gretchin.


That's an unrelated issue: That Objective Secured is and certain units (grots, cultists, poxwalkers, scarabs, rippers, conscripts to name a few) should have a rule that prevents them from counting, if not able to hold objectives at all.

- Wayne
Formerly WayneTheGame 
   
Made in us
Longtime Dakkanaut





Wayniac wrote:
The Newman wrote:
 AnomanderRake wrote:
 Daedalus81 wrote:
...The objective punishes going too light on models or too heavy on models with invulnerable saves (looking at DE)...


...And punishes armies that have Invulnerable saves to make up for the fact that they have crap/no armour saves? Or who get charged global rates for Invulnerable saves on everything? (Looking at DE, Daemons, Harlequins, Thousand Sons...)

I don't think "screw (Codex (X))" missions are going to help compete with ITC.


It also totally hoses "elite" armies, good luck controlling the objective when your opponent has three to ten times more units than you do.

Edit: Actually that's a bugbear for a lot of missions already, there's no sane reason I can think of that they didn't base control on the total points (or at least total Power Level) in the bubble instead of model count. It's baffling that a tooled up 40 point Marine Sergeant loses the control point contest to two Gretchin.


That's an unrelated issue: That Objective Secured is and certain units (grots, cultists, poxwalkers, scarabs, rippers, conscripts to name a few) should have a rule that prevents them from counting, if not able to hold objectives at all.


I'm not sure that doesn't cause a host of other issues. Making the obsec rule only apply to units without the Character, Vehicle, Bike, or Monstrous keywords instead of just troops (and then basing it off something other than model count) would probably work better

   
Made in au
Pestilent Plague Marine with Blight Grenade





When I was reading the article the mission sounded really cool as it placed more value on objectives over just ignoring the mission and going for the tabling... until I read Null Zone which is an auto lose for Daemons..



"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Yeah. Not a fan of that.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka






Its not a fun missions at all, it engages players to fight till last turn and ignore it, it also makes invul save armies even more so to ignore it.

   
Made in us
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

Doesn't seem particularly "matched" to punish armies with low model counts and/or low armour saves. Sounds like it could be fun for Narrative play though, where symmetry is not as important.
   
Made in fi
Locked in the Tower of Amareo





 Amishprn86 wrote:
Its not a fun missions at all, it engages players to fight till last turn and ignore it, it also makes invul save armies even more so to ignore it.


Ignore what? Objective? It's 1 vp per turn so if you wait to the end opponent scores too many points to compensate with rest. And wiping out enemy army isn't too much of a help unless you do it in like 2 turns.

2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka






tneva82 wrote:
 Amishprn86 wrote:
Its not a fun missions at all, it engages players to fight till last turn and ignore it, it also makes invul save armies even more so to ignore it.


Ignore what? Objective? It's 1 vp per turn so if you wait to the end opponent scores too many points to compensate with rest. And wiping out enemy army isn't too much of a help unless you do it in like 2 turns.


You only need 1 model in it, you only need to kill units in it, its just a game of whole can kill better.

   
Made in us
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

 Amishprn86 wrote:


tneva82 wrote:
Ignore what? Objective? It's 1 vp per turn so if you wait to the end opponent scores too many points to compensate with rest. And wiping out enemy army isn't too much of a help unless you do it in like 2 turns.


You only need 1 model in it,...

In what, the objective scoring range? I think you mean you only need one more model in it.

 Amishprn86 wrote:
...you only need to kill units in it, its just a game of whole can kill better.

That kinda sounds like the intention. Create a big kill box in the middle that gradually gets smaller (PUBG anyone?) so that as the game goes on, opponents get more and more desperate to commit more and more troops into the kill box to score points while simultaneously putting their forces in harms way. It actually sounds awesome. Though if your point is that it's not particularly balanced for all factions, then I completely agree.
   
Made in de
Fresh-Faced New User




Great mission. I hope we see more of that!
   
Made in it
Longtime Dakkanaut





The mission is not balanced for all factions, but that is intended. Remember that this is a mission from CA2018, not from an ITC packet. ITC packet uses a single mission for all games, so it must be balanced for everyone (it is not, but that is not a topic for this thread).

CA missions are a packet of 6 missions randomly generated, in which every mission favors a particular list/playstile, and the logic is that if you go a tournament which uses those missions you have to be prepared to face all of them.

Like the rulebook missions and the CA2017 missions, the single missions are not balanced for everyone, but the whole packet of missions is. Honestly i prefer this approach over the ITC one, but that's my personal opinion.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Sounds like a fun mission. However, that is probably because I imagine throwing waves of Tallarn Guardsmen into the central meat grinder. It's not like there haven't been unbalanced missions before. Pretty much anything with kill points makes me cry.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in fr
Regular Dakkanaut




It doesn't have to be a "central meat grinder" though. 18 inch radius is potentially quite a lot of range between each armies.
A lot of armies can't just stay in the middle of everything, so they will have to find other ways like scoring early and then try to keep opponent out afterwards or whatever.
I think it's an interesting one.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

dhallnet wrote:
It doesn't have to be a "central meat grinder" though.


It would be if my commanders have anything to say about it.

(-:

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Regular Dakkanaut




Spoletta wrote:
CA missions are a packet of 6 missions randomly generated, in which every mission favors a particular list/playstile, and the logic is that if you go a tournament which uses those missions you have to be prepared to face all of them.

Okay, so how are Harlequins supposed to be "prepared to face this mission?" I assume by "prepared" you mean "prepared to scoop and take the loss." Because there's no game to be had here.

Never before have I seen something that screams "F*** Harlequins* this hard. The entire army relies on 4++ invulnerables. Just scoop. It's saying "your already fragile army doesn't get a save. Have fun."
   
Made in fr
Regular Dakkanaut




ThePorcupine wrote:
Spoletta wrote:
CA missions are a packet of 6 missions randomly generated, in which every mission favors a particular list/playstile, and the logic is that if you go a tournament which uses those missions you have to be prepared to face all of them.

Okay, so how are Harlequins supposed to be "prepared to face this mission?" I assume by "prepared" you mean "prepared to scoop and take the loss." Because there's no game to be had here.

Never before have I seen something that screams "F*** Harlequins* this hard. The entire army relies on 4++ invulnerables. Just scoop. It's saying "your already fragile army doesn't get a save. Have fun."

Manage to win the objective the first two turns (you don't have to be at 12 or under during these to score) and get the points for other objectives without giving them yourself => you probably won.
While it might be a hard one for harlies (mainly because they lack numbers imho), it doesn't look like completely unwinnable.

This message was edited 2 times. Last update was at 2018/12/04 13:19:21


 
   
 
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