If you are double strength or higher than the enemy toughness, you wound on a 2+.
If you are half strength or lower than the enemy toughness, you wound on a 6+.
Otherwise it's as you have it.
Also consider how
AP works... a -1
AP gun will modify the enemy save by 1. So Heavy Bolters are very scary to marines now, because they wound on a 3+, and modify your save to 4+ instead of the 3+.
Autocannons are better against Tanks now too, because they have -1
AP but actually cause 2 damage per hit, so you'll wound on a 4+ vs rhinos and stuff, modify their save to 4+, and cause 2 damage per wound.
Guardsmen are way better now because they often get a save, even if it's only a 6+

Marines are worse now, because their saves almost always get modified :(