Boarding torpedos. Pretty straightforward right? Big space missiles with a collection of meltas and drills on the nose, which hurtle through the void into enemy ships and offload a team of elite raiders.
So far so good.
But there are some issues. The old
BFG fluff describes them as being the size of normal torpedos (which are somewhere from 70m to 200m in length!). The primary users are Space Marines. Space Marines have very limited, but elite troops- any losses to point-defense weapons on the way in are going to seriously hurt the combat efficacy of the attack if there are just a handful of torpedos with large strike teams on board. In addition, a few large torpedos will be easier to hit in the first place. Even a 70m torpedo could have a crew hold larger than a Thunderhawk- losing ~30 Marines in one hit would cripple the strength of a Company.
Further to this, the latest version of the Space Hulk boardgame has tiny boarding torpedo tiles holding 5 Terminators each- about 20m at most, not 200!

These seem to be the same style used in the Space Hulk videogame, which also has small Terminator strike teams inserted by torpedo.
So, how to square this circle?
I reckon boarding torpedos use a
MIRV-type system on the final approach to avoid point defenses. The large parent torpedo spits out multiple small torpedos carrying the troops, and these are what delivers the "payload" to the target. This makes it easier to avoid point defense, and reduces the likely losses on the attacking Marine strike force. In addition, a number of the mini-torpedos can be empty decoys to draw fire, including the empty husk of the parent torpedo.
This fits both descriptions of how boarding torpedos work into one weapon. I'd actually like to model one of these mini-torpedos for a Zones Mortalis board.
What do folks think of my reasoning? Plausible?
Automatically Appended Next Post: In addition, if anyone has some good pictures of
40k boarding torpedos, I'd be happy to see them!