H.B.M.C. wrote:The Camo-Knight and the Stompa look great.
I want to do my Knights up like Mortal Kombat characters (so the Valiant would be Scorpion, the Castellan Sub-Zero, etc.), so learning how to paint those should be fun...
Thanks for the praise.
You are talking to the right person as I have played the first MK during the 90s on my Super Nintendo. Am I still playing newer versions? Yes, but I have to say that Injustice 2´s gear system revolutionized the genre because the long play experience doesn´t take a nose dive. I simply love grinding stuff because it´s like playing Diablo trying to get better loot the longer you play. It also has the same Set item mechanic likle Blizzard´s product so it is a nice blend of the two video games and the developers paid attention to a more increased availability of these Set items. I still can remember grinding Diablo II without getting a complete Set of five pieces. So in that regard, times have changed at least once for the better. It´s amazing that the MK existed up to this day but when your game is ripped off from Bruce Lee´s movie
Enter the Dragon it has a solid foundation for success.
I don´t have the latest versions of the IK codex but I assume your
Scorpion has the big harpoon gun wargear. If the model has access to a banner, it would be prudent to write
Get over here on it. Another option would be to take the version which has the scary flamer option. I saw a few months ago a batrep on youtube and that gun was really frightening. It also goes well with Scorpion´s
Hellfire special move.
Sub-Zero would be more tricky to pull of because
GW never published any type of ice weapons in
40K apart from the Frost Blade of the
SW. I am not sure on that one but wasn´t there a weapon which kind of pinned down the enemy? I don´t mean an old-school pinning mechanic but a way to slow down the enemy unit when it is hit? This would at least have a similar effect as an ice weapon.
I wish you good luck with your project and hope
GW publishes a chem-thrower weapon for the IK and a psychic version. Why? Well, then you can add
Reptile and
Ermac to your MK Knights, too. By the way, is there a rules mechanic to get the effect of smoke launchers for your IK? It would open the door for
Smoke in your team as well.