Switch Theme:

Death to the false emperor  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sacrifice to the Dark Gods




Bellevue

Universal trait not limited to fighting the Imperium? I think with 8th edition this was a no brainer in terms of balance, the only army trait that isn't universal, it obviously isn't even close to being OP, it's a fairly balanced ability but heretic astartes shouldn't have a trait that works only against a single faction. Thoughts?

An enemy within 
   
Made in ch
Potent Possessed Daemonvessel





brazenjaw wrote:
Universal trait not limited to fighting the Imperium? I think with 8th edition this was a no brainer in terms of balance, the only army trait that isn't universal, it obviously isn't even close to being OP, it's a fairly balanced ability but heretic astartes shouldn't have a trait that works only against a single faction. Thoughts?


Army traits are the legion traits.

It's true that ATSKNF is more general, that said i agree that death should either also become universal or just be replaced.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
(Not Online in regards to the new Red Corsair battalion CP boost.) 
   
Made in us
Decrepit Dakkanaut




I don't think it would break the faction to make it a universal rule. I'm on board with this.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Waaagh! Ork Warboss






brazenjaw wrote:
Universal trait not limited to fighting the Imperium? I think with 8th edition this was a no brainer in terms of balance, the only army trait that isn't universal, it obviously isn't even close to being OP, it's a fairly balanced ability but heretic astartes shouldn't have a trait that works only against a single faction. Thoughts?
Craftworld Eldar would like to have a word with you. Also multiple Deathwatch Stratagems. Also Grey Knights. Also Daemons Stratagems. And while Index only, Tyrannic War Veterans.

When your premise is so entirely flawed from the outset, it hampers the ability of your suggestions to be taken seriously?

DttFE is silly bit of fluff-nonsense that isn't even factored into the points cost of the models because it's so utterly inconsequential.

This message was edited 5 times. Last update was at 2019/02/10 01:35:44


+++++There are currently NINETY THREE (93) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; and Chapter Tactics do not work on Successor Chapters.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in us
Focused Fire Warrior




NY

 BaconCatBug wrote:
brazenjaw wrote:
Universal trait not limited to fighting the Imperium? I think with 8th edition this was a no brainer in terms of balance, the only army trait that isn't universal, it obviously isn't even close to being OP, it's a fairly balanced ability but heretic astartes shouldn't have a trait that works only against a single faction. Thoughts?
Craftworld Eldar would like to have a word with you. Also multiple Deathwatch Stratagems. Also Grey Knights. Also Daemons Stratagems. And while Index only, Tyrannic War Veterans.

When your premise is so entirely flawed from the outset, it hampers the ability of your suggestions to be taken seriously?

DttFE is silly bit of fluff-nonsense that isn't even factored into the points cost of the models because it's so utterly inconsequential.


Eldar v slaanesh shenanigans can die in the same fire, along with daemons v grey knights (though a rebalance might be better). Death watch have a strat for every occasion so its not the same.
   
Made in us
Hellacious Havoc




New Orleans

 BaconCatBug wrote:

DttFE is silly bit of fluff-nonsense that isn't even factored into the points cost of the models because it's so utterly inconsequential.


That would make sense except that they’re priced the same as loyalist space marines who get ATSKNF. If you dropped a point for that I would agree. Granted that wouldn’t help chaos space marines much since MEQ is in such a rough shape right now.

Iron within, Iron without 
   
Made in gb
Waaagh! Ork Warboss






ATSKNF is even more useless than DttFE.

+++++There are currently NINETY THREE (93) documents required to play Warhammer 40,000 8th edition+++++
Disclaimer: My YMDC answers are from a "What the rules, as written (or modified by Special Snowflake FAQ) in the rulebooks, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability; Taking any Forge World Space Marine Named Characters denies the use of a Chapter Tactic; and Chapter Tactics do not work on Successor Chapters.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- Userscript to add a button to open all "[First Unread]" links on the page, hides the "[Blog View]" links, and adds a "Subscribed Threads" link to forum pages. 
   
Made in us
Decrepit Dakkanaut




 BaconCatBug wrote:
ATSKNF is even more useless than DttFE.

I wouldn't say more useless, but it has incredibly questionable value overall outside super niche situations.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Hellacious Havoc




New Orleans

 BaconCatBug wrote:
ATSKNF is even more useless than DttFE.


With ATSKNF, marine MSU are virtually untouchable by moral. Noting is more frustrating than watching a lone marine score victory points when said marine should have run in the moral phase.

Exploding sixes are even less reliable, they don’t work with powerfists, and most units won’t even care about them. One extra S4 attack is borderline insignificant. Most units that do benefit consistently are already throwing out an obscene number of attacks anyways.

Iron within, Iron without 
   
 
Forum Index » 40K Proposed Rules
Go to: