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Made in us
Fresh-Faced New User




This board game looks incredibly well made with awesome gameplay mechanics and phenomenal miniatures. It’s basically D&D in a box without the need for a Game Master!! It has a very nostalgic vibe as well.

Check it out: https://www.kickstarter.com/projects/1708191831/the-eternal-battle-0

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The fact that they offer painted version on top of miniatures and standees at all makes the project a no-go for me -- that's an unnecessary, but very high complexity option that suggests they haven't really thought things through. They're trying to be all things to all people, which you can't really do. They should have come out more focused with just miniatures, no standees, no paint.

   
Made in nl
Moustache-twirling Princeps




We'll find out soon enough eh.

Yuh-huh, sure, looks great Mr 20 Posts Who Only Talks About Kickstarters, I will deffo look into that...

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in es
Skilled SDF-1 Pin-Point Barrier Jockey






Viper2 wrote:
This board game looks incredibly well made with awesome gameplay mechanics and phenomenal miniatures. It’s basically D&D in a box without the need for a Game Master!! It has a very nostalgic vibe as well.

That is... missing the point on what RPGs are in so many levels that's almost funny.
   
Made in gb
Kelne



West Sussex, UK

I would say that there is a market for RPG style games that can be played solo or co-operatively. You don’t get the exact same experience but you do get some of the elements. Folklore: The Afflication did a pretty good job of this.

Folklore 1st edition used miniatures but they actually moved to standees for the second edition to be able to offer the game for cheaper with the option to upgrading to miniatures for those who wish. Offering painted miniatures is a very bad idea though and hardly ever ends well.
   
Made in ru
Fresh-Faced New User




 Albertorius wrote:

That is... missing the point on what RPGs are in so many levels that's almost funny.

This game has a non-linear plot. Hundreds of encounters prepared beforehand, and so many story choices... So it’s like 5 big D&D modules\adventures were stuffed into a box. WITH a good story and miniatures and terrain that will help you to visualize the battles. So yes, it kinda missing one point: Dungeon Master (or Game Mater, Storryteller -name this person all you want). But that's the point all video games are missing and they feeling well without it. The game allows you to have table-top RPG experience without forcing one of you to make a lot of preparation for the game session. Ofc lack of Dm means you will have less flexible plot. But nobody prevents you from using this game with a Dungeon Master and he\she can make you new pathes in the campaign or tweek some stuff of his\her choice.
   
Made in es
Skilled SDF-1 Pin-Point Barrier Jockey






Nik_None wrote:
 Albertorius wrote:

That is... missing the point on what RPGs are in so many levels that's almost funny.

This game has a non-linear plot. Hundreds of encounters prepared beforehand, and so many story choices... So it’s like 5 big D&D modules\adventures were stuffed into a box. WITH a good story and miniatures and terrain that will help you to visualize the battles. So yes, it kinda missing one point: Dungeon Master (or Game Mater, Storryteller -name this person all you want). But that's the point all video games are missing and they feeling well without it. The game allows you to have table-top RPG experience without forcing one of you to make a lot of preparation for the game session. Ofc lack of Dm means you will have less flexible plot. But nobody prevents you from using this game with a Dungeon Master and he\she can make you new pathes in the campaign or tweek some stuff of his\her choice.


Ok then... what does it do better than, say, Gloomhaven, Descent et al?

Plus, really, if what you're offering is "a RPG-like experience", the painted miniatures thing looks more like a little bit extraneous; one would think that a "cardboard standees" option could be more appropiate.

This message was edited 1 time. Last update was at 2019/02/11 12:23:59


 
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

Nik_None wrote:
 Albertorius wrote:

That is... missing the point on what RPGs are in so many levels that's almost funny.

This game has a non-linear plot. Hundreds of encounters prepared beforehand, and so many story choices... So it’s like 5 big D&D modules\adventures were stuffed into a box. WITH a good story and miniatures and terrain that will help you to visualize the battles. So yes, it kinda missing one point: Dungeon Master (or Game Mater, Storryteller -name this person all you want). But that's the point all video games are missing and they feeling well without it. The game allows you to have table-top RPG experience without forcing one of you to make a lot of preparation for the game session. Ofc lack of Dm means you will have less flexible plot. But nobody prevents you from using this game with a Dungeon Master and he\she can make you new pathes in the campaign or tweek some stuff of his\her choice.


Thanks for coming on here Nik, I love it when a creator is available to speak to.

Maybe I missed it, but what scale size are the miniatures? Will there be an option for a miniatures only pledge? I like all the gnolls and the Ettin, but I’d have no use for a full second pledge with all the extra paperwork.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in ru
Fresh-Faced New User




 Theophony wrote:


Thanks for coming on here Nik, I love it when a creator is available to speak to.

Maybe I missed it, but what scale size are the miniatures? Will there be an option for a miniatures only pledge? I like all the gnolls and the Ettin, but I’d have no use for a full second pledge with all the extra paperwork.


Scale is 32mm. About "Minis-only" pledge - i just talked to Dmitriy, he confirms that we will make "minis-only" pledge soon (after making calculations).

 Albertorius wrote:

Ok then... what does it do better than, say, Gloomhaven, Descent et al?

Plus, really, if what you're offering is "a RPG-like experience", the painted miniatures thing looks more like a little bit extraneous; one would think that a "cardboard standees" option could be more appropiate.


Man, painted minis pledge -is optional. What's is the problem with that? I like to play with painted stuff. But i kinda like painting (a least to some degree). But there are a lot of people who do want to play with painted minis but do not like to paint (or have no time). And skills of our painter is great. I cannot make this quallity myself but i like to have it in my collection. And this is still completely optional.
Even minis are optional. For folks like you we made a Steel pledge. No minis, only standees.

A lot of options -why this is bad?

Why our game is better than Descend? Our game is fast and is not overloaded with rules, and Descend is litteraly DUNGEON crawling -our game take you out to open battlefields, and only sometimes put you into the dungeons. And our game have a lot of story choices you can make -that actually change whole story plot. And i'm not talking about roaming around blind. Until you stumble on the STORY CHOICE (A, B or C),and only then you can choose something. I mean after every freaking encounter you have a chocie (almost every, okey, every 6th\7th encounter just leads you to certain point, but it is still 5 out of 6\7 with choices). I didn't play Gloomhaven, so can't talk about this game. Think our miniatures are better, but DIDN'T HOLD THEM IN MY HANDS (gloomhaven ones) -so it's just an assumption. Do not know about story in Gloomhaven.

This message was edited 1 time. Last update was at 2019/02/11 14:19:07


 
   
Made in es
Skilled SDF-1 Pin-Point Barrier Jockey






Nik_None wrote:
Man, painted minis pledge -is optional. What's is the problem with that? I like to play with painted stuff. But i kinda like painting (a least to some degree). But there are a lot of people who do want to play with painted minis but do not like to paint (or have no time). And skills of our painter is great. I cannot make this quallity myself but i like to have it in my collection. And this is still completely optional.
Even minis are optional. For folks like you we made a Steel pledge. No minis, only standees.

A lot of options -why this is bad?

As a general thing, the more options a KS has, the more complex completion and delivery is. That's usually not good. "Painted minis" pledge levels tend to be a particularly crimson-y red flag, as KS go.

Good to know there's a standees level too

Why our game is better than Descend? Our game is fast and is not overloaded with rules, and Descend is litteraly DUNGEON crawling -our game take you out to open battlefields, and only sometimes put you into the dungeons. And our game have a lot of story choices you can make -that actually change whole story plot. And i'm not talking about roaming around blind. Until you stumble on the STORY CHOICE (A, B or C),and only then you can choose something. I mean after every freaking encounter you have a chocie (almost every, okey, every 6th\7th encounter just leads you to certain point, but it is still 5 out of 6\7 with choices). I didn't play Gloomhaven, so can't talk about this game. Think our miniatures are better, but DIDN'T HOLD THEM IN MY HANDS (gloomhaven ones) -so it's just an assumption. Do not know about story in Gloomhaven.

Thanks for the answer

This message was edited 4 times. Last update was at 2019/02/11 14:56:52


 
   
Made in ru
Fresh-Faced New User




 Albertorius wrote:

As a general thing, the more options a KS has, the more complex completion and delivery is. That's usually not good. "Painted minis" pledge levels tend to be a particularly crimson-y red flag, as KS go.

Good to know there's a standees level too

Thanks for the answer


You're welcome! When we first get to Kickstarter, there were big bunch of people that gave us feedback telling that they wanted standees-version of the game. There were many of them. Yes, it's make game slightly harder to manufacture, but we dicided to make this stuff anyway (after making our caclulations). We are able to make this stuff real.
About painted... Since we are russians: salaries in our countries are different. So we can actually pay russian artist for high quallity painting of the miniatures. It's not cost efficient for us (it;s more like 0 profit 0 loss). But it's kinda our... how to say it... Feature? Special feature. Something that nobody doing on Kickstarter. Not feature of the game (cause there are plenty of those) but feature of the fundrising campaign.
   
 
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