Burna boyz are described as dual purpose. Infantry incinerators and can openers in melee. Currently the rules design let them do none of this. (for the points they have less shooty damage than shoota boyz and less mellee than slugga boyz). What they should have is flamer d6 or just flamer 3. Then they should also have something like s7 - 2ap d2 in melee to be able to hurt tanks.
For the rest of the army we need more ROF on the at weapons. For example make rokkits assult 3 .this would make units like killa kans and dakka deff dredds more interesting. This would also coubter that everything and their mother has a 3+ inv. Also big shootas should be like assult 6.
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