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How do!
So as part of my commitment to getting ‘match fit’ and attending Tournaments and that, I’ve pretty much hashed our what I want the core of my nascent GSC to be. Rather than a 1,000 point list, it’s just a list of what I feel are must haves for my cunning (probably crap) plan.
Comes in a smidge under 1,000, but gives me an idea of what the core of my larger army will look like. Figure if I can get good with the core, the rest will fall into place.
Ready?
Abominant
Warlord, with Biomorph Adaptation and Amulet of the Voidwyrm
Magus
2 x Familiars, Autopistol and Force Stave (really not sure if I need to be declaring powers at this stage? I think I am?)
15 Neophytes with shotguns
15 Neophytes with shotguns
15 Neophytes, Autoguns, 2 Grenade Launchers, 2 Mining Lasers
10 Acolytes, Handflamers
10 Acolytes, Handflamers
10 Acolytes, Handflamers
Kelermorph
Sanctus, Silencer Sniper Rifle
5 Aberrants, Hypermorph, 5 Power Hammers
5 Aberrants, Hypermorph, 5 Power Hammers
Concept is as I’ve intended all along. Use the Troops to flood and hold objectives. Acolytes pop up from the sewers, Neophytes are Bliptastic (Autogun unit intended to go up high if possible, and try to plink stuff)
Kelermorph and Sanctus just Do Their Job, and try to force enemy characters to keep their heads down
Aberrants and Abominant are of course the raw muscle, there to wade into whatever needs a good shoeing and give them said good shoeing. Also to attract enemy firepower away from the Troops.
Cult wise, I’m going Rusted Claw. Whilst I’ve no Jackals, their armour boost is most welcome on the Hybrids, who, in theory, will be hugging cover as much as possible. Against AP0, I go from a piddling 5+ armour to a far more tasty 3+, meaning my opponent better bring some Big Dakka against them, or face frustration.
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