Starting a campaign in August and while the initial point value is 1000 points, territories can award extra points and most will start with one which grants 150.
No battalions, no named character, no artifacts, no alliances outside of your chosen army.. Plus some other limitations
Must include two units of Chainrasp horde (core units).
0-4 Heroes (0-1 unique hero, if you want more than one of a hero, must take another unit of Chainrasps (I'm already at capacity with use on 2 units I feel).
There is also a rule about losing half your wounds resulting in an army wide panic check <10 on 2d6
, lowering by one for each battle round that occurs. Loss of this check results in your remaining army fleeing. Healing and resurrecting does not add back to this wound count. In light of this I am trying to minimise the 5+ saves from chainrasps while keep wound count high.
+ Leader +
Guardian of Souls with Nightmare Lantern [140pts]:
5. Shademist, Chill Blade
Knight of Shrouds on Ethereal Steed [140pts]:
6. Ruler of the Spirit Host, General
Spirit Torment [120pts]
+ Battleline +
Chainrasp Horde [160pts]:
2x 10 Chainrasps
Chainrasp Horde [80pts]:
Grimghast Reapers [280pts]:
2x 10 Grimghast Reapers
+ Other +
+ Allegiance +
+ Game Options +
1000 Points - Vanguard
Thoughts and critique?
I was thinking of expanding to LoN however I have less experience with them (and would need to buy many models, not that I am opposed to that