Grand Alliance Chaos is fun! And I like it because it's the only way to get that Hellcannon in there, which, if the crew doesn't get sniped right away, can be one of the best things Chaos can throw down.
I recommend you don't take a named character like Shartor as the General, as then you don't get a Command Trait.
Also if you ever want to do Matched Play, you will need Battleline units (3 of them for 1001-2000 points). You have the Ironsworn which are straight up Chaos Battleline, and the 2 units of Chaos Warriors too. That's a great core objective taking force. Put the Halberds behind the Ironsworn because they could reach over the Ironsworn's tiny bases
Dragon Ogors and a Shaggoth are excellent 'anvil' units, meaning they're very durable, and have good speed.
You also have plenty of evil dwarves to run a full Legion of Azgorh army, which you can download the compendium rules here:
You could do:
160 Tauruk (General/ Grotesque/ Armor of Bazherak)
100 Standard Bearer
320 Drazhoath the Ashen (use your Castellan on Lammasu for this, that's what I use)
100 Fireglaives x10
100 Fireglaives x10
180 Ironsworn x 20
180 BullCentaurs x3
140 Magma Cannon (you can use your Hellcannons for these)
140 Magma Cannon
160 Allied Sorcerer Lord on Mount (make one, he can buff things really nicely, probably marked Nurgle or Slaanesh to avoid their enemy area effects and stuff)
90 Allied Chaos Warriors x5 w Halberds/shields
I think that's 1990 points. Azgorh can be pretty darn strong with a little practice, and a great spoiler army. I've had lots of fun with them, all old big hats for me
Lastly for the Daemonsmith, don't bother with the Balewind. Ashstorm has about the longest spell range in the game at 36", so you won't need that extra range. Daemonsmith needs to stay close to both Magma Cannons to extend their range to 24", and he can pop out on occasion to throw blood on the enemy for some mortal wounds too.
Automatically Appended Next Post:
Oh and if you are interested in deep Azgorh discussion: